mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
- Adjusted SDK UGameViewportClient class members and padding - Created helper function to get local player - precompile headers for SDK - SDK made into a static library ( single compile as its never changed )
29 lines
825 B
C++
29 lines
825 B
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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namespace Params
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{
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//---------------------------------------------------------------------------------------------------------------------
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// PARAMETERS
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//---------------------------------------------------------------------------------------------------------------------
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// 0x20 (0x20 - 0x0)
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// Function ALI_NPC_HairCloth.ALI_NPC_HairCloth_C.NPC_HairClothLayer
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struct IALI_NPC_HairCloth_C_NPC_HairClothLayer_Params
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{
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public:
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struct FPoseLink InPose; // 0x0(0x10)(BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
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struct FPoseLink NPC_HairClothLayer; // 0x10(0x10)(Parm, OutParm, NoDestructor)
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};
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}
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}
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