PalWorld-NetCrack/libs/SDKLibrary/SDK/ABP_Player_Hair_functions.cpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

134 lines
3.7 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// AnimBlueprintGeneratedClass ABP_Player_Hair.ABP_Player_Hair_C
// (None)
class UClass* UABP_Player_Hair_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ABP_Player_Hair_C");
return Clss;
}
// ABP_Player_Hair_C ABP_Player_Hair.Default__ABP_Player_Hair_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UABP_Player_Hair_C* UABP_Player_Hair_C::GetDefaultObj()
{
static class UABP_Player_Hair_C* Default = nullptr;
if (!Default)
Default = static_cast<UABP_Player_Hair_C*>(UABP_Player_Hair_C::StaticClass()->DefaultObject);
return Default;
}
// Function ABP_Player_Hair.ABP_Player_Hair_C.HairLayer
// (HasOutParams, BlueprintCallable)
// Parameters:
// struct FPoseLink InPose (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// struct FPoseLink HairLayer (Parm, OutParm, NoDestructor)
void UABP_Player_Hair_C::HairLayer(const struct FPoseLink& InPose, struct FPoseLink* HairLayer)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ABP_Player_Hair_C", "HairLayer");
Params::UABP_Player_Hair_C_HairLayer_Params Parms{};
Parms.InPose = InPose;
UObject::ProcessEvent(Func, &Parms);
if (HairLayer != nullptr)
*HairLayer = std::move(Parms.HairLayer);
}
// Function ABP_Player_Hair.ABP_Player_Hair_C.AnimGraph
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FPoseLink AnimGraph (Parm, OutParm, NoDestructor)
void UABP_Player_Hair_C::AnimGraph(struct FPoseLink* AnimGraph)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ABP_Player_Hair_C", "AnimGraph");
Params::UABP_Player_Hair_C_AnimGraph_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
if (AnimGraph != nullptr)
*AnimGraph = std::move(Parms.AnimGraph);
}
// Function ABP_Player_Hair.ABP_Player_Hair_C.BlueprintBeginPlay
// (Event, Public, BlueprintEvent)
// Parameters:
void UABP_Player_Hair_C::BlueprintBeginPlay()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ABP_Player_Hair_C", "BlueprintBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function ABP_Player_Hair.ABP_Player_Hair_C.ExecuteUbergraph_ABP_Player_Hair
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsDedicatedServer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UABP_Player_Hair_C::ExecuteUbergraph_ABP_Player_Hair(int32 EntryPoint, bool CallFunc_IsDedicatedServer_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ABP_Player_Hair_C", "ExecuteUbergraph_ABP_Player_Hair");
Params::UABP_Player_Hair_C_ExecuteUbergraph_ABP_Player_Hair_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.CallFunc_IsDedicatedServer_ReturnValue = CallFunc_IsDedicatedServer_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
}