mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
- Adjusted SDK UGameViewportClient class members and padding - Created helper function to get local player - precompile headers for SDK - SDK made into a static library ( single compile as its never changed )
81 lines
8.7 KiB
C++
81 lines
8.7 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x690 (0x7E0 - 0x150)
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// Class AdvancedWidgets.RadialSlider
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class URadialSlider : public UWidget
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{
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public:
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float Value; // 0x150(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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FDelegateProperty_ ValueDelegate; // 0x154(0x10)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bUseCustomDefaultValue; // 0x164(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1BFB[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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float CustomDefaultValue; // 0x168(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1BFC[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FRuntimeFloatCurve SliderRange; // 0x170(0x88)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
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TArray<float> ValueTags; // 0x1F8(0x10)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
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float SliderHandleStartAngle; // 0x208(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float SliderHandleEndAngle; // 0x20C(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float AngularOffset; // 0x210(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1C00[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FVector2D HandStartEndRatio; // 0x218(0x10)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1C02[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FSliderStyle WidgetStyle; // 0x230(0x500)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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struct FLinearColor SliderBarColor; // 0x730(0x10)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FLinearColor SliderProgressColor; // 0x740(0x10)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FLinearColor SliderHandleColor; // 0x750(0x10)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FLinearColor CenterBackgroundColor; // 0x760(0x10)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool Locked; // 0x770(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool MouseUsesStep; // 0x771(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool RequiresControllerLock; // 0x772(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1C0D[0x1]; // Fixing Size After Last Property [ Dumper-7 ]
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float StepSize; // 0x774(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool IsFocusable; // 0x778(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool UseVerticalDrag; // 0x779(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool ShowSliderHandle; // 0x77A(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool ShowSliderHand; // 0x77B(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1C14[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
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FMulticastInlineDelegateProperty_ OnMouseCaptureBegin; // 0x780(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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FMulticastInlineDelegateProperty_ OnMouseCaptureEnd; // 0x790(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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FMulticastInlineDelegateProperty_ OnControllerCaptureBegin; // 0x7A0(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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FMulticastInlineDelegateProperty_ OnControllerCaptureEnd; // 0x7B0(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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FMulticastInlineDelegateProperty_ OnValueChanged; // 0x7C0(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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uint8 Pad_1C17[0x10]; // Fixing Size Of Struct [ Dumper-7 ]
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static class UClass* StaticClass();
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static class URadialSlider* GetDefaultObj();
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void SetValueTags(TArray<float>& InValueTags);
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void SetValue(float InValue);
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void SetUseVerticalDrag(bool InUseVerticalDrag);
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void SetStepSize(float InValue);
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void SetSliderRange(struct FRuntimeFloatCurve& InSliderRange);
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void SetSliderProgressColor(const struct FLinearColor& InValue);
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void SetSliderHandleStartAngle(float InValue);
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void SetSliderHandleEndAngle(float InValue);
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void SetSliderHandleColor(const struct FLinearColor& InValue);
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void SetSliderBarColor(const struct FLinearColor& InValue);
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void SetShowSliderHandle(bool InShowSliderHandle);
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void SetShowSliderHand(bool InShowSliderHand);
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void SetLocked(bool InValue);
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void SetHandStartEndRatio(const struct FVector2D& InValue);
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void SetCustomDefaultValue(float InValue);
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void SetCenterBackgroundColor(const struct FLinearColor& InValue);
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void SetAngularOffset(float InValue);
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float GetValue();
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float GetNormalizedSliderHandlePosition();
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float GetCustomDefaultValue();
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};
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}
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