PalWorld-NetCrack/libs/SDKLibrary/SDK/ALI_NPC_HairCloth_functions.cpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

70 lines
1.9 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// AnimBlueprintGeneratedClass ALI_NPC_HairCloth.ALI_NPC_HairCloth_C
// (None)
class UClass* IALI_NPC_HairCloth_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ALI_NPC_HairCloth_C");
return Clss;
}
// ALI_NPC_HairCloth_C ALI_NPC_HairCloth.Default__ALI_NPC_HairCloth_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class IALI_NPC_HairCloth_C* IALI_NPC_HairCloth_C::GetDefaultObj()
{
static class IALI_NPC_HairCloth_C* Default = nullptr;
if (!Default)
Default = static_cast<IALI_NPC_HairCloth_C*>(IALI_NPC_HairCloth_C::StaticClass()->DefaultObject);
return Default;
}
// Function ALI_NPC_HairCloth.ALI_NPC_HairCloth_C.NPC_HairClothLayer
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FPoseLink InPose (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// struct FPoseLink NPC_HairClothLayer (Parm, OutParm, NoDestructor)
void IALI_NPC_HairCloth_C::NPC_HairClothLayer(const struct FPoseLink& InPose, struct FPoseLink* NPC_HairClothLayer)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ALI_NPC_HairCloth_C", "NPC_HairClothLayer");
Params::IALI_NPC_HairCloth_C_NPC_HairClothLayer_Params Parms{};
Parms.InPose = InPose;
UObject::ProcessEvent(Func, &Parms);
if (NPC_HairClothLayer != nullptr)
*NPC_HairClothLayer = std::move(Parms.NPC_HairClothLayer);
}
}