PalWorld-NetCrack/libs/SDKLibrary/SDK/ActorSequence_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

56 lines
2.1 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x28 (0x90 - 0x68)
// Class ActorSequence.ActorSequence
class UActorSequence : public UMovieSceneSequence
{
public:
class UMovieScene* MovieScene; // 0x68(0x8)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
struct FActorSequenceObjectReferenceMap ObjectReferences; // 0x70(0x20)(NativeAccessSpecifierPrivate)
static class UClass* StaticClass();
static class UActorSequence* GetDefaultObj();
};
// 0x30 (0xD0 - 0xA0)
// Class ActorSequence.ActorSequenceComponent
class UActorSequenceComponent : public UActorComponent
{
public:
struct FMovieSceneSequencePlaybackSettings PlaybackSettings; // 0xA0(0x20)(Edit, NoDestructor, Protected, NativeAccessSpecifierProtected)
class UActorSequence* Sequence; // 0xC0(0x8)(Edit, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class UActorSequencePlayer* SequencePlayer; // 0xC8(0x8)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
static class UClass* StaticClass();
static class UActorSequenceComponent* GetDefaultObj();
void StopSequence();
void PlaySequence();
void PauseSequence();
};
// 0x0 (0x4A8 - 0x4A8)
// Class ActorSequence.ActorSequencePlayer
class UActorSequencePlayer : public UMovieSceneSequencePlayer
{
public:
static class UClass* StaticClass();
static class UActorSequencePlayer* GetDefaultObj();
};
}