mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
- Adjusted SDK UGameViewportClient class members and padding - Created helper function to get local player - precompile headers for SDK - SDK made into a static library ( single compile as its never changed )
56 lines
2.1 KiB
C++
56 lines
2.1 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x28 (0x90 - 0x68)
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// Class ActorSequence.ActorSequence
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class UActorSequence : public UMovieSceneSequence
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{
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public:
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class UMovieScene* MovieScene; // 0x68(0x8)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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struct FActorSequenceObjectReferenceMap ObjectReferences; // 0x70(0x20)(NativeAccessSpecifierPrivate)
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static class UClass* StaticClass();
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static class UActorSequence* GetDefaultObj();
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};
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// 0x30 (0xD0 - 0xA0)
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// Class ActorSequence.ActorSequenceComponent
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class UActorSequenceComponent : public UActorComponent
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{
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public:
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struct FMovieSceneSequencePlaybackSettings PlaybackSettings; // 0xA0(0x20)(Edit, NoDestructor, Protected, NativeAccessSpecifierProtected)
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class UActorSequence* Sequence; // 0xC0(0x8)(Edit, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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class UActorSequencePlayer* SequencePlayer; // 0xC8(0x8)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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static class UClass* StaticClass();
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static class UActorSequenceComponent* GetDefaultObj();
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void StopSequence();
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void PlaySequence();
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void PauseSequence();
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};
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// 0x0 (0x4A8 - 0x4A8)
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// Class ActorSequence.ActorSequencePlayer
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class UActorSequencePlayer : public UMovieSceneSequencePlayer
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{
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public:
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static class UClass* StaticClass();
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static class UActorSequencePlayer* GetDefaultObj();
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};
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}
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