mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
- Adjusted SDK UGameViewportClient class members and padding - Created helper function to get local player - precompile headers for SDK - SDK made into a static library ( single compile as its never changed )
8829 lines
267 KiB
C++
8829 lines
267 KiB
C++
#pragma once
|
|
|
|
// Dumped with Dumper-7!
|
|
|
|
|
|
#include "../SDK.hpp"
|
|
|
|
namespace SDK
|
|
{
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
// FUNCTIONS
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
|
|
|
|
// Class AkAudio.AkPortalComponent
|
|
// (SceneComponent)
|
|
|
|
class UClass* UAkPortalComponent::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkPortalComponent");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkPortalComponent AkAudio.Default__AkPortalComponent
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkPortalComponent* UAkPortalComponent::GetDefaultObj()
|
|
{
|
|
static class UAkPortalComponent* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkPortalComponent*>(UAkPortalComponent::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkPortalComponent.PortalPlacementValid
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAkPortalComponent::PortalPlacementValid()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkPortalComponent", "PortalPlacementValid");
|
|
|
|
Params::UAkPortalComponent_PortalPlacementValid_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkPortalComponent.OpenPortal
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
|
|
void UAkPortalComponent::OpenPortal()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkPortalComponent", "OpenPortal");
|
|
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkPortalComponent.GetPrimitiveParent
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UPrimitiveComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UPrimitiveComponent* UAkPortalComponent::GetPrimitiveParent()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkPortalComponent", "GetPrimitiveParent");
|
|
|
|
Params::UAkPortalComponent_GetPrimitiveParent_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkPortalComponent.GetCurrentState
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// enum class EAkAcousticPortalState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
enum class EAkAcousticPortalState UAkPortalComponent::GetCurrentState()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkPortalComponent", "GetCurrentState");
|
|
|
|
Params::UAkPortalComponent_GetCurrentState_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkPortalComponent.ClosePortal
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
|
|
void UAkPortalComponent::ClosePortal()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkPortalComponent", "ClosePortal");
|
|
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkAcousticPortal
|
|
// (Actor)
|
|
|
|
class UClass* AAkAcousticPortal::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkAcousticPortal");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkAcousticPortal AkAudio.Default__AkAcousticPortal
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class AAkAcousticPortal* AAkAcousticPortal::GetDefaultObj()
|
|
{
|
|
static class AAkAcousticPortal* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<AAkAcousticPortal*>(AAkAcousticPortal::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkAcousticPortal.OpenPortal
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
|
|
void AAkAcousticPortal::OpenPortal()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkAcousticPortal", "OpenPortal");
|
|
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkAcousticPortal.GetCurrentState
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// enum class EAkAcousticPortalState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
enum class EAkAcousticPortalState AAkAcousticPortal::GetCurrentState()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkAcousticPortal", "GetCurrentState");
|
|
|
|
Params::AAkAcousticPortal_GetCurrentState_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkAcousticPortal.ClosePortal
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
|
|
void AAkAcousticPortal::ClosePortal()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkAcousticPortal", "ClosePortal");
|
|
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkAudioType
|
|
// (None)
|
|
|
|
class UClass* UAkAudioType::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkAudioType");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkAudioType AkAudio.Default__AkAudioType
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkAudioType* UAkAudioType::GetDefaultObj()
|
|
{
|
|
static class UAkAudioType* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkAudioType*>(UAkAudioType::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkAcousticTexture
|
|
// (None)
|
|
|
|
class UClass* UAkAcousticTexture::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkAcousticTexture");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkAcousticTexture AkAudio.Default__AkAcousticTexture
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkAcousticTexture* UAkAcousticTexture::GetDefaultObj()
|
|
{
|
|
static class UAkAcousticTexture* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkAcousticTexture*>(UAkAcousticTexture::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkAcousticTextureSetComponent
|
|
// (SceneComponent)
|
|
|
|
class UClass* UAkAcousticTextureSetComponent::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkAcousticTextureSetComponent");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkAcousticTextureSetComponent AkAudio.Default__AkAcousticTextureSetComponent
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkAcousticTextureSetComponent* UAkAcousticTextureSetComponent::GetDefaultObj()
|
|
{
|
|
static class UAkAcousticTextureSetComponent* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkAcousticTextureSetComponent*>(UAkAcousticTextureSetComponent::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkAmbientSound
|
|
// (Actor)
|
|
|
|
class UClass* AAkAmbientSound::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkAmbientSound");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkAmbientSound AkAudio.Default__AkAmbientSound
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class AAkAmbientSound* AAkAmbientSound::GetDefaultObj()
|
|
{
|
|
static class AAkAmbientSound* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<AAkAmbientSound*>(AAkAmbientSound::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkAmbientSound.StopAmbientSound
|
|
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
|
|
void AAkAmbientSound::StopAmbientSound()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkAmbientSound", "StopAmbientSound");
|
|
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkAmbientSound.StartAmbientSound
|
|
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
|
|
void AAkAmbientSound::StartAmbientSound()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkAmbientSound", "StartAmbientSound");
|
|
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkAndroidInitializationSettings
|
|
// (None)
|
|
|
|
class UClass* UAkAndroidInitializationSettings::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkAndroidInitializationSettings");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkAndroidInitializationSettings AkAudio.Default__AkAndroidInitializationSettings
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkAndroidInitializationSettings* UAkAndroidInitializationSettings::GetDefaultObj()
|
|
{
|
|
static class UAkAndroidInitializationSettings* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkAndroidInitializationSettings*>(UAkAndroidInitializationSettings::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkAndroidInitializationSettings.MigrateMultiCoreRendering
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkAndroidInitializationSettings::MigrateMultiCoreRendering(bool NewValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkAndroidInitializationSettings", "MigrateMultiCoreRendering");
|
|
|
|
Params::UAkAndroidInitializationSettings_MigrateMultiCoreRendering_Params Parms{};
|
|
|
|
Parms.NewValue = NewValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkPlatformInfo
|
|
// (None)
|
|
|
|
class UClass* UAkPlatformInfo::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkPlatformInfo");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkPlatformInfo AkAudio.Default__AkPlatformInfo
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkPlatformInfo* UAkPlatformInfo::GetDefaultObj()
|
|
{
|
|
static class UAkPlatformInfo* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkPlatformInfo*>(UAkPlatformInfo::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkAndroidPlatformInfo
|
|
// (None)
|
|
|
|
class UClass* UAkAndroidPlatformInfo::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkAndroidPlatformInfo");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkAndroidPlatformInfo AkAudio.Default__AkAndroidPlatformInfo
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkAndroidPlatformInfo* UAkAndroidPlatformInfo::GetDefaultObj()
|
|
{
|
|
static class UAkAndroidPlatformInfo* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkAndroidPlatformInfo*>(UAkAndroidPlatformInfo::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkAssetBase
|
|
// (None)
|
|
|
|
class UClass* UAkAssetBase::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkAssetBase");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkAssetBase AkAudio.Default__AkAssetBase
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkAssetBase* UAkAssetBase::GetDefaultObj()
|
|
{
|
|
static class UAkAssetBase* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkAssetBase*>(UAkAssetBase::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkAssetData
|
|
// (None)
|
|
|
|
class UClass* UAkAssetData::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkAssetData");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkAssetData AkAudio.Default__AkAssetData
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkAssetData* UAkAssetData::GetDefaultObj()
|
|
{
|
|
static class UAkAssetData* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkAssetData*>(UAkAssetData::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkAssetDataWithMedia
|
|
// (None)
|
|
|
|
class UClass* UAkAssetDataWithMedia::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkAssetDataWithMedia");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkAssetDataWithMedia AkAudio.Default__AkAssetDataWithMedia
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkAssetDataWithMedia* UAkAssetDataWithMedia::GetDefaultObj()
|
|
{
|
|
static class UAkAssetDataWithMedia* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkAssetDataWithMedia*>(UAkAssetDataWithMedia::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkAssetPlatformData
|
|
// (None)
|
|
|
|
class UClass* UAkAssetPlatformData::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkAssetPlatformData");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkAssetPlatformData AkAudio.Default__AkAssetPlatformData
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkAssetPlatformData* UAkAssetPlatformData::GetDefaultObj()
|
|
{
|
|
static class UAkAssetPlatformData* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkAssetPlatformData*>(UAkAssetPlatformData::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkAssetDataSwitchContainerData
|
|
// (None)
|
|
|
|
class UClass* UAkAssetDataSwitchContainerData::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkAssetDataSwitchContainerData");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkAssetDataSwitchContainerData AkAudio.Default__AkAssetDataSwitchContainerData
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkAssetDataSwitchContainerData* UAkAssetDataSwitchContainerData::GetDefaultObj()
|
|
{
|
|
static class UAkAssetDataSwitchContainerData* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkAssetDataSwitchContainerData*>(UAkAssetDataSwitchContainerData::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkAssetDataSwitchContainer
|
|
// (None)
|
|
|
|
class UClass* UAkAssetDataSwitchContainer::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkAssetDataSwitchContainer");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkAssetDataSwitchContainer AkAudio.Default__AkAssetDataSwitchContainer
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkAssetDataSwitchContainer* UAkAssetDataSwitchContainer::GetDefaultObj()
|
|
{
|
|
static class UAkAssetDataSwitchContainer* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkAssetDataSwitchContainer*>(UAkAssetDataSwitchContainer::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkAudioEventData
|
|
// (None)
|
|
|
|
class UClass* UAkAudioEventData::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkAudioEventData");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkAudioEventData AkAudio.Default__AkAudioEventData
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkAudioEventData* UAkAudioEventData::GetDefaultObj()
|
|
{
|
|
static class UAkAudioEventData* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkAudioEventData*>(UAkAudioEventData::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkAudioBank
|
|
// (None)
|
|
|
|
class UClass* UAkAudioBank::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkAudioBank");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkAudioBank AkAudio.Default__AkAudioBank
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkAudioBank* UAkAudioBank::GetDefaultObj()
|
|
{
|
|
static class UAkAudioBank* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkAudioBank*>(UAkAudioBank::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkAudioEvent
|
|
// (None)
|
|
|
|
class UClass* UAkAudioEvent::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkAudioEvent");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkAudioEvent AkAudio.Default__AkAudioEvent
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkAudioEvent* UAkAudioEvent::GetDefaultObj()
|
|
{
|
|
static class UAkAudioEvent* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkAudioEvent*>(UAkAudioEvent::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkAudioEvent.GetMinimumDuration
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UAkAudioEvent::GetMinimumDuration()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkAudioEvent", "GetMinimumDuration");
|
|
|
|
Params::UAkAudioEvent_GetMinimumDuration_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkAudioEvent.GetMaximumDuration
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UAkAudioEvent::GetMaximumDuration()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkAudioEvent", "GetMaximumDuration");
|
|
|
|
Params::UAkAudioEvent_GetMaximumDuration_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkAudioEvent.GetMaxAttenuationRadius
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UAkAudioEvent::GetMaxAttenuationRadius()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkAudioEvent", "GetMaxAttenuationRadius");
|
|
|
|
Params::UAkAudioEvent_GetMaxAttenuationRadius_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkAudioEvent.GetIsInfinite
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAkAudioEvent::GetIsInfinite()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkAudioEvent", "GetIsInfinite");
|
|
|
|
Params::UAkAudioEvent_GetIsInfinite_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkGameObject
|
|
// (SceneComponent)
|
|
|
|
class UClass* UAkGameObject::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkGameObject");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkGameObject AkAudio.Default__AkGameObject
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkGameObject* UAkGameObject::GetDefaultObj()
|
|
{
|
|
static class UAkGameObject* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkGameObject*>(UAkGameObject::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameObject.Stop
|
|
// (BlueprintCosmetic, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
|
|
void UAkGameObject::Stop()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameObject", "Stop");
|
|
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameObject.SetRTPCValue
|
|
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, Const)
|
|
// Parameters:
|
|
// class UAkRtpc* RTPCValue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 InterpolationTimeMs (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FString RTPC (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkGameObject::SetRTPCValue(class UAkRtpc* RTPCValue, float Value, int32 InterpolationTimeMs, const class FString& RTPC)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameObject", "SetRTPCValue");
|
|
|
|
Params::UAkGameObject_SetRTPCValue_Params Parms{};
|
|
|
|
Parms.RTPCValue = RTPCValue;
|
|
Parms.Value = Value;
|
|
Parms.InterpolationTimeMs = InterpolationTimeMs;
|
|
Parms.RTPC = RTPC;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameObject.PostAssociatedAkEventAsync
|
|
// (BlueprintCosmetic, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 CallbackMask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// FDelegateProperty_ PostEventCallback (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<struct FAkExternalSourceInfo>ExternalSources (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// struct FLatentActionInfo LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// int32 PlayingID (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkGameObject::PostAssociatedAkEventAsync(class UObject* WorldContextObject, int32 CallbackMask, FDelegateProperty_& PostEventCallback, TArray<struct FAkExternalSourceInfo>& ExternalSources, const struct FLatentActionInfo& LatentInfo, int32* PlayingID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameObject", "PostAssociatedAkEventAsync");
|
|
|
|
Params::UAkGameObject_PostAssociatedAkEventAsync_Params Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.CallbackMask = CallbackMask;
|
|
Parms.PostEventCallback = PostEventCallback;
|
|
Parms.ExternalSources = ExternalSources;
|
|
Parms.LatentInfo = LatentInfo;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (PlayingID != nullptr)
|
|
*PlayingID = Parms.PlayingID;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameObject.PostAssociatedAkEvent
|
|
// (BlueprintCosmetic, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 CallbackMask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// FDelegateProperty_ PostEventCallback (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<struct FAkExternalSourceInfo>ExternalSources (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, AdvancedDisplay, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UAkGameObject::PostAssociatedAkEvent(int32 CallbackMask, FDelegateProperty_& PostEventCallback, TArray<struct FAkExternalSourceInfo>& ExternalSources)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameObject", "PostAssociatedAkEvent");
|
|
|
|
Params::UAkGameObject_PostAssociatedAkEvent_Params Parms{};
|
|
|
|
Parms.CallbackMask = CallbackMask;
|
|
Parms.PostEventCallback = PostEventCallback;
|
|
Parms.ExternalSources = ExternalSources;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameObject.PostAkEventAsync
|
|
// (BlueprintCosmetic, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UAkAudioEvent* AkEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 PlayingID (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 CallbackMask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// FDelegateProperty_ PostEventCallback (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<struct FAkExternalSourceInfo>ExternalSources (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, AdvancedDisplay, NativeAccessSpecifierPublic)
|
|
// struct FLatentActionInfo LatentInfo (Parm, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)
|
|
|
|
void UAkGameObject::PostAkEventAsync(class UObject* WorldContextObject, class UAkAudioEvent* AkEvent, int32* PlayingID, int32 CallbackMask, FDelegateProperty_& PostEventCallback, TArray<struct FAkExternalSourceInfo>& ExternalSources, const struct FLatentActionInfo& LatentInfo)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameObject", "PostAkEventAsync");
|
|
|
|
Params::UAkGameObject_PostAkEventAsync_Params Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.AkEvent = AkEvent;
|
|
Parms.CallbackMask = CallbackMask;
|
|
Parms.PostEventCallback = PostEventCallback;
|
|
Parms.ExternalSources = ExternalSources;
|
|
Parms.LatentInfo = LatentInfo;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (PlayingID != nullptr)
|
|
*PlayingID = Parms.PlayingID;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameObject.PostAkEvent
|
|
// (BlueprintCosmetic, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAkAudioEvent* AkEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 CallbackMask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// FDelegateProperty_ PostEventCallback (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<struct FAkExternalSourceInfo>ExternalSources (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, AdvancedDisplay, NativeAccessSpecifierPublic)
|
|
// class FString In_EventName (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UAkGameObject::PostAkEvent(class UAkAudioEvent* AkEvent, int32 CallbackMask, FDelegateProperty_& PostEventCallback, TArray<struct FAkExternalSourceInfo>& ExternalSources, const class FString& In_EventName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameObject", "PostAkEvent");
|
|
|
|
Params::UAkGameObject_PostAkEvent_Params Parms{};
|
|
|
|
Parms.AkEvent = AkEvent;
|
|
Parms.CallbackMask = CallbackMask;
|
|
Parms.PostEventCallback = PostEventCallback;
|
|
Parms.ExternalSources = ExternalSources;
|
|
Parms.In_EventName = In_EventName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameObject.GetRTPCValue
|
|
// (Final, BlueprintCosmetic, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UAkRtpc* RTPCValue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// enum class ERTPCValueType InputValueType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// enum class ERTPCValueType OutputValueType (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FString RTPC (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 PlayingID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkGameObject::GetRTPCValue(class UAkRtpc* RTPCValue, enum class ERTPCValueType InputValueType, float* Value, enum class ERTPCValueType* OutputValueType, const class FString& RTPC, int32 PlayingID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameObject", "GetRTPCValue");
|
|
|
|
Params::UAkGameObject_GetRTPCValue_Params Parms{};
|
|
|
|
Parms.RTPCValue = RTPCValue;
|
|
Parms.InputValueType = InputValueType;
|
|
Parms.RTPC = RTPC;
|
|
Parms.PlayingID = PlayingID;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (Value != nullptr)
|
|
*Value = Parms.Value;
|
|
|
|
if (OutputValueType != nullptr)
|
|
*OutputValueType = Parms.OutputValueType;
|
|
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkComponent
|
|
// (SceneComponent)
|
|
|
|
class UClass* UAkComponent::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkComponent");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkComponent AkAudio.Default__AkComponent
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkComponent* UAkComponent::GetDefaultObj()
|
|
{
|
|
static class UAkComponent* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkComponent*>(UAkComponent::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkComponent.UseReverbVolumes
|
|
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InUseReverbVolumes (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkComponent::UseReverbVolumes(bool InUseReverbVolumes)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkComponent", "UseReverbVolumes");
|
|
|
|
Params::UAkComponent_UseReverbVolumes_Params Parms{};
|
|
|
|
Parms.InUseReverbVolumes = InUseReverbVolumes;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkComponent.UseEarlyReflections
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAkAuxBus* AuxBus (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 Order (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float BusSendGain (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float MaxPathLength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool SpotReflectors (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FString AuxBusName (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkComponent::UseEarlyReflections(class UAkAuxBus* AuxBus, int32 Order, float BusSendGain, float MaxPathLength, bool SpotReflectors, const class FString& AuxBusName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkComponent", "UseEarlyReflections");
|
|
|
|
Params::UAkComponent_UseEarlyReflections_Params Parms{};
|
|
|
|
Parms.AuxBus = AuxBus;
|
|
Parms.Order = Order;
|
|
Parms.BusSendGain = BusSendGain;
|
|
Parms.MaxPathLength = MaxPathLength;
|
|
Parms.SpotReflectors = SpotReflectors;
|
|
Parms.AuxBusName = AuxBusName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkComponent.SetSwitch
|
|
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAkSwitchValue* SwitchValue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FString SwitchGroup (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FString SwitchState (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkComponent::SetSwitch(class UAkSwitchValue* SwitchValue, const class FString& SwitchGroup, const class FString& SwitchState)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkComponent", "SetSwitch");
|
|
|
|
Params::UAkComponent_SetSwitch_Params Parms{};
|
|
|
|
Parms.SwitchValue = SwitchValue;
|
|
Parms.SwitchGroup = SwitchGroup;
|
|
Parms.SwitchState = SwitchState;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkComponent.SetStopWhenOwnerDestroyed
|
|
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bStopWhenOwnerDestroyed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkComponent::SetStopWhenOwnerDestroyed(bool bStopWhenOwnerDestroyed)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkComponent", "SetStopWhenOwnerDestroyed");
|
|
|
|
Params::UAkComponent_SetStopWhenOwnerDestroyed_Params Parms{};
|
|
|
|
Parms.bStopWhenOwnerDestroyed = bStopWhenOwnerDestroyed;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkComponent.SetOutputBusVolume
|
|
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float BusVolume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkComponent::SetOutputBusVolume(float BusVolume)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkComponent", "SetOutputBusVolume");
|
|
|
|
Params::UAkComponent_SetOutputBusVolume_Params Parms{};
|
|
|
|
Parms.BusVolume = BusVolume;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkComponent.SetListeners
|
|
// (Final, BlueprintCosmetic, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<class UAkComponent*> Listeners (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
void UAkComponent::SetListeners(TArray<class UAkComponent*>& Listeners)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkComponent", "SetListeners");
|
|
|
|
Params::UAkComponent_SetListeners_Params Parms{};
|
|
|
|
Parms.Listeners = Listeners;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkComponent.SetGameObjectRadius
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float In_outerRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float In_innerRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkComponent::SetGameObjectRadius(float In_outerRadius, float In_innerRadius)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkComponent", "SetGameObjectRadius");
|
|
|
|
Params::UAkComponent_SetGameObjectRadius_Params Parms{};
|
|
|
|
Parms.In_outerRadius = In_outerRadius;
|
|
Parms.In_innerRadius = In_innerRadius;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkComponent.SetEarlyReflectionsVolume
|
|
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float SendVolume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkComponent::SetEarlyReflectionsVolume(float SendVolume)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkComponent", "SetEarlyReflectionsVolume");
|
|
|
|
Params::UAkComponent_SetEarlyReflectionsVolume_Params Parms{};
|
|
|
|
Parms.SendVolume = SendVolume;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkComponent.SetEarlyReflectionsAuxBus
|
|
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FString AuxBusName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkComponent::SetEarlyReflectionsAuxBus(const class FString& AuxBusName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkComponent", "SetEarlyReflectionsAuxBus");
|
|
|
|
Params::UAkComponent_SetEarlyReflectionsAuxBus_Params Parms{};
|
|
|
|
Parms.AuxBusName = AuxBusName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkComponent.SetAttenuationScalingFactor
|
|
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkComponent::SetAttenuationScalingFactor(float Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkComponent", "SetAttenuationScalingFactor");
|
|
|
|
Params::UAkComponent_SetAttenuationScalingFactor_Params Parms{};
|
|
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkComponent.PostTrigger
|
|
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAkTrigger* TriggerValue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FString Trigger (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkComponent::PostTrigger(class UAkTrigger* TriggerValue, const class FString& Trigger)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkComponent", "PostTrigger");
|
|
|
|
Params::UAkComponent_PostTrigger_Params Parms{};
|
|
|
|
Parms.TriggerValue = TriggerValue;
|
|
Parms.Trigger = Trigger;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkComponent.PostAssociatedAkEventAndWaitForEndAsync
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 PlayingID (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<struct FAkExternalSourceInfo>ExternalSources (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, AdvancedDisplay, NativeAccessSpecifierPublic)
|
|
// struct FLatentActionInfo LatentInfo (Parm, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)
|
|
|
|
void UAkComponent::PostAssociatedAkEventAndWaitForEndAsync(int32* PlayingID, TArray<struct FAkExternalSourceInfo>& ExternalSources, const struct FLatentActionInfo& LatentInfo)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkComponent", "PostAssociatedAkEventAndWaitForEndAsync");
|
|
|
|
Params::UAkComponent_PostAssociatedAkEventAndWaitForEndAsync_Params Parms{};
|
|
|
|
Parms.ExternalSources = ExternalSources;
|
|
Parms.LatentInfo = LatentInfo;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (PlayingID != nullptr)
|
|
*PlayingID = Parms.PlayingID;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkComponent.PostAssociatedAkEventAndWaitForEnd
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<struct FAkExternalSourceInfo>ExternalSources (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// struct FLatentActionInfo LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UAkComponent::PostAssociatedAkEventAndWaitForEnd(TArray<struct FAkExternalSourceInfo>& ExternalSources, const struct FLatentActionInfo& LatentInfo)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkComponent", "PostAssociatedAkEventAndWaitForEnd");
|
|
|
|
Params::UAkComponent_PostAssociatedAkEventAndWaitForEnd_Params Parms{};
|
|
|
|
Parms.ExternalSources = ExternalSources;
|
|
Parms.LatentInfo = LatentInfo;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkComponent.PostAkEventByName
|
|
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FString In_EventName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UAkComponent::PostAkEventByName(const class FString& In_EventName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkComponent", "PostAkEventByName");
|
|
|
|
Params::UAkComponent_PostAkEventByName_Params Parms{};
|
|
|
|
Parms.In_EventName = In_EventName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkComponent.PostAkEventAndWaitForEndAsync
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAkAudioEvent* AkEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 PlayingID (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<struct FAkExternalSourceInfo>ExternalSources (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, AdvancedDisplay, NativeAccessSpecifierPublic)
|
|
// struct FLatentActionInfo LatentInfo (Parm, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)
|
|
|
|
void UAkComponent::PostAkEventAndWaitForEndAsync(class UAkAudioEvent* AkEvent, int32* PlayingID, TArray<struct FAkExternalSourceInfo>& ExternalSources, const struct FLatentActionInfo& LatentInfo)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkComponent", "PostAkEventAndWaitForEndAsync");
|
|
|
|
Params::UAkComponent_PostAkEventAndWaitForEndAsync_Params Parms{};
|
|
|
|
Parms.AkEvent = AkEvent;
|
|
Parms.ExternalSources = ExternalSources;
|
|
Parms.LatentInfo = LatentInfo;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (PlayingID != nullptr)
|
|
*PlayingID = Parms.PlayingID;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkComponent.PostAkEventAndWaitForEnd
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAkAudioEvent* AkEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FString In_EventName (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<struct FAkExternalSourceInfo>ExternalSources (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, AdvancedDisplay, NativeAccessSpecifierPublic)
|
|
// struct FLatentActionInfo LatentInfo (Parm, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UAkComponent::PostAkEventAndWaitForEnd(class UAkAudioEvent* AkEvent, const class FString& In_EventName, TArray<struct FAkExternalSourceInfo>& ExternalSources, const struct FLatentActionInfo& LatentInfo)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkComponent", "PostAkEventAndWaitForEnd");
|
|
|
|
Params::UAkComponent_PostAkEventAndWaitForEnd_Params Parms{};
|
|
|
|
Parms.AkEvent = AkEvent;
|
|
Parms.In_EventName = In_EventName;
|
|
Parms.ExternalSources = ExternalSources;
|
|
Parms.LatentInfo = LatentInfo;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkComponent.GetAttenuationRadius
|
|
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UAkComponent::GetAttenuationRadius()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkComponent", "GetAttenuationRadius");
|
|
|
|
Params::UAkComponent_GetAttenuationRadius_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkAudioInputComponent
|
|
// (SceneComponent)
|
|
|
|
class UClass* UAkAudioInputComponent::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkAudioInputComponent");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkAudioInputComponent AkAudio.Default__AkAudioInputComponent
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkAudioInputComponent* UAkAudioInputComponent::GetDefaultObj()
|
|
{
|
|
static class UAkAudioInputComponent* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkAudioInputComponent*>(UAkAudioInputComponent::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkAudioInputComponent.PostAssociatedAudioInputEvent
|
|
// (BlueprintCosmetic, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UAkAudioInputComponent::PostAssociatedAudioInputEvent()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkAudioInputComponent", "PostAssociatedAudioInputEvent");
|
|
|
|
Params::UAkAudioInputComponent_PostAssociatedAudioInputEvent_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkAuxBus
|
|
// (None)
|
|
|
|
class UClass* UAkAuxBus::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkAuxBus");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkAuxBus AkAudio.Default__AkAuxBus
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkAuxBus* UAkAuxBus::GetDefaultObj()
|
|
{
|
|
static class UAkAuxBus* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkAuxBus*>(UAkAuxBus::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkCheckBox
|
|
// (None)
|
|
|
|
class UClass* UAkCheckBox::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkCheckBox");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkCheckBox AkAudio.Default__AkCheckBox
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkCheckBox* UAkCheckBox::GetDefaultObj()
|
|
{
|
|
static class UAkCheckBox* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkCheckBox*>(UAkCheckBox::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkCheckBox.SetIsChecked
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InIsChecked (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkCheckBox::SetIsChecked(bool InIsChecked)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkCheckBox", "SetIsChecked");
|
|
|
|
Params::UAkCheckBox_SetIsChecked_Params Parms{};
|
|
|
|
Parms.InIsChecked = InIsChecked;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkCheckBox.SetCheckedState
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// enum class ECheckBoxState InCheckedState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkCheckBox::SetCheckedState(enum class ECheckBoxState InCheckedState)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkCheckBox", "SetCheckedState");
|
|
|
|
Params::UAkCheckBox_SetCheckedState_Params Parms{};
|
|
|
|
Parms.InCheckedState = InCheckedState;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkCheckBox.SetAkItemId
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FGuid ItemId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkCheckBox::SetAkItemId(struct FGuid& ItemId)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkCheckBox", "SetAkItemId");
|
|
|
|
Params::UAkCheckBox_SetAkItemId_Params Parms{};
|
|
|
|
Parms.ItemId = ItemId;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkCheckBox.SetAkBoolProperty
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FString ItemProperty (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkCheckBox::SetAkBoolProperty(const class FString& ItemProperty)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkCheckBox", "SetAkBoolProperty");
|
|
|
|
Params::UAkCheckBox_SetAkBoolProperty_Params Parms{};
|
|
|
|
Parms.ItemProperty = ItemProperty;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkCheckBox.IsPressed
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAkCheckBox::IsPressed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkCheckBox", "IsPressed");
|
|
|
|
Params::UAkCheckBox_IsPressed_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkCheckBox.IsChecked
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAkCheckBox::IsChecked()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkCheckBox", "IsChecked");
|
|
|
|
Params::UAkCheckBox_IsChecked_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkCheckBox.GetCheckedState
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// enum class ECheckBoxState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
enum class ECheckBoxState UAkCheckBox::GetCheckedState()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkCheckBox", "GetCheckedState");
|
|
|
|
Params::UAkCheckBox_GetCheckedState_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkCheckBox.GetAkProperty
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class FString ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FString UAkCheckBox::GetAkProperty()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkCheckBox", "GetAkProperty");
|
|
|
|
Params::UAkCheckBox_GetAkProperty_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkCheckBox.GetAkItemId
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FGuid ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FGuid UAkCheckBox::GetAkItemId()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkCheckBox", "GetAkItemId");
|
|
|
|
Params::UAkCheckBox_GetAkItemId_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Class AkAudio.DrawPortalComponent
|
|
// (SceneComponent, PrimitiveComponent)
|
|
|
|
class UClass* UDrawPortalComponent::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("DrawPortalComponent");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// DrawPortalComponent AkAudio.Default__DrawPortalComponent
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UDrawPortalComponent* UDrawPortalComponent::GetDefaultObj()
|
|
{
|
|
static class UDrawPortalComponent* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UDrawPortalComponent*>(UDrawPortalComponent::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.DrawRoomComponent
|
|
// (SceneComponent, PrimitiveComponent)
|
|
|
|
class UClass* UDrawRoomComponent::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("DrawRoomComponent");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// DrawRoomComponent AkAudio.Default__DrawRoomComponent
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UDrawRoomComponent* UDrawRoomComponent::GetDefaultObj()
|
|
{
|
|
static class UDrawRoomComponent* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UDrawRoomComponent*>(UDrawRoomComponent::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkFolder
|
|
// (None)
|
|
|
|
class UClass* UAkFolder::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkFolder");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkFolder AkAudio.Default__AkFolder
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkFolder* UAkFolder::GetDefaultObj()
|
|
{
|
|
static class UAkFolder* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkFolder*>(UAkFolder::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkGameplayStatics
|
|
// (None)
|
|
|
|
class UClass* UAkGameplayStatics::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkGameplayStatics");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkGameplayStatics AkAudio.Default__AkGameplayStatics
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkGameplayStatics* UAkGameplayStatics::GetDefaultObj()
|
|
{
|
|
static class UAkGameplayStatics* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkGameplayStatics*>(UAkGameplayStatics::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.UseReverbVolumes
|
|
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InUseReverbVolumes (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkGameplayStatics::UseReverbVolumes(bool InUseReverbVolumes, class AActor* Actor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "UseReverbVolumes");
|
|
|
|
Params::UAkGameplayStatics_UseReverbVolumes_Params Parms{};
|
|
|
|
Parms.InUseReverbVolumes = InUseReverbVolumes;
|
|
Parms.Actor = Actor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.UseEarlyReflections
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UAkAuxBus* AuxBus (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 Order (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float BusSendGain (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float MaxPathLength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool SpotReflectors (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FString AuxBusName (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkGameplayStatics::UseEarlyReflections(class AActor* Actor, class UAkAuxBus* AuxBus, int32 Order, float BusSendGain, float MaxPathLength, bool SpotReflectors, const class FString& AuxBusName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "UseEarlyReflections");
|
|
|
|
Params::UAkGameplayStatics_UseEarlyReflections_Params Parms{};
|
|
|
|
Parms.Actor = Actor;
|
|
Parms.AuxBus = AuxBus;
|
|
Parms.Order = Order;
|
|
Parms.BusSendGain = BusSendGain;
|
|
Parms.MaxPathLength = MaxPathLength;
|
|
Parms.SpotReflectors = SpotReflectors;
|
|
Parms.AuxBusName = AuxBusName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.UnloadBankByName
|
|
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FString BankName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkGameplayStatics::UnloadBankByName(const class FString& BankName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "UnloadBankByName");
|
|
|
|
Params::UAkGameplayStatics_UnloadBankByName_Params Parms{};
|
|
|
|
Parms.BankName = BankName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.UnloadBankAsync
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAkAudioBank* Bank (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// FDelegateProperty_ BankUnloadedCallback (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkGameplayStatics::UnloadBankAsync(class UAkAudioBank* Bank, FDelegateProperty_& BankUnloadedCallback)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "UnloadBankAsync");
|
|
|
|
Params::UAkGameplayStatics_UnloadBankAsync_Params Parms{};
|
|
|
|
Parms.Bank = Bank;
|
|
Parms.BankUnloadedCallback = BankUnloadedCallback;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.UnloadBank
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAkAudioBank* Bank (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FString BankName (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FLatentActionInfo LatentInfo (Parm, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkGameplayStatics::UnloadBank(class UAkAudioBank* Bank, const class FString& BankName, const struct FLatentActionInfo& LatentInfo, class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "UnloadBank");
|
|
|
|
Params::UAkGameplayStatics_UnloadBank_Params Parms{};
|
|
|
|
Parms.Bank = Bank;
|
|
Parms.BankName = BankName;
|
|
Parms.LatentInfo = LatentInfo;
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.StopProfilerCapture
|
|
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
|
|
void UAkGameplayStatics::StopProfilerCapture()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "StopProfilerCapture");
|
|
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.StopOutputCapture
|
|
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
|
|
void UAkGameplayStatics::StopOutputCapture()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "StopOutputCapture");
|
|
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.StopAllAmbientSounds
|
|
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkGameplayStatics::StopAllAmbientSounds(class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "StopAllAmbientSounds");
|
|
|
|
Params::UAkGameplayStatics_StopAllAmbientSounds_Params Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.StopAll
|
|
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
|
|
void UAkGameplayStatics::StopAll()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "StopAll");
|
|
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.StopActor
|
|
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkGameplayStatics::StopActor(class AActor* Actor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "StopActor");
|
|
|
|
Params::UAkGameplayStatics_StopActor_Params Parms{};
|
|
|
|
Parms.Actor = Actor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.StartProfilerCapture
|
|
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FString Filename (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkGameplayStatics::StartProfilerCapture(const class FString& Filename)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "StartProfilerCapture");
|
|
|
|
Params::UAkGameplayStatics_StartProfilerCapture_Params Parms{};
|
|
|
|
Parms.Filename = Filename;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.StartOutputCapture
|
|
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FString Filename (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkGameplayStatics::StartOutputCapture(const class FString& Filename)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "StartOutputCapture");
|
|
|
|
Params::UAkGameplayStatics_StartOutputCapture_Params Parms{};
|
|
|
|
Parms.Filename = Filename;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.StartAllAmbientSounds
|
|
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkGameplayStatics::StartAllAmbientSounds(class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "StartAllAmbientSounds");
|
|
|
|
Params::UAkGameplayStatics_StartAllAmbientSounds_Params Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.SpawnAkComponentAtLocation
|
|
// (Final, BlueprintCosmetic, Native, Static, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UAkAudioEvent* AkEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FRotator Orientation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
// bool AutoPost (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FString EventName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool AutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UAkComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UAkComponent* UAkGameplayStatics::SpawnAkComponentAtLocation(class UObject* WorldContextObject, class UAkAudioEvent* AkEvent, const struct FVector& Location, const struct FRotator& Orientation, bool AutoPost, const class FString& EventName, bool AutoDestroy)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "SpawnAkComponentAtLocation");
|
|
|
|
Params::UAkGameplayStatics_SpawnAkComponentAtLocation_Params Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.AkEvent = AkEvent;
|
|
Parms.Location = Location;
|
|
Parms.Orientation = Orientation;
|
|
Parms.AutoPost = AutoPost;
|
|
Parms.EventName = EventName;
|
|
Parms.AutoDestroy = AutoDestroy;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.SetSwitch
|
|
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAkSwitchValue* SwitchValue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName SwitchGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName SwitchState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkGameplayStatics::SetSwitch(class UAkSwitchValue* SwitchValue, class AActor* Actor, class FName SwitchGroup, class FName SwitchState)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "SetSwitch");
|
|
|
|
Params::UAkGameplayStatics_SetSwitch_Params Parms{};
|
|
|
|
Parms.SwitchValue = SwitchValue;
|
|
Parms.Actor = Actor;
|
|
Parms.SwitchGroup = SwitchGroup;
|
|
Parms.SwitchState = SwitchState;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.SetState
|
|
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAkStateValue* StateValue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName StateGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkGameplayStatics::SetState(class UAkStateValue* StateValue, class FName StateGroup, class FName State)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "SetState");
|
|
|
|
Params::UAkGameplayStatics_SetState_Params Parms{};
|
|
|
|
Parms.StateValue = StateValue;
|
|
Parms.StateGroup = StateGroup;
|
|
Parms.State = State;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.SetSpeakerAngles
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<float> SpeakerAngles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// float HeightAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FString DeviceShareset (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkGameplayStatics::SetSpeakerAngles(TArray<float>& SpeakerAngles, float HeightAngle, const class FString& DeviceShareset)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "SetSpeakerAngles");
|
|
|
|
Params::UAkGameplayStatics_SetSpeakerAngles_Params Parms{};
|
|
|
|
Parms.SpeakerAngles = SpeakerAngles;
|
|
Parms.HeightAngle = HeightAngle;
|
|
Parms.DeviceShareset = DeviceShareset;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.SetRTPCValue
|
|
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAkRtpc* RTPCValue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 InterpolationTimeMs (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName RTPC (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkGameplayStatics::SetRTPCValue(class UAkRtpc* RTPCValue, float Value, int32 InterpolationTimeMs, class AActor* Actor, class FName RTPC)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "SetRTPCValue");
|
|
|
|
Params::UAkGameplayStatics_SetRTPCValue_Params Parms{};
|
|
|
|
Parms.RTPCValue = RTPCValue;
|
|
Parms.Value = Value;
|
|
Parms.InterpolationTimeMs = InterpolationTimeMs;
|
|
Parms.Actor = Actor;
|
|
Parms.RTPC = RTPC;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.SetReflectionsOrder
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 Order (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool RefreshPaths (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkGameplayStatics::SetReflectionsOrder(int32 Order, bool RefreshPaths)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "SetReflectionsOrder");
|
|
|
|
Params::UAkGameplayStatics_SetReflectionsOrder_Params Parms{};
|
|
|
|
Parms.Order = Order;
|
|
Parms.RefreshPaths = RefreshPaths;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.SetPortalToPortalObstruction
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAkPortalComponent* PortalComponent0 (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UAkPortalComponent* PortalComponent1 (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ObstructionValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkGameplayStatics::SetPortalToPortalObstruction(class UAkPortalComponent* PortalComponent0, class UAkPortalComponent* PortalComponent1, float ObstructionValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "SetPortalToPortalObstruction");
|
|
|
|
Params::UAkGameplayStatics_SetPortalToPortalObstruction_Params Parms{};
|
|
|
|
Parms.PortalComponent0 = PortalComponent0;
|
|
Parms.PortalComponent1 = PortalComponent1;
|
|
Parms.ObstructionValue = ObstructionValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.SetPortalObstructionAndOcclusion
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAkPortalComponent* PortalComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ObstructionValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float OcclusionValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkGameplayStatics::SetPortalObstructionAndOcclusion(class UAkPortalComponent* PortalComponent, float ObstructionValue, float OcclusionValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "SetPortalObstructionAndOcclusion");
|
|
|
|
Params::UAkGameplayStatics_SetPortalObstructionAndOcclusion_Params Parms{};
|
|
|
|
Parms.PortalComponent = PortalComponent;
|
|
Parms.ObstructionValue = ObstructionValue;
|
|
Parms.OcclusionValue = OcclusionValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.SetPanningRule
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// enum class EPanningRule PanRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkGameplayStatics::SetPanningRule(enum class EPanningRule PanRule)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "SetPanningRule");
|
|
|
|
Params::UAkGameplayStatics_SetPanningRule_Params Parms{};
|
|
|
|
Parms.PanRule = PanRule;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.SetOutputBusVolume
|
|
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float BusVolume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkGameplayStatics::SetOutputBusVolume(float BusVolume, class AActor* Actor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "SetOutputBusVolume");
|
|
|
|
Params::UAkGameplayStatics_SetOutputBusVolume_Params Parms{};
|
|
|
|
Parms.BusVolume = BusVolume;
|
|
Parms.Actor = Actor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.SetOcclusionScalingFactor
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float ScalingFactor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkGameplayStatics::SetOcclusionScalingFactor(float ScalingFactor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "SetOcclusionScalingFactor");
|
|
|
|
Params::UAkGameplayStatics_SetOcclusionScalingFactor_Params Parms{};
|
|
|
|
Parms.ScalingFactor = ScalingFactor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.SetOcclusionRefreshInterval
|
|
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float RefreshInterval (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkGameplayStatics::SetOcclusionRefreshInterval(float RefreshInterval, class AActor* Actor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "SetOcclusionRefreshInterval");
|
|
|
|
Params::UAkGameplayStatics_SetOcclusionRefreshInterval_Params Parms{};
|
|
|
|
Parms.RefreshInterval = RefreshInterval;
|
|
Parms.Actor = Actor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.SetMultiplePositions
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAkComponent* GameObjectAkComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<struct FTransform> Positions (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
// enum class EAkMultiPositionType MultiPositionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkGameplayStatics::SetMultiplePositions(class UAkComponent* GameObjectAkComponent, const TArray<struct FTransform>& Positions, enum class EAkMultiPositionType MultiPositionType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "SetMultiplePositions");
|
|
|
|
Params::UAkGameplayStatics_SetMultiplePositions_Params Parms{};
|
|
|
|
Parms.GameObjectAkComponent = GameObjectAkComponent;
|
|
Parms.Positions = Positions;
|
|
Parms.MultiPositionType = MultiPositionType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.SetMultipleChannelMaskEmitterPositions
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAkComponent* GameObjectAkComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<struct FAkChannelMask> ChannelMasks (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
// TArray<struct FTransform> Positions (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
// enum class EAkMultiPositionType MultiPositionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkGameplayStatics::SetMultipleChannelMaskEmitterPositions(class UAkComponent* GameObjectAkComponent, const TArray<struct FAkChannelMask>& ChannelMasks, const TArray<struct FTransform>& Positions, enum class EAkMultiPositionType MultiPositionType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "SetMultipleChannelMaskEmitterPositions");
|
|
|
|
Params::UAkGameplayStatics_SetMultipleChannelMaskEmitterPositions_Params Parms{};
|
|
|
|
Parms.GameObjectAkComponent = GameObjectAkComponent;
|
|
Parms.ChannelMasks = ChannelMasks;
|
|
Parms.Positions = Positions;
|
|
Parms.MultiPositionType = MultiPositionType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.SetMultipleChannelEmitterPositions
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAkComponent* GameObjectAkComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<enum class EAkChannelConfiguration>ChannelMasks (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
// TArray<struct FTransform> Positions (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
// enum class EAkMultiPositionType MultiPositionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkGameplayStatics::SetMultipleChannelEmitterPositions(class UAkComponent* GameObjectAkComponent, const TArray<enum class EAkChannelConfiguration>& ChannelMasks, const TArray<struct FTransform>& Positions, enum class EAkMultiPositionType MultiPositionType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "SetMultipleChannelEmitterPositions");
|
|
|
|
Params::UAkGameplayStatics_SetMultipleChannelEmitterPositions_Params Parms{};
|
|
|
|
Parms.GameObjectAkComponent = GameObjectAkComponent;
|
|
Parms.ChannelMasks = ChannelMasks;
|
|
Parms.Positions = Positions;
|
|
Parms.MultiPositionType = MultiPositionType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.SetGameObjectToPortalObstruction
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAkComponent* GameObjectAkComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UAkPortalComponent* PortalComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ObstructionValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkGameplayStatics::SetGameObjectToPortalObstruction(class UAkComponent* GameObjectAkComponent, class UAkPortalComponent* PortalComponent, float ObstructionValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "SetGameObjectToPortalObstruction");
|
|
|
|
Params::UAkGameplayStatics_SetGameObjectToPortalObstruction_Params Parms{};
|
|
|
|
Parms.GameObjectAkComponent = GameObjectAkComponent;
|
|
Parms.PortalComponent = PortalComponent;
|
|
Parms.ObstructionValue = ObstructionValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.SetCurrentAudioCultureAsync
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class FString AudioCulture (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// FDelegateProperty_ Completed (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkGameplayStatics::SetCurrentAudioCultureAsync(const class FString& AudioCulture, FDelegateProperty_& Completed)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "SetCurrentAudioCultureAsync");
|
|
|
|
Params::UAkGameplayStatics_SetCurrentAudioCultureAsync_Params Parms{};
|
|
|
|
Parms.AudioCulture = AudioCulture;
|
|
Parms.Completed = Completed;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.SetCurrentAudioCulture
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FString AudioCulture (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FLatentActionInfo LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkGameplayStatics::SetCurrentAudioCulture(const class FString& AudioCulture, const struct FLatentActionInfo& LatentInfo, class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "SetCurrentAudioCulture");
|
|
|
|
Params::UAkGameplayStatics_SetCurrentAudioCulture_Params Parms{};
|
|
|
|
Parms.AudioCulture = AudioCulture;
|
|
Parms.LatentInfo = LatentInfo;
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.SetBusConfig
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FString BusName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// enum class EAkChannelConfiguration ChannelConfiguration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkGameplayStatics::SetBusConfig(const class FString& BusName, enum class EAkChannelConfiguration ChannelConfiguration)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "SetBusConfig");
|
|
|
|
Params::UAkGameplayStatics_SetBusConfig_Params Parms{};
|
|
|
|
Parms.BusName = BusName;
|
|
Parms.ChannelConfiguration = ChannelConfiguration;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.ResetRTPCValue
|
|
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAkRtpc* RTPCValue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 InterpolationTimeMs (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName RTPC (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkGameplayStatics::ResetRTPCValue(class UAkRtpc* RTPCValue, int32 InterpolationTimeMs, class AActor* Actor, class FName RTPC)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "ResetRTPCValue");
|
|
|
|
Params::UAkGameplayStatics_ResetRTPCValue_Params Parms{};
|
|
|
|
Parms.RTPCValue = RTPCValue;
|
|
Parms.InterpolationTimeMs = InterpolationTimeMs;
|
|
Parms.Actor = Actor;
|
|
Parms.RTPC = RTPC;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.ReplaceMainOutput
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FAkOutputSettings MainOutputSettings (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void UAkGameplayStatics::ReplaceMainOutput(struct FAkOutputSettings& MainOutputSettings)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "ReplaceMainOutput");
|
|
|
|
Params::UAkGameplayStatics_ReplaceMainOutput_Params Parms{};
|
|
|
|
Parms.MainOutputSettings = MainOutputSettings;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.PostTrigger
|
|
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAkTrigger* TriggerValue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName Trigger (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkGameplayStatics::PostTrigger(class UAkTrigger* TriggerValue, class AActor* Actor, class FName Trigger)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "PostTrigger");
|
|
|
|
Params::UAkGameplayStatics_PostTrigger_Params Parms{};
|
|
|
|
Parms.TriggerValue = TriggerValue;
|
|
Parms.Actor = Actor;
|
|
Parms.Trigger = Trigger;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.PostEventByName
|
|
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FString EventName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bStopWhenAttachedToDestroyed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkGameplayStatics::PostEventByName(const class FString& EventName, class AActor* Actor, bool bStopWhenAttachedToDestroyed)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "PostEventByName");
|
|
|
|
Params::UAkGameplayStatics_PostEventByName_Params Parms{};
|
|
|
|
Parms.EventName = EventName;
|
|
Parms.Actor = Actor;
|
|
Parms.bStopWhenAttachedToDestroyed = bStopWhenAttachedToDestroyed;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.PostEventAttached
|
|
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAkAudioEvent* AkEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName AttachPointName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bStopWhenAttachedToDestroyed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FString EventName (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UAkGameplayStatics::PostEventAttached(class UAkAudioEvent* AkEvent, class AActor* Actor, class FName AttachPointName, bool bStopWhenAttachedToDestroyed, const class FString& EventName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "PostEventAttached");
|
|
|
|
Params::UAkGameplayStatics_PostEventAttached_Params Parms{};
|
|
|
|
Parms.AkEvent = AkEvent;
|
|
Parms.Actor = Actor;
|
|
Parms.AttachPointName = AttachPointName;
|
|
Parms.bStopWhenAttachedToDestroyed = bStopWhenAttachedToDestroyed;
|
|
Parms.EventName = EventName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.PostEventAtLocationByName
|
|
// (Final, BlueprintCosmetic, Native, Static, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class FString EventName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FRotator Orientation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkGameplayStatics::PostEventAtLocationByName(const class FString& EventName, const struct FVector& Location, const struct FRotator& Orientation, class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "PostEventAtLocationByName");
|
|
|
|
Params::UAkGameplayStatics_PostEventAtLocationByName_Params Parms{};
|
|
|
|
Parms.EventName = EventName;
|
|
Parms.Location = Location;
|
|
Parms.Orientation = Orientation;
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.PostEventAtLocation
|
|
// (Final, BlueprintCosmetic, Native, Static, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAkAudioEvent* AkEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FRotator Orientation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
// class FString EventName (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UAkGameplayStatics::PostEventAtLocation(class UAkAudioEvent* AkEvent, const struct FVector& Location, const struct FRotator& Orientation, const class FString& EventName, class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "PostEventAtLocation");
|
|
|
|
Params::UAkGameplayStatics_PostEventAtLocation_Params Parms{};
|
|
|
|
Parms.AkEvent = AkEvent;
|
|
Parms.Location = Location;
|
|
Parms.Orientation = Orientation;
|
|
Parms.EventName = EventName;
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.PostEvent
|
|
// (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAkAudioEvent* AkEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 CallbackMask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// FDelegateProperty_ PostEventCallback (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<struct FAkExternalSourceInfo>ExternalSources (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, AdvancedDisplay, NativeAccessSpecifierPublic)
|
|
// bool bStopWhenAttachedToDestroyed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FString EventName (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UAkGameplayStatics::PostEvent(class UAkAudioEvent* AkEvent, class AActor* Actor, int32 CallbackMask, FDelegateProperty_& PostEventCallback, TArray<struct FAkExternalSourceInfo>& ExternalSources, bool bStopWhenAttachedToDestroyed, const class FString& EventName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "PostEvent");
|
|
|
|
Params::UAkGameplayStatics_PostEvent_Params Parms{};
|
|
|
|
Parms.AkEvent = AkEvent;
|
|
Parms.Actor = Actor;
|
|
Parms.CallbackMask = CallbackMask;
|
|
Parms.PostEventCallback = PostEventCallback;
|
|
Parms.ExternalSources = ExternalSources;
|
|
Parms.bStopWhenAttachedToDestroyed = bStopWhenAttachedToDestroyed;
|
|
Parms.EventName = EventName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.PostAndWaitForEndOfEventAsync
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAkAudioEvent* AkEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 PlayingID (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bStopWhenAttachedToDestroyed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<struct FAkExternalSourceInfo>ExternalSources (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, AdvancedDisplay, NativeAccessSpecifierPublic)
|
|
// struct FLatentActionInfo LatentInfo (Parm, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)
|
|
|
|
void UAkGameplayStatics::PostAndWaitForEndOfEventAsync(class UAkAudioEvent* AkEvent, class AActor* Actor, int32* PlayingID, bool bStopWhenAttachedToDestroyed, TArray<struct FAkExternalSourceInfo>& ExternalSources, const struct FLatentActionInfo& LatentInfo)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "PostAndWaitForEndOfEventAsync");
|
|
|
|
Params::UAkGameplayStatics_PostAndWaitForEndOfEventAsync_Params Parms{};
|
|
|
|
Parms.AkEvent = AkEvent;
|
|
Parms.Actor = Actor;
|
|
Parms.bStopWhenAttachedToDestroyed = bStopWhenAttachedToDestroyed;
|
|
Parms.ExternalSources = ExternalSources;
|
|
Parms.LatentInfo = LatentInfo;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (PlayingID != nullptr)
|
|
*PlayingID = Parms.PlayingID;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.PostAndWaitForEndOfEvent
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAkAudioEvent* AkEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bStopWhenAttachedToDestroyed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<struct FAkExternalSourceInfo>ExternalSources (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, AdvancedDisplay, NativeAccessSpecifierPublic)
|
|
// class FString EventName (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FLatentActionInfo LatentInfo (Parm, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UAkGameplayStatics::PostAndWaitForEndOfEvent(class UAkAudioEvent* AkEvent, class AActor* Actor, bool bStopWhenAttachedToDestroyed, TArray<struct FAkExternalSourceInfo>& ExternalSources, const class FString& EventName, const struct FLatentActionInfo& LatentInfo)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "PostAndWaitForEndOfEvent");
|
|
|
|
Params::UAkGameplayStatics_PostAndWaitForEndOfEvent_Params Parms{};
|
|
|
|
Parms.AkEvent = AkEvent;
|
|
Parms.Actor = Actor;
|
|
Parms.bStopWhenAttachedToDestroyed = bStopWhenAttachedToDestroyed;
|
|
Parms.ExternalSources = ExternalSources;
|
|
Parms.EventName = EventName;
|
|
Parms.LatentInfo = LatentInfo;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.LoadInitBank
|
|
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
|
|
void UAkGameplayStatics::LoadInitBank()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "LoadInitBank");
|
|
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.LoadBanks
|
|
// (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<class UAkAudioBank*> SoundBanks (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// bool SynchronizeSoundBanks (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkGameplayStatics::LoadBanks(TArray<class UAkAudioBank*>& SoundBanks, bool SynchronizeSoundBanks)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "LoadBanks");
|
|
|
|
Params::UAkGameplayStatics_LoadBanks_Params Parms{};
|
|
|
|
Parms.SoundBanks = SoundBanks;
|
|
Parms.SynchronizeSoundBanks = SynchronizeSoundBanks;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.LoadBankByName
|
|
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FString BankName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkGameplayStatics::LoadBankByName(const class FString& BankName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "LoadBankByName");
|
|
|
|
Params::UAkGameplayStatics_LoadBankByName_Params Parms{};
|
|
|
|
Parms.BankName = BankName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.LoadBankAsync
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAkAudioBank* Bank (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// FDelegateProperty_ BankLoadedCallback (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkGameplayStatics::LoadBankAsync(class UAkAudioBank* Bank, FDelegateProperty_& BankLoadedCallback)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "LoadBankAsync");
|
|
|
|
Params::UAkGameplayStatics_LoadBankAsync_Params Parms{};
|
|
|
|
Parms.Bank = Bank;
|
|
Parms.BankLoadedCallback = BankLoadedCallback;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.LoadBank
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAkAudioBank* Bank (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FString BankName (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FLatentActionInfo LatentInfo (Parm, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkGameplayStatics::LoadBank(class UAkAudioBank* Bank, const class FString& BankName, const struct FLatentActionInfo& LatentInfo, class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "LoadBank");
|
|
|
|
Params::UAkGameplayStatics_LoadBank_Params Parms{};
|
|
|
|
Parms.Bank = Bank;
|
|
Parms.BankName = BankName;
|
|
Parms.LatentInfo = LatentInfo;
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.IsGame
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAkGameplayStatics::IsGame(class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "IsGame");
|
|
|
|
Params::UAkGameplayStatics_IsGame_Params Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.IsEditor
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAkGameplayStatics::IsEditor()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "IsEditor");
|
|
|
|
Params::UAkGameplayStatics_IsEditor_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.GetSpeakerAngles
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<float> SpeakerAngles (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
// float HeightAngle (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FString DeviceShareset (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkGameplayStatics::GetSpeakerAngles(TArray<float>* SpeakerAngles, float* HeightAngle, const class FString& DeviceShareset)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "GetSpeakerAngles");
|
|
|
|
Params::UAkGameplayStatics_GetSpeakerAngles_Params Parms{};
|
|
|
|
Parms.DeviceShareset = DeviceShareset;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (SpeakerAngles != nullptr)
|
|
*SpeakerAngles = std::move(Parms.SpeakerAngles);
|
|
|
|
if (HeightAngle != nullptr)
|
|
*HeightAngle = Parms.HeightAngle;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.GetRTPCValue
|
|
// (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAkRtpc* RTPCValue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 PlayingID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// enum class ERTPCValueType InputValueType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// enum class ERTPCValueType OutputValueType (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName RTPC (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkGameplayStatics::GetRTPCValue(class UAkRtpc* RTPCValue, int32 PlayingID, enum class ERTPCValueType InputValueType, float* Value, enum class ERTPCValueType* OutputValueType, class AActor* Actor, class FName RTPC)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "GetRTPCValue");
|
|
|
|
Params::UAkGameplayStatics_GetRTPCValue_Params Parms{};
|
|
|
|
Parms.RTPCValue = RTPCValue;
|
|
Parms.PlayingID = PlayingID;
|
|
Parms.InputValueType = InputValueType;
|
|
Parms.Actor = Actor;
|
|
Parms.RTPC = RTPC;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (Value != nullptr)
|
|
*Value = Parms.Value;
|
|
|
|
if (OutputValueType != nullptr)
|
|
*OutputValueType = Parms.OutputValueType;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.GetOcclusionScalingFactor
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UAkGameplayStatics::GetOcclusionScalingFactor()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "GetOcclusionScalingFactor");
|
|
|
|
Params::UAkGameplayStatics_GetOcclusionScalingFactor_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.GetCurrentAudioCulture
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FString UAkGameplayStatics::GetCurrentAudioCulture()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "GetCurrentAudioCulture");
|
|
|
|
Params::UAkGameplayStatics_GetCurrentAudioCulture_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.GetAvailableAudioCultures
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<class FString> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FString> UAkGameplayStatics::GetAvailableAudioCultures()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "GetAvailableAudioCultures");
|
|
|
|
Params::UAkGameplayStatics_GetAvailableAudioCultures_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.GetAkMediaAssetUserData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAkMediaAsset* Instance (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UClass* Type (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UObject* UAkGameplayStatics::GetAkMediaAssetUserData(class UAkMediaAsset* Instance, class UClass* Type)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "GetAkMediaAssetUserData");
|
|
|
|
Params::UAkGameplayStatics_GetAkMediaAssetUserData_Params Parms{};
|
|
|
|
Parms.Instance = Instance;
|
|
Parms.Type = Type;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.GetAkComponent
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class USceneComponent* AttachToComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ComponentCreated (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName AttachPointName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// enum class EAttachLocation LocationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UAkComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UAkComponent* UAkGameplayStatics::GetAkComponent(class USceneComponent* AttachToComponent, bool* ComponentCreated, class FName AttachPointName, const struct FVector& Location, enum class EAttachLocation LocationType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "GetAkComponent");
|
|
|
|
Params::UAkGameplayStatics_GetAkComponent_Params Parms{};
|
|
|
|
Parms.AttachToComponent = AttachToComponent;
|
|
Parms.AttachPointName = AttachPointName;
|
|
Parms.Location = Location;
|
|
Parms.LocationType = LocationType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (ComponentCreated != nullptr)
|
|
*ComponentCreated = Parms.ComponentCreated;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.GetAkAudioTypeUserData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAkAudioType* Instance (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UClass* Type (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UObject* UAkGameplayStatics::GetAkAudioTypeUserData(class UAkAudioType* Instance, class UClass* Type)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "GetAkAudioTypeUserData");
|
|
|
|
Params::UAkGameplayStatics_GetAkAudioTypeUserData_Params Parms{};
|
|
|
|
Parms.Instance = Instance;
|
|
Parms.Type = Type;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.ExecuteActionOnPlayingID
|
|
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// enum class EAkActionOnEventType ActionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 PlayingID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 TransitionDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// enum class EAkCurveInterpolation FadeCurve (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkGameplayStatics::ExecuteActionOnPlayingID(enum class EAkActionOnEventType ActionType, int32 PlayingID, int32 TransitionDuration, enum class EAkCurveInterpolation FadeCurve)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "ExecuteActionOnPlayingID");
|
|
|
|
Params::UAkGameplayStatics_ExecuteActionOnPlayingID_Params Parms{};
|
|
|
|
Parms.ActionType = ActionType;
|
|
Parms.PlayingID = PlayingID;
|
|
Parms.TransitionDuration = TransitionDuration;
|
|
Parms.FadeCurve = FadeCurve;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.ExecuteActionOnEvent
|
|
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAkAudioEvent* AkEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// enum class EAkActionOnEventType ActionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 TransitionDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// enum class EAkCurveInterpolation FadeCurve (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 PlayingID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkGameplayStatics::ExecuteActionOnEvent(class UAkAudioEvent* AkEvent, enum class EAkActionOnEventType ActionType, class AActor* Actor, int32 TransitionDuration, enum class EAkCurveInterpolation FadeCurve, int32 PlayingID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "ExecuteActionOnEvent");
|
|
|
|
Params::UAkGameplayStatics_ExecuteActionOnEvent_Params Parms{};
|
|
|
|
Parms.AkEvent = AkEvent;
|
|
Parms.ActionType = ActionType;
|
|
Parms.Actor = Actor;
|
|
Parms.TransitionDuration = TransitionDuration;
|
|
Parms.FadeCurve = FadeCurve;
|
|
Parms.PlayingID = PlayingID;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.ClearBanks
|
|
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
|
|
void UAkGameplayStatics::ClearBanks()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "ClearBanks");
|
|
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.CancelEventCallback
|
|
// (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// FDelegateProperty_ PostEventCallback (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkGameplayStatics::CancelEventCallback(FDelegateProperty_& PostEventCallback)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "CancelEventCallback");
|
|
|
|
Params::UAkGameplayStatics_CancelEventCallback_Params Parms{};
|
|
|
|
Parms.PostEventCallback = PostEventCallback;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGameplayStatics.AddOutputCaptureMarker
|
|
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FString MarkerText (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkGameplayStatics::AddOutputCaptureMarker(const class FString& MarkerText)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGameplayStatics", "AddOutputCaptureMarker");
|
|
|
|
Params::UAkGameplayStatics_AddOutputCaptureMarker_Params Parms{};
|
|
|
|
Parms.MarkerText = MarkerText;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkCallbackInfo
|
|
// (None)
|
|
|
|
class UClass* UAkCallbackInfo::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkCallbackInfo");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkCallbackInfo AkAudio.Default__AkCallbackInfo
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkCallbackInfo* UAkCallbackInfo::GetDefaultObj()
|
|
{
|
|
static class UAkCallbackInfo* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkCallbackInfo*>(UAkCallbackInfo::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkEventCallbackInfo
|
|
// (None)
|
|
|
|
class UClass* UAkEventCallbackInfo::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkEventCallbackInfo");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkEventCallbackInfo AkAudio.Default__AkEventCallbackInfo
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkEventCallbackInfo* UAkEventCallbackInfo::GetDefaultObj()
|
|
{
|
|
static class UAkEventCallbackInfo* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkEventCallbackInfo*>(UAkEventCallbackInfo::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkMIDIEventCallbackInfo
|
|
// (None)
|
|
|
|
class UClass* UAkMIDIEventCallbackInfo::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkMIDIEventCallbackInfo");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkMIDIEventCallbackInfo AkAudio.Default__AkMIDIEventCallbackInfo
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkMIDIEventCallbackInfo* UAkMIDIEventCallbackInfo::GetDefaultObj()
|
|
{
|
|
static class UAkMIDIEventCallbackInfo* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkMIDIEventCallbackInfo*>(UAkMIDIEventCallbackInfo::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkMIDIEventCallbackInfo.GetType
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// enum class EAkMidiEventType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
enum class EAkMidiEventType UAkMIDIEventCallbackInfo::GetType()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkMIDIEventCallbackInfo", "GetType");
|
|
|
|
Params::UAkMIDIEventCallbackInfo_GetType_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkMIDIEventCallbackInfo.GetProgramChange
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FAkMidiProgramChange AsProgramChange (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAkMIDIEventCallbackInfo::GetProgramChange(struct FAkMidiProgramChange* AsProgramChange)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkMIDIEventCallbackInfo", "GetProgramChange");
|
|
|
|
Params::UAkMIDIEventCallbackInfo_GetProgramChange_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (AsProgramChange != nullptr)
|
|
*AsProgramChange = std::move(Parms.AsProgramChange);
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkMIDIEventCallbackInfo.GetPitchBend
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FAkMidiPitchBend AsPitchBend (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAkMIDIEventCallbackInfo::GetPitchBend(struct FAkMidiPitchBend* AsPitchBend)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkMIDIEventCallbackInfo", "GetPitchBend");
|
|
|
|
Params::UAkMIDIEventCallbackInfo_GetPitchBend_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (AsPitchBend != nullptr)
|
|
*AsPitchBend = std::move(Parms.AsPitchBend);
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkMIDIEventCallbackInfo.GetNoteOn
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FAkMidiNoteOnOff AsNoteOn (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAkMIDIEventCallbackInfo::GetNoteOn(struct FAkMidiNoteOnOff* AsNoteOn)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkMIDIEventCallbackInfo", "GetNoteOn");
|
|
|
|
Params::UAkMIDIEventCallbackInfo_GetNoteOn_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (AsNoteOn != nullptr)
|
|
*AsNoteOn = std::move(Parms.AsNoteOn);
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkMIDIEventCallbackInfo.GetNoteOff
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FAkMidiNoteOnOff AsNoteOff (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAkMIDIEventCallbackInfo::GetNoteOff(struct FAkMidiNoteOnOff* AsNoteOff)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkMIDIEventCallbackInfo", "GetNoteOff");
|
|
|
|
Params::UAkMIDIEventCallbackInfo_GetNoteOff_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (AsNoteOff != nullptr)
|
|
*AsNoteOff = std::move(Parms.AsNoteOff);
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkMIDIEventCallbackInfo.GetNoteAftertouch
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FAkMidiNoteAftertouch AsNoteAftertouch (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAkMIDIEventCallbackInfo::GetNoteAftertouch(struct FAkMidiNoteAftertouch* AsNoteAftertouch)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkMIDIEventCallbackInfo", "GetNoteAftertouch");
|
|
|
|
Params::UAkMIDIEventCallbackInfo_GetNoteAftertouch_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (AsNoteAftertouch != nullptr)
|
|
*AsNoteAftertouch = std::move(Parms.AsNoteAftertouch);
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkMIDIEventCallbackInfo.GetGeneric
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FAkMidiGeneric AsGeneric (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAkMIDIEventCallbackInfo::GetGeneric(struct FAkMidiGeneric* AsGeneric)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkMIDIEventCallbackInfo", "GetGeneric");
|
|
|
|
Params::UAkMIDIEventCallbackInfo_GetGeneric_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (AsGeneric != nullptr)
|
|
*AsGeneric = std::move(Parms.AsGeneric);
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkMIDIEventCallbackInfo.GetChannelAftertouch
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FAkMidiChannelAftertouch AsChannelAftertouch (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAkMIDIEventCallbackInfo::GetChannelAftertouch(struct FAkMidiChannelAftertouch* AsChannelAftertouch)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkMIDIEventCallbackInfo", "GetChannelAftertouch");
|
|
|
|
Params::UAkMIDIEventCallbackInfo_GetChannelAftertouch_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (AsChannelAftertouch != nullptr)
|
|
*AsChannelAftertouch = std::move(Parms.AsChannelAftertouch);
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkMIDIEventCallbackInfo.GetChannel
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
uint8 UAkMIDIEventCallbackInfo::GetChannel()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkMIDIEventCallbackInfo", "GetChannel");
|
|
|
|
Params::UAkMIDIEventCallbackInfo_GetChannel_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkMIDIEventCallbackInfo.GetCc
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FAkMidiCc AsCc (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAkMIDIEventCallbackInfo::GetCc(struct FAkMidiCc* AsCc)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkMIDIEventCallbackInfo", "GetCc");
|
|
|
|
Params::UAkMIDIEventCallbackInfo_GetCc_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (AsCc != nullptr)
|
|
*AsCc = std::move(Parms.AsCc);
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkMarkerCallbackInfo
|
|
// (None)
|
|
|
|
class UClass* UAkMarkerCallbackInfo::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkMarkerCallbackInfo");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkMarkerCallbackInfo AkAudio.Default__AkMarkerCallbackInfo
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkMarkerCallbackInfo* UAkMarkerCallbackInfo::GetDefaultObj()
|
|
{
|
|
static class UAkMarkerCallbackInfo* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkMarkerCallbackInfo*>(UAkMarkerCallbackInfo::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkDurationCallbackInfo
|
|
// (None)
|
|
|
|
class UClass* UAkDurationCallbackInfo::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkDurationCallbackInfo");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkDurationCallbackInfo AkAudio.Default__AkDurationCallbackInfo
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkDurationCallbackInfo* UAkDurationCallbackInfo::GetDefaultObj()
|
|
{
|
|
static class UAkDurationCallbackInfo* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkDurationCallbackInfo*>(UAkDurationCallbackInfo::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkMusicSyncCallbackInfo
|
|
// (None)
|
|
|
|
class UClass* UAkMusicSyncCallbackInfo::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkMusicSyncCallbackInfo");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkMusicSyncCallbackInfo AkAudio.Default__AkMusicSyncCallbackInfo
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkMusicSyncCallbackInfo* UAkMusicSyncCallbackInfo::GetDefaultObj()
|
|
{
|
|
static class UAkMusicSyncCallbackInfo* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkMusicSyncCallbackInfo*>(UAkMusicSyncCallbackInfo::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkGeometryComponent
|
|
// (SceneComponent)
|
|
|
|
class UClass* UAkGeometryComponent::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkGeometryComponent");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkGeometryComponent AkAudio.Default__AkGeometryComponent
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkGeometryComponent* UAkGeometryComponent::GetDefaultObj()
|
|
{
|
|
static class UAkGeometryComponent* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkGeometryComponent*>(UAkGeometryComponent::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGeometryComponent.UpdateGeometry
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
|
|
void UAkGeometryComponent::UpdateGeometry()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGeometryComponent", "UpdateGeometry");
|
|
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGeometryComponent.SendGeometry
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
|
|
void UAkGeometryComponent::SendGeometry()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGeometryComponent", "SendGeometry");
|
|
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGeometryComponent.RemoveGeometry
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
|
|
void UAkGeometryComponent::RemoveGeometry()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGeometryComponent", "RemoveGeometry");
|
|
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkGeometryComponent.ConvertMesh
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
|
|
void UAkGeometryComponent::ConvertMesh()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkGeometryComponent", "ConvertMesh");
|
|
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkGroupValue
|
|
// (None)
|
|
|
|
class UClass* UAkGroupValue::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkGroupValue");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkGroupValue AkAudio.Default__AkGroupValue
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkGroupValue* UAkGroupValue::GetDefaultObj()
|
|
{
|
|
static class UAkGroupValue* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkGroupValue*>(UAkGroupValue::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkHololensInitializationSettings
|
|
// (None)
|
|
|
|
class UClass* UAkHololensInitializationSettings::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkHololensInitializationSettings");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkHololensInitializationSettings AkAudio.Default__AkHololensInitializationSettings
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkHololensInitializationSettings* UAkHololensInitializationSettings::GetDefaultObj()
|
|
{
|
|
static class UAkHololensInitializationSettings* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkHololensInitializationSettings*>(UAkHololensInitializationSettings::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkHololensInitializationSettings.MigrateMultiCoreRendering
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkHololensInitializationSettings::MigrateMultiCoreRendering(bool NewValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkHololensInitializationSettings", "MigrateMultiCoreRendering");
|
|
|
|
Params::UAkHololensInitializationSettings_MigrateMultiCoreRendering_Params Parms{};
|
|
|
|
Parms.NewValue = NewValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkHololensPlatformInfo
|
|
// (None)
|
|
|
|
class UClass* UAkHololensPlatformInfo::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkHololensPlatformInfo");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkHololensPlatformInfo AkAudio.Default__AkHololensPlatformInfo
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkHololensPlatformInfo* UAkHololensPlatformInfo::GetDefaultObj()
|
|
{
|
|
static class UAkHololensPlatformInfo* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkHololensPlatformInfo*>(UAkHololensPlatformInfo::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkInitBankAssetData
|
|
// (None)
|
|
|
|
class UClass* UAkInitBankAssetData::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkInitBankAssetData");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkInitBankAssetData AkAudio.Default__AkInitBankAssetData
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkInitBankAssetData* UAkInitBankAssetData::GetDefaultObj()
|
|
{
|
|
static class UAkInitBankAssetData* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkInitBankAssetData*>(UAkInitBankAssetData::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkInitBank
|
|
// (None)
|
|
|
|
class UClass* UAkInitBank::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkInitBank");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkInitBank AkAudio.Default__AkInitBank
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkInitBank* UAkInitBank::GetDefaultObj()
|
|
{
|
|
static class UAkInitBank* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkInitBank*>(UAkInitBank::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkIOSInitializationSettings
|
|
// (None)
|
|
|
|
class UClass* UAkIOSInitializationSettings::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkIOSInitializationSettings");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkIOSInitializationSettings AkAudio.Default__AkIOSInitializationSettings
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkIOSInitializationSettings* UAkIOSInitializationSettings::GetDefaultObj()
|
|
{
|
|
static class UAkIOSInitializationSettings* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkIOSInitializationSettings*>(UAkIOSInitializationSettings::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkIOSPlatformInfo
|
|
// (None)
|
|
|
|
class UClass* UAkIOSPlatformInfo::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkIOSPlatformInfo");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkIOSPlatformInfo AkAudio.Default__AkIOSPlatformInfo
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkIOSPlatformInfo* UAkIOSPlatformInfo::GetDefaultObj()
|
|
{
|
|
static class UAkIOSPlatformInfo* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkIOSPlatformInfo*>(UAkIOSPlatformInfo::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkItemBoolPropertiesConv
|
|
// (None)
|
|
|
|
class UClass* UAkItemBoolPropertiesConv::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkItemBoolPropertiesConv");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkItemBoolPropertiesConv AkAudio.Default__AkItemBoolPropertiesConv
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkItemBoolPropertiesConv* UAkItemBoolPropertiesConv::GetDefaultObj()
|
|
{
|
|
static class UAkItemBoolPropertiesConv* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkItemBoolPropertiesConv*>(UAkItemBoolPropertiesConv::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkItemBoolPropertiesConv.Conv_FAkBoolPropertyToControlToText
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// struct FAkBoolPropertyToControl INAkBoolPropertyToControl (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
class FText UAkItemBoolPropertiesConv::Conv_FAkBoolPropertyToControlToText(struct FAkBoolPropertyToControl& INAkBoolPropertyToControl)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkItemBoolPropertiesConv", "Conv_FAkBoolPropertyToControlToText");
|
|
|
|
Params::UAkItemBoolPropertiesConv_Conv_FAkBoolPropertyToControlToText_Params Parms{};
|
|
|
|
Parms.INAkBoolPropertyToControl = INAkBoolPropertyToControl;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkItemBoolPropertiesConv.Conv_FAkBoolPropertyToControlToString
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// struct FAkBoolPropertyToControl INAkBoolPropertyToControl (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FString UAkItemBoolPropertiesConv::Conv_FAkBoolPropertyToControlToString(struct FAkBoolPropertyToControl& INAkBoolPropertyToControl)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkItemBoolPropertiesConv", "Conv_FAkBoolPropertyToControlToString");
|
|
|
|
Params::UAkItemBoolPropertiesConv_Conv_FAkBoolPropertyToControlToString_Params Parms{};
|
|
|
|
Parms.INAkBoolPropertyToControl = INAkBoolPropertyToControl;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkItemBoolProperties
|
|
// (None)
|
|
|
|
class UClass* UAkItemBoolProperties::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkItemBoolProperties");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkItemBoolProperties AkAudio.Default__AkItemBoolProperties
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkItemBoolProperties* UAkItemBoolProperties::GetDefaultObj()
|
|
{
|
|
static class UAkItemBoolProperties* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkItemBoolProperties*>(UAkItemBoolProperties::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkItemBoolProperties.SetSearchText
|
|
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FString NewText (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkItemBoolProperties::SetSearchText(const class FString& NewText)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkItemBoolProperties", "SetSearchText");
|
|
|
|
Params::UAkItemBoolProperties_SetSearchText_Params Parms{};
|
|
|
|
Parms.NewText = NewText;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkItemBoolProperties.GetSelectedProperty
|
|
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FString UAkItemBoolProperties::GetSelectedProperty()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkItemBoolProperties", "GetSelectedProperty");
|
|
|
|
Params::UAkItemBoolProperties_GetSelectedProperty_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkItemBoolProperties.GetSearchText
|
|
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FString UAkItemBoolProperties::GetSearchText()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkItemBoolProperties", "GetSearchText");
|
|
|
|
Params::UAkItemBoolProperties_GetSearchText_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkItemPropertiesConv
|
|
// (None)
|
|
|
|
class UClass* UAkItemPropertiesConv::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkItemPropertiesConv");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkItemPropertiesConv AkAudio.Default__AkItemPropertiesConv
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkItemPropertiesConv* UAkItemPropertiesConv::GetDefaultObj()
|
|
{
|
|
static class UAkItemPropertiesConv* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkItemPropertiesConv*>(UAkItemPropertiesConv::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkItemPropertiesConv.Conv_FAkPropertyToControlToText
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// struct FAkPropertyToControl INAkPropertyToControl (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
class FText UAkItemPropertiesConv::Conv_FAkPropertyToControlToText(struct FAkPropertyToControl& INAkPropertyToControl)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkItemPropertiesConv", "Conv_FAkPropertyToControlToText");
|
|
|
|
Params::UAkItemPropertiesConv_Conv_FAkPropertyToControlToText_Params Parms{};
|
|
|
|
Parms.INAkPropertyToControl = INAkPropertyToControl;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkItemPropertiesConv.Conv_FAkPropertyToControlToString
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// struct FAkPropertyToControl INAkPropertyToControl (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FString UAkItemPropertiesConv::Conv_FAkPropertyToControlToString(struct FAkPropertyToControl& INAkPropertyToControl)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkItemPropertiesConv", "Conv_FAkPropertyToControlToString");
|
|
|
|
Params::UAkItemPropertiesConv_Conv_FAkPropertyToControlToString_Params Parms{};
|
|
|
|
Parms.INAkPropertyToControl = INAkPropertyToControl;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkItemProperties
|
|
// (None)
|
|
|
|
class UClass* UAkItemProperties::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkItemProperties");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkItemProperties AkAudio.Default__AkItemProperties
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkItemProperties* UAkItemProperties::GetDefaultObj()
|
|
{
|
|
static class UAkItemProperties* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkItemProperties*>(UAkItemProperties::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkItemProperties.SetSearchText
|
|
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FString NewText (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkItemProperties::SetSearchText(const class FString& NewText)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkItemProperties", "SetSearchText");
|
|
|
|
Params::UAkItemProperties_SetSearchText_Params Parms{};
|
|
|
|
Parms.NewText = NewText;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkItemProperties.GetSelectedProperty
|
|
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FString UAkItemProperties::GetSelectedProperty()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkItemProperties", "GetSelectedProperty");
|
|
|
|
Params::UAkItemProperties_GetSelectedProperty_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkItemProperties.GetSearchText
|
|
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FString UAkItemProperties::GetSearchText()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkItemProperties", "GetSearchText");
|
|
|
|
Params::UAkItemProperties_GetSearchText_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkLateReverbComponent
|
|
// (SceneComponent)
|
|
|
|
class UClass* UAkLateReverbComponent::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkLateReverbComponent");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkLateReverbComponent AkAudio.Default__AkLateReverbComponent
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkLateReverbComponent* UAkLateReverbComponent::GetDefaultObj()
|
|
{
|
|
static class UAkLateReverbComponent* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkLateReverbComponent*>(UAkLateReverbComponent::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkLateReverbComponent.AssociateAkTextureSetComponent
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAkAcousticTextureSetComponent*TextureSetComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkLateReverbComponent::AssociateAkTextureSetComponent(class UAkAcousticTextureSetComponent* TextureSetComponent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkLateReverbComponent", "AssociateAkTextureSetComponent");
|
|
|
|
Params::UAkLateReverbComponent_AssociateAkTextureSetComponent_Params Parms{};
|
|
|
|
Parms.TextureSetComponent = TextureSetComponent;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkLinuxInitializationSettings
|
|
// (None)
|
|
|
|
class UClass* UAkLinuxInitializationSettings::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkLinuxInitializationSettings");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkLinuxInitializationSettings AkAudio.Default__AkLinuxInitializationSettings
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkLinuxInitializationSettings* UAkLinuxInitializationSettings::GetDefaultObj()
|
|
{
|
|
static class UAkLinuxInitializationSettings* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkLinuxInitializationSettings*>(UAkLinuxInitializationSettings::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkLinuxInitializationSettings.MigrateMultiCoreRendering
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkLinuxInitializationSettings::MigrateMultiCoreRendering(bool NewValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkLinuxInitializationSettings", "MigrateMultiCoreRendering");
|
|
|
|
Params::UAkLinuxInitializationSettings_MigrateMultiCoreRendering_Params Parms{};
|
|
|
|
Parms.NewValue = NewValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkLinuxPlatformInfo
|
|
// (None)
|
|
|
|
class UClass* UAkLinuxPlatformInfo::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkLinuxPlatformInfo");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkLinuxPlatformInfo AkAudio.Default__AkLinuxPlatformInfo
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkLinuxPlatformInfo* UAkLinuxPlatformInfo::GetDefaultObj()
|
|
{
|
|
static class UAkLinuxPlatformInfo* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkLinuxPlatformInfo*>(UAkLinuxPlatformInfo::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkMacInitializationSettings
|
|
// (None)
|
|
|
|
class UClass* UAkMacInitializationSettings::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkMacInitializationSettings");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkMacInitializationSettings AkAudio.Default__AkMacInitializationSettings
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkMacInitializationSettings* UAkMacInitializationSettings::GetDefaultObj()
|
|
{
|
|
static class UAkMacInitializationSettings* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkMacInitializationSettings*>(UAkMacInitializationSettings::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkMacInitializationSettings.MigrateMultiCoreRendering
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkMacInitializationSettings::MigrateMultiCoreRendering(bool NewValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkMacInitializationSettings", "MigrateMultiCoreRendering");
|
|
|
|
Params::UAkMacInitializationSettings_MigrateMultiCoreRendering_Params Parms{};
|
|
|
|
Parms.NewValue = NewValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkMacPlatformInfo
|
|
// (None)
|
|
|
|
class UClass* UAkMacPlatformInfo::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkMacPlatformInfo");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkMacPlatformInfo AkAudio.Default__AkMacPlatformInfo
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkMacPlatformInfo* UAkMacPlatformInfo::GetDefaultObj()
|
|
{
|
|
static class UAkMacPlatformInfo* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkMacPlatformInfo*>(UAkMacPlatformInfo::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkMediaAssetData
|
|
// (None)
|
|
|
|
class UClass* UAkMediaAssetData::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkMediaAssetData");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkMediaAssetData AkAudio.Default__AkMediaAssetData
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkMediaAssetData* UAkMediaAssetData::GetDefaultObj()
|
|
{
|
|
static class UAkMediaAssetData* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkMediaAssetData*>(UAkMediaAssetData::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkMediaAsset
|
|
// (None)
|
|
|
|
class UClass* UAkMediaAsset::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkMediaAsset");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkMediaAsset AkAudio.Default__AkMediaAsset
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkMediaAsset* UAkMediaAsset::GetDefaultObj()
|
|
{
|
|
static class UAkMediaAsset* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkMediaAsset*>(UAkMediaAsset::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkLocalizedMediaAsset
|
|
// (None)
|
|
|
|
class UClass* UAkLocalizedMediaAsset::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkLocalizedMediaAsset");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkLocalizedMediaAsset AkAudio.Default__AkLocalizedMediaAsset
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkLocalizedMediaAsset* UAkLocalizedMediaAsset::GetDefaultObj()
|
|
{
|
|
static class UAkLocalizedMediaAsset* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkLocalizedMediaAsset*>(UAkLocalizedMediaAsset::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkExternalMediaAsset
|
|
// (None)
|
|
|
|
class UClass* UAkExternalMediaAsset::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkExternalMediaAsset");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkExternalMediaAsset AkAudio.Default__AkExternalMediaAsset
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkExternalMediaAsset* UAkExternalMediaAsset::GetDefaultObj()
|
|
{
|
|
static class UAkExternalMediaAsset* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkExternalMediaAsset*>(UAkExternalMediaAsset::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkPlatformInitialisationSettingsBase
|
|
// (None)
|
|
|
|
class UClass* IAkPlatformInitialisationSettingsBase::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkPlatformInitialisationSettingsBase");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkPlatformInitialisationSettingsBase AkAudio.Default__AkPlatformInitialisationSettingsBase
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class IAkPlatformInitialisationSettingsBase* IAkPlatformInitialisationSettingsBase::GetDefaultObj()
|
|
{
|
|
static class IAkPlatformInitialisationSettingsBase* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<IAkPlatformInitialisationSettingsBase*>(IAkPlatformInitialisationSettingsBase::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkPS4InitializationSettings
|
|
// (None)
|
|
|
|
class UClass* UAkPS4InitializationSettings::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkPS4InitializationSettings");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkPS4InitializationSettings AkAudio.Default__AkPS4InitializationSettings
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkPS4InitializationSettings* UAkPS4InitializationSettings::GetDefaultObj()
|
|
{
|
|
static class UAkPS4InitializationSettings* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkPS4InitializationSettings*>(UAkPS4InitializationSettings::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkPS4InitializationSettings.MigrateMultiCoreRendering
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkPS4InitializationSettings::MigrateMultiCoreRendering(bool NewValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkPS4InitializationSettings", "MigrateMultiCoreRendering");
|
|
|
|
Params::UAkPS4InitializationSettings_MigrateMultiCoreRendering_Params Parms{};
|
|
|
|
Parms.NewValue = NewValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkPS4PlatformInfo
|
|
// (None)
|
|
|
|
class UClass* UAkPS4PlatformInfo::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkPS4PlatformInfo");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkPS4PlatformInfo AkAudio.Default__AkPS4PlatformInfo
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkPS4PlatformInfo* UAkPS4PlatformInfo::GetDefaultObj()
|
|
{
|
|
static class UAkPS4PlatformInfo* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkPS4PlatformInfo*>(UAkPS4PlatformInfo::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkReverbVolume
|
|
// (Actor)
|
|
|
|
class UClass* AAkReverbVolume::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkReverbVolume");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkReverbVolume AkAudio.Default__AkReverbVolume
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class AAkReverbVolume* AAkReverbVolume::GetDefaultObj()
|
|
{
|
|
static class AAkReverbVolume* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<AAkReverbVolume*>(AAkReverbVolume::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkRoomComponent
|
|
// (SceneComponent)
|
|
|
|
class UClass* UAkRoomComponent::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkRoomComponent");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkRoomComponent AkAudio.Default__AkRoomComponent
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkRoomComponent* UAkRoomComponent::GetDefaultObj()
|
|
{
|
|
static class UAkRoomComponent* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkRoomComponent*>(UAkRoomComponent::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkRoomComponent.SetGeometryComponent
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAkAcousticTextureSetComponent*TextureSetComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkRoomComponent::SetGeometryComponent(class UAkAcousticTextureSetComponent* TextureSetComponent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkRoomComponent", "SetGeometryComponent");
|
|
|
|
Params::UAkRoomComponent_SetGeometryComponent_Params Parms{};
|
|
|
|
Parms.TextureSetComponent = TextureSetComponent;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkRoomComponent.GetPrimitiveParent
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UPrimitiveComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UPrimitiveComponent* UAkRoomComponent::GetPrimitiveParent()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkRoomComponent", "GetPrimitiveParent");
|
|
|
|
Params::UAkRoomComponent_GetPrimitiveParent_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkRtpc
|
|
// (None)
|
|
|
|
class UClass* UAkRtpc::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkRtpc");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkRtpc AkAudio.Default__AkRtpc
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkRtpc* UAkRtpc::GetDefaultObj()
|
|
{
|
|
static class UAkRtpc* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkRtpc*>(UAkRtpc::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkSettings
|
|
// (None)
|
|
|
|
class UClass* UAkSettings::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkSettings");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkSettings AkAudio.Default__AkSettings
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkSettings* UAkSettings::GetDefaultObj()
|
|
{
|
|
static class UAkSettings* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkSettings*>(UAkSettings::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkSettingsPerUser
|
|
// (None)
|
|
|
|
class UClass* UAkSettingsPerUser::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkSettingsPerUser");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkSettingsPerUser AkAudio.Default__AkSettingsPerUser
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkSettingsPerUser* UAkSettingsPerUser::GetDefaultObj()
|
|
{
|
|
static class UAkSettingsPerUser* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkSettingsPerUser*>(UAkSettingsPerUser::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkSlider
|
|
// (None)
|
|
|
|
class UClass* UAkSlider::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkSlider");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkSlider AkAudio.Default__AkSlider
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkSlider* UAkSlider::GetDefaultObj()
|
|
{
|
|
static class UAkSlider* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkSlider*>(UAkSlider::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkSlider.SetValue
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkSlider::SetValue(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkSlider", "SetValue");
|
|
|
|
Params::UAkSlider_SetValue_Params Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkSlider.SetStepSize
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkSlider::SetStepSize(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkSlider", "SetStepSize");
|
|
|
|
Params::UAkSlider_SetStepSize_Params Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkSlider.SetSliderHandleColor
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FLinearColor InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkSlider::SetSliderHandleColor(const struct FLinearColor& InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkSlider", "SetSliderHandleColor");
|
|
|
|
Params::UAkSlider_SetSliderHandleColor_Params Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkSlider.SetSliderBarColor
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FLinearColor InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkSlider::SetSliderBarColor(const struct FLinearColor& InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkSlider", "SetSliderBarColor");
|
|
|
|
Params::UAkSlider_SetSliderBarColor_Params Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkSlider.SetLocked
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkSlider::SetLocked(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkSlider", "SetLocked");
|
|
|
|
Params::UAkSlider_SetLocked_Params Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkSlider.SetIndentHandle
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkSlider::SetIndentHandle(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkSlider", "SetIndentHandle");
|
|
|
|
Params::UAkSlider_SetIndentHandle_Params Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkSlider.SetAkSliderItemProperty
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FString ItemProperty (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkSlider::SetAkSliderItemProperty(const class FString& ItemProperty)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkSlider", "SetAkSliderItemProperty");
|
|
|
|
Params::UAkSlider_SetAkSliderItemProperty_Params Parms{};
|
|
|
|
Parms.ItemProperty = ItemProperty;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkSlider.SetAkSliderItemId
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FGuid ItemId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkSlider::SetAkSliderItemId(struct FGuid& ItemId)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkSlider", "SetAkSliderItemId");
|
|
|
|
Params::UAkSlider_SetAkSliderItemId_Params Parms{};
|
|
|
|
Parms.ItemId = ItemId;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkSlider.GetValue
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UAkSlider::GetValue()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkSlider", "GetValue");
|
|
|
|
Params::UAkSlider_GetValue_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkSlider.GetAkSliderItemProperty
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class FString ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FString UAkSlider::GetAkSliderItemProperty()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkSlider", "GetAkSliderItemProperty");
|
|
|
|
Params::UAkSlider_GetAkSliderItemProperty_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkSlider.GetAkSliderItemId
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FGuid ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FGuid UAkSlider::GetAkSliderItemId()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkSlider", "GetAkSliderItemId");
|
|
|
|
Params::UAkSlider_GetAkSliderItemId_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkSpatialAudioVolume
|
|
// (Actor)
|
|
|
|
class UClass* AAkSpatialAudioVolume::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkSpatialAudioVolume");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkSpatialAudioVolume AkAudio.Default__AkSpatialAudioVolume
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class AAkSpatialAudioVolume* AAkSpatialAudioVolume::GetDefaultObj()
|
|
{
|
|
static class AAkSpatialAudioVolume* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<AAkSpatialAudioVolume*>(AAkSpatialAudioVolume::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkSpotReflector
|
|
// (Actor)
|
|
|
|
class UClass* AAkSpotReflector::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkSpotReflector");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkSpotReflector AkAudio.Default__AkSpotReflector
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class AAkSpotReflector* AAkSpotReflector::GetDefaultObj()
|
|
{
|
|
static class AAkSpotReflector* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<AAkSpotReflector*>(AAkSpotReflector::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkStateValue
|
|
// (None)
|
|
|
|
class UClass* UAkStateValue::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkStateValue");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkStateValue AkAudio.Default__AkStateValue
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkStateValue* UAkStateValue::GetDefaultObj()
|
|
{
|
|
static class UAkStateValue* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkStateValue*>(UAkStateValue::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkSubmixInputComponent
|
|
// (SceneComponent)
|
|
|
|
class UClass* UAkSubmixInputComponent::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkSubmixInputComponent");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkSubmixInputComponent AkAudio.Default__AkSubmixInputComponent
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkSubmixInputComponent* UAkSubmixInputComponent::GetDefaultObj()
|
|
{
|
|
static class UAkSubmixInputComponent* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkSubmixInputComponent*>(UAkSubmixInputComponent::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkSurfaceReflectorSetComponent
|
|
// (SceneComponent)
|
|
|
|
class UClass* UAkSurfaceReflectorSetComponent::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkSurfaceReflectorSetComponent");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkSurfaceReflectorSetComponent AkAudio.Default__AkSurfaceReflectorSetComponent
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkSurfaceReflectorSetComponent* UAkSurfaceReflectorSetComponent::GetDefaultObj()
|
|
{
|
|
static class UAkSurfaceReflectorSetComponent* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkSurfaceReflectorSetComponent*>(UAkSurfaceReflectorSetComponent::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkSurfaceReflectorSetComponent.UpdateSurfaceReflectorSet
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
|
|
void UAkSurfaceReflectorSetComponent::UpdateSurfaceReflectorSet()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkSurfaceReflectorSetComponent", "UpdateSurfaceReflectorSet");
|
|
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkSurfaceReflectorSetComponent.SendSurfaceReflectorSet
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
|
|
void UAkSurfaceReflectorSetComponent::SendSurfaceReflectorSet()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkSurfaceReflectorSetComponent", "SendSurfaceReflectorSet");
|
|
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkSurfaceReflectorSetComponent.RemoveSurfaceReflectorSet
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
|
|
void UAkSurfaceReflectorSetComponent::RemoveSurfaceReflectorSet()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkSurfaceReflectorSetComponent", "RemoveSurfaceReflectorSet");
|
|
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkSwitchInitializationSettings
|
|
// (None)
|
|
|
|
class UClass* UAkSwitchInitializationSettings::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkSwitchInitializationSettings");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkSwitchInitializationSettings AkAudio.Default__AkSwitchInitializationSettings
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkSwitchInitializationSettings* UAkSwitchInitializationSettings::GetDefaultObj()
|
|
{
|
|
static class UAkSwitchInitializationSettings* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkSwitchInitializationSettings*>(UAkSwitchInitializationSettings::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkSwitchInitializationSettings.MigrateMultiCoreRendering
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkSwitchInitializationSettings::MigrateMultiCoreRendering(bool NewValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkSwitchInitializationSettings", "MigrateMultiCoreRendering");
|
|
|
|
Params::UAkSwitchInitializationSettings_MigrateMultiCoreRendering_Params Parms{};
|
|
|
|
Parms.NewValue = NewValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkSwitchPlatformInfo
|
|
// (None)
|
|
|
|
class UClass* UAkSwitchPlatformInfo::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkSwitchPlatformInfo");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkSwitchPlatformInfo AkAudio.Default__AkSwitchPlatformInfo
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkSwitchPlatformInfo* UAkSwitchPlatformInfo::GetDefaultObj()
|
|
{
|
|
static class UAkSwitchPlatformInfo* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkSwitchPlatformInfo*>(UAkSwitchPlatformInfo::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkSwitchValue
|
|
// (None)
|
|
|
|
class UClass* UAkSwitchValue::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkSwitchValue");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkSwitchValue AkAudio.Default__AkSwitchValue
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkSwitchValue* UAkSwitchValue::GetDefaultObj()
|
|
{
|
|
static class UAkSwitchValue* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkSwitchValue*>(UAkSwitchValue::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkTrigger
|
|
// (None)
|
|
|
|
class UClass* UAkTrigger::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkTrigger");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkTrigger AkAudio.Default__AkTrigger
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkTrigger* UAkTrigger::GetDefaultObj()
|
|
{
|
|
static class UAkTrigger* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkTrigger*>(UAkTrigger::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkTVOSInitializationSettings
|
|
// (None)
|
|
|
|
class UClass* UAkTVOSInitializationSettings::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkTVOSInitializationSettings");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkTVOSInitializationSettings AkAudio.Default__AkTVOSInitializationSettings
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkTVOSInitializationSettings* UAkTVOSInitializationSettings::GetDefaultObj()
|
|
{
|
|
static class UAkTVOSInitializationSettings* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkTVOSInitializationSettings*>(UAkTVOSInitializationSettings::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkTVOSPlatformInfo
|
|
// (None)
|
|
|
|
class UClass* UAkTVOSPlatformInfo::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkTVOSPlatformInfo");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkTVOSPlatformInfo AkAudio.Default__AkTVOSPlatformInfo
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkTVOSPlatformInfo* UAkTVOSPlatformInfo::GetDefaultObj()
|
|
{
|
|
static class UAkTVOSPlatformInfo* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkTVOSPlatformInfo*>(UAkTVOSPlatformInfo::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkWaapiCalls
|
|
// (None)
|
|
|
|
class UClass* UAkWaapiCalls::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkWaapiCalls");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkWaapiCalls AkAudio.Default__AkWaapiCalls
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkWaapiCalls* UAkWaapiCalls::GetDefaultObj()
|
|
{
|
|
static class UAkWaapiCalls* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkWaapiCalls*>(UAkWaapiCalls::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkWaapiCalls.Unsubscribe
|
|
// (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FAkWaapiSubscriptionId SubscriptionId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// bool UnsubscriptionDone (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FAKWaapiJsonObject ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FAKWaapiJsonObject UAkWaapiCalls::Unsubscribe(struct FAkWaapiSubscriptionId& SubscriptionId, bool* UnsubscriptionDone)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkWaapiCalls", "Unsubscribe");
|
|
|
|
Params::UAkWaapiCalls_Unsubscribe_Params Parms{};
|
|
|
|
Parms.SubscriptionId = SubscriptionId;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (UnsubscriptionDone != nullptr)
|
|
*UnsubscriptionDone = Parms.UnsubscriptionDone;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkWaapiCalls.SubscribeToWaapi
|
|
// (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FAkWaapiUri WaapiUri (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// struct FAKWaapiJsonObject WaapiOptions (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// FDelegateProperty_ Callback (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FAkWaapiSubscriptionId SubscriptionId (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// bool SubscriptionDone (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FAKWaapiJsonObject ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FAKWaapiJsonObject UAkWaapiCalls::SubscribeToWaapi(struct FAkWaapiUri& WaapiUri, struct FAKWaapiJsonObject& WaapiOptions, FDelegateProperty_& Callback, struct FAkWaapiSubscriptionId* SubscriptionId, bool* SubscriptionDone)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkWaapiCalls", "SubscribeToWaapi");
|
|
|
|
Params::UAkWaapiCalls_SubscribeToWaapi_Params Parms{};
|
|
|
|
Parms.WaapiUri = WaapiUri;
|
|
Parms.WaapiOptions = WaapiOptions;
|
|
Parms.Callback = Callback;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (SubscriptionId != nullptr)
|
|
*SubscriptionId = std::move(Parms.SubscriptionId);
|
|
|
|
if (SubscriptionDone != nullptr)
|
|
*SubscriptionDone = Parms.SubscriptionDone;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkWaapiCalls.SetSubscriptionID
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FAkWaapiSubscriptionId Subscription (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// int32 ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkWaapiCalls::SetSubscriptionID(struct FAkWaapiSubscriptionId& Subscription, int32 ID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkWaapiCalls", "SetSubscriptionID");
|
|
|
|
Params::UAkWaapiCalls_SetSubscriptionID_Params Parms{};
|
|
|
|
Parms.Subscription = Subscription;
|
|
Parms.ID = ID;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkWaapiCalls.RegisterWaapiProjectLoadedCallback
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// FDelegateProperty_ Callback (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAkWaapiCalls::RegisterWaapiProjectLoadedCallback(FDelegateProperty_& Callback)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkWaapiCalls", "RegisterWaapiProjectLoadedCallback");
|
|
|
|
Params::UAkWaapiCalls_RegisterWaapiProjectLoadedCallback_Params Parms{};
|
|
|
|
Parms.Callback = Callback;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkWaapiCalls.RegisterWaapiConnectionLostCallback
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// FDelegateProperty_ Callback (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAkWaapiCalls::RegisterWaapiConnectionLostCallback(FDelegateProperty_& Callback)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkWaapiCalls", "RegisterWaapiConnectionLostCallback");
|
|
|
|
Params::UAkWaapiCalls_RegisterWaapiConnectionLostCallback_Params Parms{};
|
|
|
|
Parms.Callback = Callback;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkWaapiCalls.GetSubscriptionID
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FAkWaapiSubscriptionId Subscription (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UAkWaapiCalls::GetSubscriptionID(struct FAkWaapiSubscriptionId& Subscription)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkWaapiCalls", "GetSubscriptionID");
|
|
|
|
Params::UAkWaapiCalls_GetSubscriptionID_Params Parms{};
|
|
|
|
Parms.Subscription = Subscription;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkWaapiCalls.Conv_FAkWaapiSubscriptionIdToText
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// struct FAkWaapiSubscriptionId INAkWaapiSubscriptionId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
class FText UAkWaapiCalls::Conv_FAkWaapiSubscriptionIdToText(struct FAkWaapiSubscriptionId& INAkWaapiSubscriptionId)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkWaapiCalls", "Conv_FAkWaapiSubscriptionIdToText");
|
|
|
|
Params::UAkWaapiCalls_Conv_FAkWaapiSubscriptionIdToText_Params Parms{};
|
|
|
|
Parms.INAkWaapiSubscriptionId = INAkWaapiSubscriptionId;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkWaapiCalls.Conv_FAkWaapiSubscriptionIdToString
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// struct FAkWaapiSubscriptionId INAkWaapiSubscriptionId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FString UAkWaapiCalls::Conv_FAkWaapiSubscriptionIdToString(struct FAkWaapiSubscriptionId& INAkWaapiSubscriptionId)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkWaapiCalls", "Conv_FAkWaapiSubscriptionIdToString");
|
|
|
|
Params::UAkWaapiCalls_Conv_FAkWaapiSubscriptionIdToString_Params Parms{};
|
|
|
|
Parms.INAkWaapiSubscriptionId = INAkWaapiSubscriptionId;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkWaapiCalls.CallWaapi
|
|
// (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FAkWaapiUri WaapiUri (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// struct FAKWaapiJsonObject WaapiArgs (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// struct FAKWaapiJsonObject WaapiOptions (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// struct FAKWaapiJsonObject ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FAKWaapiJsonObject UAkWaapiCalls::CallWaapi(struct FAkWaapiUri& WaapiUri, struct FAKWaapiJsonObject& WaapiArgs, struct FAKWaapiJsonObject& WaapiOptions)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkWaapiCalls", "CallWaapi");
|
|
|
|
Params::UAkWaapiCalls_CallWaapi_Params Parms{};
|
|
|
|
Parms.WaapiUri = WaapiUri;
|
|
Parms.WaapiArgs = WaapiArgs;
|
|
Parms.WaapiOptions = WaapiOptions;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Class AkAudio.SAkWaapiFieldNamesConv
|
|
// (None)
|
|
|
|
class UClass* USAkWaapiFieldNamesConv::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("SAkWaapiFieldNamesConv");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// SAkWaapiFieldNamesConv AkAudio.Default__SAkWaapiFieldNamesConv
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class USAkWaapiFieldNamesConv* USAkWaapiFieldNamesConv::GetDefaultObj()
|
|
{
|
|
static class USAkWaapiFieldNamesConv* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<USAkWaapiFieldNamesConv*>(USAkWaapiFieldNamesConv::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AkAudio.SAkWaapiFieldNamesConv.Conv_FAkWaapiFieldNamesToText
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// struct FAkWaapiFieldNames INAkWaapiFieldNames (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
class FText USAkWaapiFieldNamesConv::Conv_FAkWaapiFieldNamesToText(struct FAkWaapiFieldNames& INAkWaapiFieldNames)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("SAkWaapiFieldNamesConv", "Conv_FAkWaapiFieldNamesToText");
|
|
|
|
Params::USAkWaapiFieldNamesConv_Conv_FAkWaapiFieldNamesToText_Params Parms{};
|
|
|
|
Parms.INAkWaapiFieldNames = INAkWaapiFieldNames;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.SAkWaapiFieldNamesConv.Conv_FAkWaapiFieldNamesToString
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// struct FAkWaapiFieldNames INAkWaapiFieldNames (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FString USAkWaapiFieldNamesConv::Conv_FAkWaapiFieldNamesToString(struct FAkWaapiFieldNames& INAkWaapiFieldNames)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("SAkWaapiFieldNamesConv", "Conv_FAkWaapiFieldNamesToString");
|
|
|
|
Params::USAkWaapiFieldNamesConv_Conv_FAkWaapiFieldNamesToString_Params Parms{};
|
|
|
|
Parms.INAkWaapiFieldNames = INAkWaapiFieldNames;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkWaapiJsonManager
|
|
// (None)
|
|
|
|
class UClass* UAkWaapiJsonManager::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkWaapiJsonManager");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkWaapiJsonManager AkAudio.Default__AkWaapiJsonManager
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkWaapiJsonManager* UAkWaapiJsonManager::GetDefaultObj()
|
|
{
|
|
static class UAkWaapiJsonManager* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkWaapiJsonManager*>(UAkWaapiJsonManager::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkWaapiJsonManager.SetStringField
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FAkWaapiFieldNames FieldName (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// class FString FieldValue (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FAKWaapiJsonObject Target (Parm, NativeAccessSpecifierPublic)
|
|
// struct FAKWaapiJsonObject ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FAKWaapiJsonObject UAkWaapiJsonManager::SetStringField(struct FAkWaapiFieldNames& FieldName, const class FString& FieldValue, const struct FAKWaapiJsonObject& Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkWaapiJsonManager", "SetStringField");
|
|
|
|
Params::UAkWaapiJsonManager_SetStringField_Params Parms{};
|
|
|
|
Parms.FieldName = FieldName;
|
|
Parms.FieldValue = FieldValue;
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkWaapiJsonManager.SetObjectField
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FAkWaapiFieldNames FieldName (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// struct FAKWaapiJsonObject FieldValue (Parm, NativeAccessSpecifierPublic)
|
|
// struct FAKWaapiJsonObject Target (Parm, NativeAccessSpecifierPublic)
|
|
// struct FAKWaapiJsonObject ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FAKWaapiJsonObject UAkWaapiJsonManager::SetObjectField(struct FAkWaapiFieldNames& FieldName, const struct FAKWaapiJsonObject& FieldValue, const struct FAKWaapiJsonObject& Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkWaapiJsonManager", "SetObjectField");
|
|
|
|
Params::UAkWaapiJsonManager_SetObjectField_Params Parms{};
|
|
|
|
Parms.FieldName = FieldName;
|
|
Parms.FieldValue = FieldValue;
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkWaapiJsonManager.SetNumberField
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FAkWaapiFieldNames FieldName (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// float FieldValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FAKWaapiJsonObject Target (Parm, NativeAccessSpecifierPublic)
|
|
// struct FAKWaapiJsonObject ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FAKWaapiJsonObject UAkWaapiJsonManager::SetNumberField(struct FAkWaapiFieldNames& FieldName, float FieldValue, const struct FAKWaapiJsonObject& Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkWaapiJsonManager", "SetNumberField");
|
|
|
|
Params::UAkWaapiJsonManager_SetNumberField_Params Parms{};
|
|
|
|
Parms.FieldName = FieldName;
|
|
Parms.FieldValue = FieldValue;
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkWaapiJsonManager.SetBoolField
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FAkWaapiFieldNames FieldName (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// bool FieldValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FAKWaapiJsonObject Target (Parm, NativeAccessSpecifierPublic)
|
|
// struct FAKWaapiJsonObject ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FAKWaapiJsonObject UAkWaapiJsonManager::SetBoolField(struct FAkWaapiFieldNames& FieldName, bool FieldValue, const struct FAKWaapiJsonObject& Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkWaapiJsonManager", "SetBoolField");
|
|
|
|
Params::UAkWaapiJsonManager_SetBoolField_Params Parms{};
|
|
|
|
Parms.FieldName = FieldName;
|
|
Parms.FieldValue = FieldValue;
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkWaapiJsonManager.SetArrayStringFields
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FAkWaapiFieldNames FieldName (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// TArray<class FString> FieldStringValues (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// struct FAKWaapiJsonObject Target (Parm, NativeAccessSpecifierPublic)
|
|
// struct FAKWaapiJsonObject ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FAKWaapiJsonObject UAkWaapiJsonManager::SetArrayStringFields(struct FAkWaapiFieldNames& FieldName, TArray<class FString>& FieldStringValues, const struct FAKWaapiJsonObject& Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkWaapiJsonManager", "SetArrayStringFields");
|
|
|
|
Params::UAkWaapiJsonManager_SetArrayStringFields_Params Parms{};
|
|
|
|
Parms.FieldName = FieldName;
|
|
Parms.FieldStringValues = FieldStringValues;
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkWaapiJsonManager.SetArrayObjectFields
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FAkWaapiFieldNames FieldName (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// TArray<struct FAKWaapiJsonObject> FieldObjectValues (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// struct FAKWaapiJsonObject Target (Parm, NativeAccessSpecifierPublic)
|
|
// struct FAKWaapiJsonObject ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FAKWaapiJsonObject UAkWaapiJsonManager::SetArrayObjectFields(struct FAkWaapiFieldNames& FieldName, TArray<struct FAKWaapiJsonObject>& FieldObjectValues, const struct FAKWaapiJsonObject& Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkWaapiJsonManager", "SetArrayObjectFields");
|
|
|
|
Params::UAkWaapiJsonManager_SetArrayObjectFields_Params Parms{};
|
|
|
|
Parms.FieldName = FieldName;
|
|
Parms.FieldObjectValues = FieldObjectValues;
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkWaapiJsonManager.GetStringField
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FAkWaapiFieldNames FieldName (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// struct FAKWaapiJsonObject Target (Parm, NativeAccessSpecifierPublic)
|
|
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FString UAkWaapiJsonManager::GetStringField(struct FAkWaapiFieldNames& FieldName, const struct FAKWaapiJsonObject& Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkWaapiJsonManager", "GetStringField");
|
|
|
|
Params::UAkWaapiJsonManager_GetStringField_Params Parms{};
|
|
|
|
Parms.FieldName = FieldName;
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkWaapiJsonManager.GetObjectField
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FAkWaapiFieldNames FieldName (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// struct FAKWaapiJsonObject Target (Parm, NativeAccessSpecifierPublic)
|
|
// struct FAKWaapiJsonObject ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FAKWaapiJsonObject UAkWaapiJsonManager::GetObjectField(struct FAkWaapiFieldNames& FieldName, const struct FAKWaapiJsonObject& Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkWaapiJsonManager", "GetObjectField");
|
|
|
|
Params::UAkWaapiJsonManager_GetObjectField_Params Parms{};
|
|
|
|
Parms.FieldName = FieldName;
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkWaapiJsonManager.GetNumberField
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FAkWaapiFieldNames FieldName (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// struct FAKWaapiJsonObject Target (Parm, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UAkWaapiJsonManager::GetNumberField(struct FAkWaapiFieldNames& FieldName, const struct FAKWaapiJsonObject& Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkWaapiJsonManager", "GetNumberField");
|
|
|
|
Params::UAkWaapiJsonManager_GetNumberField_Params Parms{};
|
|
|
|
Parms.FieldName = FieldName;
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkWaapiJsonManager.GetIntegerField
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FAkWaapiFieldNames FieldName (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// struct FAKWaapiJsonObject Target (Parm, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UAkWaapiJsonManager::GetIntegerField(struct FAkWaapiFieldNames& FieldName, const struct FAKWaapiJsonObject& Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkWaapiJsonManager", "GetIntegerField");
|
|
|
|
Params::UAkWaapiJsonManager_GetIntegerField_Params Parms{};
|
|
|
|
Parms.FieldName = FieldName;
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkWaapiJsonManager.GetBoolField
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FAkWaapiFieldNames FieldName (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// struct FAKWaapiJsonObject Target (Parm, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAkWaapiJsonManager::GetBoolField(struct FAkWaapiFieldNames& FieldName, const struct FAKWaapiJsonObject& Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkWaapiJsonManager", "GetBoolField");
|
|
|
|
Params::UAkWaapiJsonManager_GetBoolField_Params Parms{};
|
|
|
|
Parms.FieldName = FieldName;
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkWaapiJsonManager.GetArrayField
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FAkWaapiFieldNames FieldName (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// struct FAKWaapiJsonObject Target (Parm, NativeAccessSpecifierPublic)
|
|
// TArray<struct FAKWaapiJsonObject> ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<struct FAKWaapiJsonObject> UAkWaapiJsonManager::GetArrayField(struct FAkWaapiFieldNames& FieldName, const struct FAKWaapiJsonObject& Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkWaapiJsonManager", "GetArrayField");
|
|
|
|
Params::UAkWaapiJsonManager_GetArrayField_Params Parms{};
|
|
|
|
Parms.FieldName = FieldName;
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkWaapiJsonManager.Conv_FAKWaapiJsonObjectToText
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// struct FAKWaapiJsonObject INAKWaapiJsonObject (Parm, NativeAccessSpecifierPublic)
|
|
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
class FText UAkWaapiJsonManager::Conv_FAKWaapiJsonObjectToText(const struct FAKWaapiJsonObject& INAKWaapiJsonObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkWaapiJsonManager", "Conv_FAKWaapiJsonObjectToText");
|
|
|
|
Params::UAkWaapiJsonManager_Conv_FAKWaapiJsonObjectToText_Params Parms{};
|
|
|
|
Parms.INAKWaapiJsonObject = INAKWaapiJsonObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkWaapiJsonManager.Conv_FAKWaapiJsonObjectToString
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// struct FAKWaapiJsonObject INAKWaapiJsonObject (Parm, NativeAccessSpecifierPublic)
|
|
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FString UAkWaapiJsonManager::Conv_FAKWaapiJsonObjectToString(const struct FAKWaapiJsonObject& INAKWaapiJsonObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkWaapiJsonManager", "Conv_FAKWaapiJsonObjectToString");
|
|
|
|
Params::UAkWaapiJsonManager_Conv_FAKWaapiJsonObjectToString_Params Parms{};
|
|
|
|
Parms.INAKWaapiJsonObject = INAKWaapiJsonObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkWaapiUriConv
|
|
// (None)
|
|
|
|
class UClass* UAkWaapiUriConv::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkWaapiUriConv");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkWaapiUriConv AkAudio.Default__AkWaapiUriConv
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkWaapiUriConv* UAkWaapiUriConv::GetDefaultObj()
|
|
{
|
|
static class UAkWaapiUriConv* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkWaapiUriConv*>(UAkWaapiUriConv::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkWaapiUriConv.Conv_FAkWaapiUriToText
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// struct FAkWaapiUri INAkWaapiUri (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
class FText UAkWaapiUriConv::Conv_FAkWaapiUriToText(struct FAkWaapiUri& INAkWaapiUri)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkWaapiUriConv", "Conv_FAkWaapiUriToText");
|
|
|
|
Params::UAkWaapiUriConv_Conv_FAkWaapiUriToText_Params Parms{};
|
|
|
|
Parms.INAkWaapiUri = INAkWaapiUri;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkWaapiUriConv.Conv_FAkWaapiUriToString
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// struct FAkWaapiUri INAkWaapiUri (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FString UAkWaapiUriConv::Conv_FAkWaapiUriToString(struct FAkWaapiUri& INAkWaapiUri)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkWaapiUriConv", "Conv_FAkWaapiUriToString");
|
|
|
|
Params::UAkWaapiUriConv_Conv_FAkWaapiUriToString_Params Parms{};
|
|
|
|
Parms.INAkWaapiUri = INAkWaapiUri;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkWindowsInitializationSettings
|
|
// (None)
|
|
|
|
class UClass* UAkWindowsInitializationSettings::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkWindowsInitializationSettings");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkWindowsInitializationSettings AkAudio.Default__AkWindowsInitializationSettings
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkWindowsInitializationSettings* UAkWindowsInitializationSettings::GetDefaultObj()
|
|
{
|
|
static class UAkWindowsInitializationSettings* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkWindowsInitializationSettings*>(UAkWindowsInitializationSettings::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkWindowsInitializationSettings.MigrateMultiCoreRendering
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkWindowsInitializationSettings::MigrateMultiCoreRendering(bool NewValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkWindowsInitializationSettings", "MigrateMultiCoreRendering");
|
|
|
|
Params::UAkWindowsInitializationSettings_MigrateMultiCoreRendering_Params Parms{};
|
|
|
|
Parms.NewValue = NewValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkWin32PlatformInfo
|
|
// (None)
|
|
|
|
class UClass* UAkWin32PlatformInfo::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkWin32PlatformInfo");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkWin32PlatformInfo AkAudio.Default__AkWin32PlatformInfo
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkWin32PlatformInfo* UAkWin32PlatformInfo::GetDefaultObj()
|
|
{
|
|
static class UAkWin32PlatformInfo* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkWin32PlatformInfo*>(UAkWin32PlatformInfo::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkWin64PlatformInfo
|
|
// (None)
|
|
|
|
class UClass* UAkWin64PlatformInfo::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkWin64PlatformInfo");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkWin64PlatformInfo AkAudio.Default__AkWin64PlatformInfo
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkWin64PlatformInfo* UAkWin64PlatformInfo::GetDefaultObj()
|
|
{
|
|
static class UAkWin64PlatformInfo* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkWin64PlatformInfo*>(UAkWin64PlatformInfo::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkWindowsPlatformInfo
|
|
// (None)
|
|
|
|
class UClass* UAkWindowsPlatformInfo::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkWindowsPlatformInfo");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkWindowsPlatformInfo AkAudio.Default__AkWindowsPlatformInfo
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkWindowsPlatformInfo* UAkWindowsPlatformInfo::GetDefaultObj()
|
|
{
|
|
static class UAkWindowsPlatformInfo* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkWindowsPlatformInfo*>(UAkWindowsPlatformInfo::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkWinGDKInitializationSettings
|
|
// (None)
|
|
|
|
class UClass* UAkWinGDKInitializationSettings::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkWinGDKInitializationSettings");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkWinGDKInitializationSettings AkAudio.Default__AkWinGDKInitializationSettings
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkWinGDKInitializationSettings* UAkWinGDKInitializationSettings::GetDefaultObj()
|
|
{
|
|
static class UAkWinGDKInitializationSettings* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkWinGDKInitializationSettings*>(UAkWinGDKInitializationSettings::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkWinGDKInitializationSettings.MigrateMultiCoreRendering
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkWinGDKInitializationSettings::MigrateMultiCoreRendering(bool NewValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkWinGDKInitializationSettings", "MigrateMultiCoreRendering");
|
|
|
|
Params::UAkWinGDKInitializationSettings_MigrateMultiCoreRendering_Params Parms{};
|
|
|
|
Parms.NewValue = NewValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkWinAnvilInitializationSettings
|
|
// (None)
|
|
|
|
class UClass* UAkWinAnvilInitializationSettings::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkWinAnvilInitializationSettings");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkWinAnvilInitializationSettings AkAudio.Default__AkWinAnvilInitializationSettings
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkWinAnvilInitializationSettings* UAkWinAnvilInitializationSettings::GetDefaultObj()
|
|
{
|
|
static class UAkWinAnvilInitializationSettings* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkWinAnvilInitializationSettings*>(UAkWinAnvilInitializationSettings::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkWinGDKPlatformInfo
|
|
// (None)
|
|
|
|
class UClass* UAkWinGDKPlatformInfo::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkWinGDKPlatformInfo");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkWinGDKPlatformInfo AkAudio.Default__AkWinGDKPlatformInfo
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkWinGDKPlatformInfo* UAkWinGDKPlatformInfo::GetDefaultObj()
|
|
{
|
|
static class UAkWinGDKPlatformInfo* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkWinGDKPlatformInfo*>(UAkWinGDKPlatformInfo::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkWinAnvilPlatformInfo
|
|
// (None)
|
|
|
|
class UClass* UAkWinAnvilPlatformInfo::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkWinAnvilPlatformInfo");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkWinAnvilPlatformInfo AkAudio.Default__AkWinAnvilPlatformInfo
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkWinAnvilPlatformInfo* UAkWinAnvilPlatformInfo::GetDefaultObj()
|
|
{
|
|
static class UAkWinAnvilPlatformInfo* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkWinAnvilPlatformInfo*>(UAkWinAnvilPlatformInfo::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkWwiseTree
|
|
// (None)
|
|
|
|
class UClass* UAkWwiseTree::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkWwiseTree");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkWwiseTree AkAudio.Default__AkWwiseTree
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkWwiseTree* UAkWwiseTree::GetDefaultObj()
|
|
{
|
|
static class UAkWwiseTree* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkWwiseTree*>(UAkWwiseTree::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkWwiseTree.SetSearchText
|
|
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FString NewText (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkWwiseTree::SetSearchText(const class FString& NewText)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkWwiseTree", "SetSearchText");
|
|
|
|
Params::UAkWwiseTree_SetSearchText_Params Parms{};
|
|
|
|
Parms.NewText = NewText;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkWwiseTree.GetSelectedItem
|
|
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FAkWwiseObjectDetails ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FAkWwiseObjectDetails UAkWwiseTree::GetSelectedItem()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkWwiseTree", "GetSelectedItem");
|
|
|
|
Params::UAkWwiseTree_GetSelectedItem_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkWwiseTree.GetSearchText
|
|
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FString UAkWwiseTree::GetSearchText()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkWwiseTree", "GetSearchText");
|
|
|
|
Params::UAkWwiseTree_GetSearchText_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkWwiseTreeSelector
|
|
// (None)
|
|
|
|
class UClass* UAkWwiseTreeSelector::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkWwiseTreeSelector");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkWwiseTreeSelector AkAudio.Default__AkWwiseTreeSelector
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkWwiseTreeSelector* UAkWwiseTreeSelector::GetDefaultObj()
|
|
{
|
|
static class UAkWwiseTreeSelector* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkWwiseTreeSelector*>(UAkWwiseTreeSelector::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkXboxOneGDKInitializationSettings
|
|
// (None)
|
|
|
|
class UClass* UAkXboxOneGDKInitializationSettings::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkXboxOneGDKInitializationSettings");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkXboxOneGDKInitializationSettings AkAudio.Default__AkXboxOneGDKInitializationSettings
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkXboxOneGDKInitializationSettings* UAkXboxOneGDKInitializationSettings::GetDefaultObj()
|
|
{
|
|
static class UAkXboxOneGDKInitializationSettings* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkXboxOneGDKInitializationSettings*>(UAkXboxOneGDKInitializationSettings::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkXboxOneGDKInitializationSettings.MigrateMultiCoreRendering
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkXboxOneGDKInitializationSettings::MigrateMultiCoreRendering(bool NewValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkXboxOneGDKInitializationSettings", "MigrateMultiCoreRendering");
|
|
|
|
Params::UAkXboxOneGDKInitializationSettings_MigrateMultiCoreRendering_Params Parms{};
|
|
|
|
Parms.NewValue = NewValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkXboxOneAnvilInitializationSettings
|
|
// (None)
|
|
|
|
class UClass* UAkXboxOneAnvilInitializationSettings::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkXboxOneAnvilInitializationSettings");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkXboxOneAnvilInitializationSettings AkAudio.Default__AkXboxOneAnvilInitializationSettings
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkXboxOneAnvilInitializationSettings* UAkXboxOneAnvilInitializationSettings::GetDefaultObj()
|
|
{
|
|
static class UAkXboxOneAnvilInitializationSettings* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkXboxOneAnvilInitializationSettings*>(UAkXboxOneAnvilInitializationSettings::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkXB1InitializationSettings
|
|
// (None)
|
|
|
|
class UClass* UAkXB1InitializationSettings::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkXB1InitializationSettings");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkXB1InitializationSettings AkAudio.Default__AkXB1InitializationSettings
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkXB1InitializationSettings* UAkXB1InitializationSettings::GetDefaultObj()
|
|
{
|
|
static class UAkXB1InitializationSettings* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkXB1InitializationSettings*>(UAkXB1InitializationSettings::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkXboxOneGDKPlatformInfo
|
|
// (None)
|
|
|
|
class UClass* UAkXboxOneGDKPlatformInfo::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkXboxOneGDKPlatformInfo");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkXboxOneGDKPlatformInfo AkAudio.Default__AkXboxOneGDKPlatformInfo
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkXboxOneGDKPlatformInfo* UAkXboxOneGDKPlatformInfo::GetDefaultObj()
|
|
{
|
|
static class UAkXboxOneGDKPlatformInfo* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkXboxOneGDKPlatformInfo*>(UAkXboxOneGDKPlatformInfo::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkXboxOneAnvilPlatformInfo
|
|
// (None)
|
|
|
|
class UClass* UAkXboxOneAnvilPlatformInfo::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkXboxOneAnvilPlatformInfo");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkXboxOneAnvilPlatformInfo AkAudio.Default__AkXboxOneAnvilPlatformInfo
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkXboxOneAnvilPlatformInfo* UAkXboxOneAnvilPlatformInfo::GetDefaultObj()
|
|
{
|
|
static class UAkXboxOneAnvilPlatformInfo* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkXboxOneAnvilPlatformInfo*>(UAkXboxOneAnvilPlatformInfo::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkXB1PlatformInfo
|
|
// (None)
|
|
|
|
class UClass* UAkXB1PlatformInfo::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkXB1PlatformInfo");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkXB1PlatformInfo AkAudio.Default__AkXB1PlatformInfo
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkXB1PlatformInfo* UAkXB1PlatformInfo::GetDefaultObj()
|
|
{
|
|
static class UAkXB1PlatformInfo* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkXB1PlatformInfo*>(UAkXB1PlatformInfo::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkXboxOneInitializationSettings
|
|
// (None)
|
|
|
|
class UClass* UAkXboxOneInitializationSettings::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkXboxOneInitializationSettings");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkXboxOneInitializationSettings AkAudio.Default__AkXboxOneInitializationSettings
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkXboxOneInitializationSettings* UAkXboxOneInitializationSettings::GetDefaultObj()
|
|
{
|
|
static class UAkXboxOneInitializationSettings* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkXboxOneInitializationSettings*>(UAkXboxOneInitializationSettings::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkXboxOneInitializationSettings.MigrateMultiCoreRendering
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkXboxOneInitializationSettings::MigrateMultiCoreRendering(bool NewValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkXboxOneInitializationSettings", "MigrateMultiCoreRendering");
|
|
|
|
Params::UAkXboxOneInitializationSettings_MigrateMultiCoreRendering_Params Parms{};
|
|
|
|
Parms.NewValue = NewValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkXboxOnePlatformInfo
|
|
// (None)
|
|
|
|
class UClass* UAkXboxOnePlatformInfo::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkXboxOnePlatformInfo");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkXboxOnePlatformInfo AkAudio.Default__AkXboxOnePlatformInfo
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkXboxOnePlatformInfo* UAkXboxOnePlatformInfo::GetDefaultObj()
|
|
{
|
|
static class UAkXboxOnePlatformInfo* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkXboxOnePlatformInfo*>(UAkXboxOnePlatformInfo::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkXSXInitializationSettings
|
|
// (None)
|
|
|
|
class UClass* UAkXSXInitializationSettings::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkXSXInitializationSettings");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkXSXInitializationSettings AkAudio.Default__AkXSXInitializationSettings
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkXSXInitializationSettings* UAkXSXInitializationSettings::GetDefaultObj()
|
|
{
|
|
static class UAkXSXInitializationSettings* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkXSXInitializationSettings*>(UAkXSXInitializationSettings::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AkAudio.AkXSXInitializationSettings.MigrateMultiCoreRendering
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAkXSXInitializationSettings::MigrateMultiCoreRendering(bool NewValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AkXSXInitializationSettings", "MigrateMultiCoreRendering");
|
|
|
|
Params::UAkXSXInitializationSettings_MigrateMultiCoreRendering_Params Parms{};
|
|
|
|
Parms.NewValue = NewValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkMPXInitializationSettings
|
|
// (None)
|
|
|
|
class UClass* UAkMPXInitializationSettings::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkMPXInitializationSettings");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkMPXInitializationSettings AkAudio.Default__AkMPXInitializationSettings
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkMPXInitializationSettings* UAkMPXInitializationSettings::GetDefaultObj()
|
|
{
|
|
static class UAkMPXInitializationSettings* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkMPXInitializationSettings*>(UAkMPXInitializationSettings::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.AkXSXPlatformInfo
|
|
// (None)
|
|
|
|
class UClass* UAkXSXPlatformInfo::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AkXSXPlatformInfo");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AkXSXPlatformInfo AkAudio.Default__AkXSXPlatformInfo
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAkXSXPlatformInfo* UAkXSXPlatformInfo::GetDefaultObj()
|
|
{
|
|
static class UAkXSXPlatformInfo* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAkXSXPlatformInfo*>(UAkXSXPlatformInfo::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.MovieSceneAkAudioEventSection
|
|
// (None)
|
|
|
|
class UClass* UMovieSceneAkAudioEventSection::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("MovieSceneAkAudioEventSection");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// MovieSceneAkAudioEventSection AkAudio.Default__MovieSceneAkAudioEventSection
|
|
// (Public, Transactional, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UMovieSceneAkAudioEventSection* UMovieSceneAkAudioEventSection::GetDefaultObj()
|
|
{
|
|
static class UMovieSceneAkAudioEventSection* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UMovieSceneAkAudioEventSection*>(UMovieSceneAkAudioEventSection::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.MovieSceneAkTrack
|
|
// (None)
|
|
|
|
class UClass* UMovieSceneAkTrack::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("MovieSceneAkTrack");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// MovieSceneAkTrack AkAudio.Default__MovieSceneAkTrack
|
|
// (Public, Transactional, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UMovieSceneAkTrack* UMovieSceneAkTrack::GetDefaultObj()
|
|
{
|
|
static class UMovieSceneAkTrack* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UMovieSceneAkTrack*>(UMovieSceneAkTrack::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.MovieSceneAkAudioEventTrack
|
|
// (None)
|
|
|
|
class UClass* UMovieSceneAkAudioEventTrack::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("MovieSceneAkAudioEventTrack");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// MovieSceneAkAudioEventTrack AkAudio.Default__MovieSceneAkAudioEventTrack
|
|
// (Public, Transactional, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UMovieSceneAkAudioEventTrack* UMovieSceneAkAudioEventTrack::GetDefaultObj()
|
|
{
|
|
static class UMovieSceneAkAudioEventTrack* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UMovieSceneAkAudioEventTrack*>(UMovieSceneAkAudioEventTrack::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.MovieSceneAkAudioRTPCSection
|
|
// (None)
|
|
|
|
class UClass* UMovieSceneAkAudioRTPCSection::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("MovieSceneAkAudioRTPCSection");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// MovieSceneAkAudioRTPCSection AkAudio.Default__MovieSceneAkAudioRTPCSection
|
|
// (Public, Transactional, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UMovieSceneAkAudioRTPCSection* UMovieSceneAkAudioRTPCSection::GetDefaultObj()
|
|
{
|
|
static class UMovieSceneAkAudioRTPCSection* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UMovieSceneAkAudioRTPCSection*>(UMovieSceneAkAudioRTPCSection::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.MovieSceneAkAudioRTPCTrack
|
|
// (None)
|
|
|
|
class UClass* UMovieSceneAkAudioRTPCTrack::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("MovieSceneAkAudioRTPCTrack");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// MovieSceneAkAudioRTPCTrack AkAudio.Default__MovieSceneAkAudioRTPCTrack
|
|
// (Public, Transactional, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UMovieSceneAkAudioRTPCTrack* UMovieSceneAkAudioRTPCTrack::GetDefaultObj()
|
|
{
|
|
static class UMovieSceneAkAudioRTPCTrack* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UMovieSceneAkAudioRTPCTrack*>(UMovieSceneAkAudioRTPCTrack::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AkAudio.PostEventAsync
|
|
// (None)
|
|
|
|
class UClass* UPostEventAsync::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("PostEventAsync");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// PostEventAsync AkAudio.Default__PostEventAsync
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UPostEventAsync* UPostEventAsync::GetDefaultObj()
|
|
{
|
|
static class UPostEventAsync* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UPostEventAsync*>(UPostEventAsync::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AkAudio.PostEventAsync.PostEventAsync
|
|
// (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UAkAudioEvent* AkEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 CallbackMask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// FDelegateProperty_ PostEventCallback (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<struct FAkExternalSourceInfo>ExternalSources (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, AdvancedDisplay, NativeAccessSpecifierPublic)
|
|
// bool bStopWhenAttachedToDestroyed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UPostEventAsync* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UPostEventAsync* UPostEventAsync::PostEventAsync(class UObject* WorldContextObject, class UAkAudioEvent* AkEvent, class AActor* Actor, int32 CallbackMask, FDelegateProperty_& PostEventCallback, TArray<struct FAkExternalSourceInfo>& ExternalSources, bool bStopWhenAttachedToDestroyed)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("PostEventAsync", "PostEventAsync");
|
|
|
|
Params::UPostEventAsync_PostEventAsync_Params Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.AkEvent = AkEvent;
|
|
Parms.Actor = Actor;
|
|
Parms.CallbackMask = CallbackMask;
|
|
Parms.PostEventCallback = PostEventCallback;
|
|
Parms.ExternalSources = ExternalSources;
|
|
Parms.bStopWhenAttachedToDestroyed = bStopWhenAttachedToDestroyed;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.PostEventAsync.PollPostEventFuture
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
|
|
void UPostEventAsync::PollPostEventFuture()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("PostEventAsync", "PollPostEventFuture");
|
|
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Class AkAudio.PostEventAtLocationAsync
|
|
// (None)
|
|
|
|
class UClass* UPostEventAtLocationAsync::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("PostEventAtLocationAsync");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// PostEventAtLocationAsync AkAudio.Default__PostEventAtLocationAsync
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UPostEventAtLocationAsync* UPostEventAtLocationAsync::GetDefaultObj()
|
|
{
|
|
static class UPostEventAtLocationAsync* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UPostEventAtLocationAsync*>(UPostEventAtLocationAsync::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AkAudio.PostEventAtLocationAsync.PostEventAtLocationAsync
|
|
// (Final, BlueprintCosmetic, Native, Static, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UAkAudioEvent* AkEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FRotator Orientation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
// class UPostEventAtLocationAsync* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UPostEventAtLocationAsync* UPostEventAtLocationAsync::PostEventAtLocationAsync(class UObject* WorldContextObject, class UAkAudioEvent* AkEvent, const struct FVector& Location, const struct FRotator& Orientation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("PostEventAtLocationAsync", "PostEventAtLocationAsync");
|
|
|
|
Params::UPostEventAtLocationAsync_PostEventAtLocationAsync_Params Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.AkEvent = AkEvent;
|
|
Parms.Location = Location;
|
|
Parms.Orientation = Orientation;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AkAudio.PostEventAtLocationAsync.PollPostEventFuture
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
|
|
void UPostEventAtLocationAsync::PollPostEventFuture()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("PostEventAtLocationAsync", "PollPostEventFuture");
|
|
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|