PalWorld-NetCrack/libs/SDKLibrary/SDK/AkAudio_functions.cpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

8829 lines
267 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// Class AkAudio.AkPortalComponent
// (SceneComponent)
class UClass* UAkPortalComponent::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkPortalComponent");
return Clss;
}
// AkPortalComponent AkAudio.Default__AkPortalComponent
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkPortalComponent* UAkPortalComponent::GetDefaultObj()
{
static class UAkPortalComponent* Default = nullptr;
if (!Default)
Default = static_cast<UAkPortalComponent*>(UAkPortalComponent::StaticClass()->DefaultObject);
return Default;
}
// Function AkAudio.AkPortalComponent.PortalPlacementValid
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAkPortalComponent::PortalPlacementValid()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkPortalComponent", "PortalPlacementValid");
Params::UAkPortalComponent_PortalPlacementValid_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkPortalComponent.OpenPortal
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UAkPortalComponent::OpenPortal()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkPortalComponent", "OpenPortal");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkPortalComponent.GetPrimitiveParent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UPrimitiveComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPrimitiveComponent* UAkPortalComponent::GetPrimitiveParent()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkPortalComponent", "GetPrimitiveParent");
Params::UAkPortalComponent_GetPrimitiveParent_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkPortalComponent.GetCurrentState
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// enum class EAkAcousticPortalState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class EAkAcousticPortalState UAkPortalComponent::GetCurrentState()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkPortalComponent", "GetCurrentState");
Params::UAkPortalComponent_GetCurrentState_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkPortalComponent.ClosePortal
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UAkPortalComponent::ClosePortal()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkPortalComponent", "ClosePortal");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Class AkAudio.AkAcousticPortal
// (Actor)
class UClass* AAkAcousticPortal::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkAcousticPortal");
return Clss;
}
// AkAcousticPortal AkAudio.Default__AkAcousticPortal
// (Public, ClassDefaultObject, ArchetypeObject)
class AAkAcousticPortal* AAkAcousticPortal::GetDefaultObj()
{
static class AAkAcousticPortal* Default = nullptr;
if (!Default)
Default = static_cast<AAkAcousticPortal*>(AAkAcousticPortal::StaticClass()->DefaultObject);
return Default;
}
// Function AkAudio.AkAcousticPortal.OpenPortal
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void AAkAcousticPortal::OpenPortal()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkAcousticPortal", "OpenPortal");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkAcousticPortal.GetCurrentState
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// enum class EAkAcousticPortalState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class EAkAcousticPortalState AAkAcousticPortal::GetCurrentState()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkAcousticPortal", "GetCurrentState");
Params::AAkAcousticPortal_GetCurrentState_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkAcousticPortal.ClosePortal
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void AAkAcousticPortal::ClosePortal()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkAcousticPortal", "ClosePortal");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Class AkAudio.AkAudioType
// (None)
class UClass* UAkAudioType::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkAudioType");
return Clss;
}
// AkAudioType AkAudio.Default__AkAudioType
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkAudioType* UAkAudioType::GetDefaultObj()
{
static class UAkAudioType* Default = nullptr;
if (!Default)
Default = static_cast<UAkAudioType*>(UAkAudioType::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkAcousticTexture
// (None)
class UClass* UAkAcousticTexture::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkAcousticTexture");
return Clss;
}
// AkAcousticTexture AkAudio.Default__AkAcousticTexture
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkAcousticTexture* UAkAcousticTexture::GetDefaultObj()
{
static class UAkAcousticTexture* Default = nullptr;
if (!Default)
Default = static_cast<UAkAcousticTexture*>(UAkAcousticTexture::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkAcousticTextureSetComponent
// (SceneComponent)
class UClass* UAkAcousticTextureSetComponent::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkAcousticTextureSetComponent");
return Clss;
}
// AkAcousticTextureSetComponent AkAudio.Default__AkAcousticTextureSetComponent
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkAcousticTextureSetComponent* UAkAcousticTextureSetComponent::GetDefaultObj()
{
static class UAkAcousticTextureSetComponent* Default = nullptr;
if (!Default)
Default = static_cast<UAkAcousticTextureSetComponent*>(UAkAcousticTextureSetComponent::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkAmbientSound
// (Actor)
class UClass* AAkAmbientSound::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkAmbientSound");
return Clss;
}
// AkAmbientSound AkAudio.Default__AkAmbientSound
// (Public, ClassDefaultObject, ArchetypeObject)
class AAkAmbientSound* AAkAmbientSound::GetDefaultObj()
{
static class AAkAmbientSound* Default = nullptr;
if (!Default)
Default = static_cast<AAkAmbientSound*>(AAkAmbientSound::StaticClass()->DefaultObject);
return Default;
}
// Function AkAudio.AkAmbientSound.StopAmbientSound
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
void AAkAmbientSound::StopAmbientSound()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkAmbientSound", "StopAmbientSound");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkAmbientSound.StartAmbientSound
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
void AAkAmbientSound::StartAmbientSound()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkAmbientSound", "StartAmbientSound");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Class AkAudio.AkAndroidInitializationSettings
// (None)
class UClass* UAkAndroidInitializationSettings::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkAndroidInitializationSettings");
return Clss;
}
// AkAndroidInitializationSettings AkAudio.Default__AkAndroidInitializationSettings
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkAndroidInitializationSettings* UAkAndroidInitializationSettings::GetDefaultObj()
{
static class UAkAndroidInitializationSettings* Default = nullptr;
if (!Default)
Default = static_cast<UAkAndroidInitializationSettings*>(UAkAndroidInitializationSettings::StaticClass()->DefaultObject);
return Default;
}
// Function AkAudio.AkAndroidInitializationSettings.MigrateMultiCoreRendering
// (Final, Native, Public)
// Parameters:
// bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkAndroidInitializationSettings::MigrateMultiCoreRendering(bool NewValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkAndroidInitializationSettings", "MigrateMultiCoreRendering");
Params::UAkAndroidInitializationSettings_MigrateMultiCoreRendering_Params Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class AkAudio.AkPlatformInfo
// (None)
class UClass* UAkPlatformInfo::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkPlatformInfo");
return Clss;
}
// AkPlatformInfo AkAudio.Default__AkPlatformInfo
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkPlatformInfo* UAkPlatformInfo::GetDefaultObj()
{
static class UAkPlatformInfo* Default = nullptr;
if (!Default)
Default = static_cast<UAkPlatformInfo*>(UAkPlatformInfo::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkAndroidPlatformInfo
// (None)
class UClass* UAkAndroidPlatformInfo::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkAndroidPlatformInfo");
return Clss;
}
// AkAndroidPlatformInfo AkAudio.Default__AkAndroidPlatformInfo
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkAndroidPlatformInfo* UAkAndroidPlatformInfo::GetDefaultObj()
{
static class UAkAndroidPlatformInfo* Default = nullptr;
if (!Default)
Default = static_cast<UAkAndroidPlatformInfo*>(UAkAndroidPlatformInfo::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkAssetBase
// (None)
class UClass* UAkAssetBase::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkAssetBase");
return Clss;
}
// AkAssetBase AkAudio.Default__AkAssetBase
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkAssetBase* UAkAssetBase::GetDefaultObj()
{
static class UAkAssetBase* Default = nullptr;
if (!Default)
Default = static_cast<UAkAssetBase*>(UAkAssetBase::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkAssetData
// (None)
class UClass* UAkAssetData::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkAssetData");
return Clss;
}
// AkAssetData AkAudio.Default__AkAssetData
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkAssetData* UAkAssetData::GetDefaultObj()
{
static class UAkAssetData* Default = nullptr;
if (!Default)
Default = static_cast<UAkAssetData*>(UAkAssetData::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkAssetDataWithMedia
// (None)
class UClass* UAkAssetDataWithMedia::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkAssetDataWithMedia");
return Clss;
}
// AkAssetDataWithMedia AkAudio.Default__AkAssetDataWithMedia
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkAssetDataWithMedia* UAkAssetDataWithMedia::GetDefaultObj()
{
static class UAkAssetDataWithMedia* Default = nullptr;
if (!Default)
Default = static_cast<UAkAssetDataWithMedia*>(UAkAssetDataWithMedia::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkAssetPlatformData
// (None)
class UClass* UAkAssetPlatformData::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkAssetPlatformData");
return Clss;
}
// AkAssetPlatformData AkAudio.Default__AkAssetPlatformData
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkAssetPlatformData* UAkAssetPlatformData::GetDefaultObj()
{
static class UAkAssetPlatformData* Default = nullptr;
if (!Default)
Default = static_cast<UAkAssetPlatformData*>(UAkAssetPlatformData::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkAssetDataSwitchContainerData
// (None)
class UClass* UAkAssetDataSwitchContainerData::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkAssetDataSwitchContainerData");
return Clss;
}
// AkAssetDataSwitchContainerData AkAudio.Default__AkAssetDataSwitchContainerData
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkAssetDataSwitchContainerData* UAkAssetDataSwitchContainerData::GetDefaultObj()
{
static class UAkAssetDataSwitchContainerData* Default = nullptr;
if (!Default)
Default = static_cast<UAkAssetDataSwitchContainerData*>(UAkAssetDataSwitchContainerData::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkAssetDataSwitchContainer
// (None)
class UClass* UAkAssetDataSwitchContainer::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkAssetDataSwitchContainer");
return Clss;
}
// AkAssetDataSwitchContainer AkAudio.Default__AkAssetDataSwitchContainer
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkAssetDataSwitchContainer* UAkAssetDataSwitchContainer::GetDefaultObj()
{
static class UAkAssetDataSwitchContainer* Default = nullptr;
if (!Default)
Default = static_cast<UAkAssetDataSwitchContainer*>(UAkAssetDataSwitchContainer::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkAudioEventData
// (None)
class UClass* UAkAudioEventData::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkAudioEventData");
return Clss;
}
// AkAudioEventData AkAudio.Default__AkAudioEventData
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkAudioEventData* UAkAudioEventData::GetDefaultObj()
{
static class UAkAudioEventData* Default = nullptr;
if (!Default)
Default = static_cast<UAkAudioEventData*>(UAkAudioEventData::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkAudioBank
// (None)
class UClass* UAkAudioBank::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkAudioBank");
return Clss;
}
// AkAudioBank AkAudio.Default__AkAudioBank
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkAudioBank* UAkAudioBank::GetDefaultObj()
{
static class UAkAudioBank* Default = nullptr;
if (!Default)
Default = static_cast<UAkAudioBank*>(UAkAudioBank::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkAudioEvent
// (None)
class UClass* UAkAudioEvent::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkAudioEvent");
return Clss;
}
// AkAudioEvent AkAudio.Default__AkAudioEvent
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkAudioEvent* UAkAudioEvent::GetDefaultObj()
{
static class UAkAudioEvent* Default = nullptr;
if (!Default)
Default = static_cast<UAkAudioEvent*>(UAkAudioEvent::StaticClass()->DefaultObject);
return Default;
}
// Function AkAudio.AkAudioEvent.GetMinimumDuration
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UAkAudioEvent::GetMinimumDuration()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkAudioEvent", "GetMinimumDuration");
Params::UAkAudioEvent_GetMinimumDuration_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkAudioEvent.GetMaximumDuration
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UAkAudioEvent::GetMaximumDuration()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkAudioEvent", "GetMaximumDuration");
Params::UAkAudioEvent_GetMaximumDuration_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkAudioEvent.GetMaxAttenuationRadius
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UAkAudioEvent::GetMaxAttenuationRadius()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkAudioEvent", "GetMaxAttenuationRadius");
Params::UAkAudioEvent_GetMaxAttenuationRadius_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkAudioEvent.GetIsInfinite
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAkAudioEvent::GetIsInfinite()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkAudioEvent", "GetIsInfinite");
Params::UAkAudioEvent_GetIsInfinite_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class AkAudio.AkGameObject
// (SceneComponent)
class UClass* UAkGameObject::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkGameObject");
return Clss;
}
// AkGameObject AkAudio.Default__AkGameObject
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkGameObject* UAkGameObject::GetDefaultObj()
{
static class UAkGameObject* Default = nullptr;
if (!Default)
Default = static_cast<UAkGameObject*>(UAkGameObject::StaticClass()->DefaultObject);
return Default;
}
// Function AkAudio.AkGameObject.Stop
// (BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
void UAkGameObject::Stop()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameObject", "Stop");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkGameObject.SetRTPCValue
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, Const)
// Parameters:
// class UAkRtpc* RTPCValue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 InterpolationTimeMs (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString RTPC (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkGameObject::SetRTPCValue(class UAkRtpc* RTPCValue, float Value, int32 InterpolationTimeMs, const class FString& RTPC)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameObject", "SetRTPCValue");
Params::UAkGameObject_SetRTPCValue_Params Parms{};
Parms.RTPCValue = RTPCValue;
Parms.Value = Value;
Parms.InterpolationTimeMs = InterpolationTimeMs;
Parms.RTPC = RTPC;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkGameObject.PostAssociatedAkEventAsync
// (BlueprintCosmetic, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 CallbackMask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// FDelegateProperty_ PostEventCallback (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FAkExternalSourceInfo>ExternalSources (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// struct FLatentActionInfo LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic)
// int32 PlayingID (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkGameObject::PostAssociatedAkEventAsync(class UObject* WorldContextObject, int32 CallbackMask, FDelegateProperty_& PostEventCallback, TArray<struct FAkExternalSourceInfo>& ExternalSources, const struct FLatentActionInfo& LatentInfo, int32* PlayingID)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameObject", "PostAssociatedAkEventAsync");
Params::UAkGameObject_PostAssociatedAkEventAsync_Params Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.CallbackMask = CallbackMask;
Parms.PostEventCallback = PostEventCallback;
Parms.ExternalSources = ExternalSources;
Parms.LatentInfo = LatentInfo;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (PlayingID != nullptr)
*PlayingID = Parms.PlayingID;
}
// Function AkAudio.AkGameObject.PostAssociatedAkEvent
// (BlueprintCosmetic, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// int32 CallbackMask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// FDelegateProperty_ PostEventCallback (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FAkExternalSourceInfo>ExternalSources (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, AdvancedDisplay, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UAkGameObject::PostAssociatedAkEvent(int32 CallbackMask, FDelegateProperty_& PostEventCallback, TArray<struct FAkExternalSourceInfo>& ExternalSources)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameObject", "PostAssociatedAkEvent");
Params::UAkGameObject_PostAssociatedAkEvent_Params Parms{};
Parms.CallbackMask = CallbackMask;
Parms.PostEventCallback = PostEventCallback;
Parms.ExternalSources = ExternalSources;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkGameObject.PostAkEventAsync
// (BlueprintCosmetic, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAkAudioEvent* AkEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 PlayingID (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 CallbackMask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// FDelegateProperty_ PostEventCallback (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FAkExternalSourceInfo>ExternalSources (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, AdvancedDisplay, NativeAccessSpecifierPublic)
// struct FLatentActionInfo LatentInfo (Parm, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)
void UAkGameObject::PostAkEventAsync(class UObject* WorldContextObject, class UAkAudioEvent* AkEvent, int32* PlayingID, int32 CallbackMask, FDelegateProperty_& PostEventCallback, TArray<struct FAkExternalSourceInfo>& ExternalSources, const struct FLatentActionInfo& LatentInfo)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameObject", "PostAkEventAsync");
Params::UAkGameObject_PostAkEventAsync_Params Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.AkEvent = AkEvent;
Parms.CallbackMask = CallbackMask;
Parms.PostEventCallback = PostEventCallback;
Parms.ExternalSources = ExternalSources;
Parms.LatentInfo = LatentInfo;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (PlayingID != nullptr)
*PlayingID = Parms.PlayingID;
}
// Function AkAudio.AkGameObject.PostAkEvent
// (BlueprintCosmetic, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UAkAudioEvent* AkEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 CallbackMask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// FDelegateProperty_ PostEventCallback (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FAkExternalSourceInfo>ExternalSources (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, AdvancedDisplay, NativeAccessSpecifierPublic)
// class FString In_EventName (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UAkGameObject::PostAkEvent(class UAkAudioEvent* AkEvent, int32 CallbackMask, FDelegateProperty_& PostEventCallback, TArray<struct FAkExternalSourceInfo>& ExternalSources, const class FString& In_EventName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameObject", "PostAkEvent");
Params::UAkGameObject_PostAkEvent_Params Parms{};
Parms.AkEvent = AkEvent;
Parms.CallbackMask = CallbackMask;
Parms.PostEventCallback = PostEventCallback;
Parms.ExternalSources = ExternalSources;
Parms.In_EventName = In_EventName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkGameObject.GetRTPCValue
// (Final, BlueprintCosmetic, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UAkRtpc* RTPCValue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class ERTPCValueType InputValueType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class ERTPCValueType OutputValueType (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString RTPC (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 PlayingID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkGameObject::GetRTPCValue(class UAkRtpc* RTPCValue, enum class ERTPCValueType InputValueType, float* Value, enum class ERTPCValueType* OutputValueType, const class FString& RTPC, int32 PlayingID)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameObject", "GetRTPCValue");
Params::UAkGameObject_GetRTPCValue_Params Parms{};
Parms.RTPCValue = RTPCValue;
Parms.InputValueType = InputValueType;
Parms.RTPC = RTPC;
Parms.PlayingID = PlayingID;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Value != nullptr)
*Value = Parms.Value;
if (OutputValueType != nullptr)
*OutputValueType = Parms.OutputValueType;
}
// Class AkAudio.AkComponent
// (SceneComponent)
class UClass* UAkComponent::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkComponent");
return Clss;
}
// AkComponent AkAudio.Default__AkComponent
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkComponent* UAkComponent::GetDefaultObj()
{
static class UAkComponent* Default = nullptr;
if (!Default)
Default = static_cast<UAkComponent*>(UAkComponent::StaticClass()->DefaultObject);
return Default;
}
// Function AkAudio.AkComponent.UseReverbVolumes
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// bool InUseReverbVolumes (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkComponent::UseReverbVolumes(bool InUseReverbVolumes)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkComponent", "UseReverbVolumes");
Params::UAkComponent_UseReverbVolumes_Params Parms{};
Parms.InUseReverbVolumes = InUseReverbVolumes;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkComponent.UseEarlyReflections
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UAkAuxBus* AuxBus (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Order (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float BusSendGain (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float MaxPathLength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool SpotReflectors (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString AuxBusName (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkComponent::UseEarlyReflections(class UAkAuxBus* AuxBus, int32 Order, float BusSendGain, float MaxPathLength, bool SpotReflectors, const class FString& AuxBusName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkComponent", "UseEarlyReflections");
Params::UAkComponent_UseEarlyReflections_Params Parms{};
Parms.AuxBus = AuxBus;
Parms.Order = Order;
Parms.BusSendGain = BusSendGain;
Parms.MaxPathLength = MaxPathLength;
Parms.SpotReflectors = SpotReflectors;
Parms.AuxBusName = AuxBusName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkComponent.SetSwitch
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// class UAkSwitchValue* SwitchValue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString SwitchGroup (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString SwitchState (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkComponent::SetSwitch(class UAkSwitchValue* SwitchValue, const class FString& SwitchGroup, const class FString& SwitchState)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkComponent", "SetSwitch");
Params::UAkComponent_SetSwitch_Params Parms{};
Parms.SwitchValue = SwitchValue;
Parms.SwitchGroup = SwitchGroup;
Parms.SwitchState = SwitchState;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkComponent.SetStopWhenOwnerDestroyed
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// bool bStopWhenOwnerDestroyed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkComponent::SetStopWhenOwnerDestroyed(bool bStopWhenOwnerDestroyed)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkComponent", "SetStopWhenOwnerDestroyed");
Params::UAkComponent_SetStopWhenOwnerDestroyed_Params Parms{};
Parms.bStopWhenOwnerDestroyed = bStopWhenOwnerDestroyed;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkComponent.SetOutputBusVolume
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// float BusVolume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkComponent::SetOutputBusVolume(float BusVolume)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkComponent", "SetOutputBusVolume");
Params::UAkComponent_SetOutputBusVolume_Params Parms{};
Parms.BusVolume = BusVolume;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkComponent.SetListeners
// (Final, BlueprintCosmetic, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// TArray<class UAkComponent*> Listeners (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
void UAkComponent::SetListeners(TArray<class UAkComponent*>& Listeners)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkComponent", "SetListeners");
Params::UAkComponent_SetListeners_Params Parms{};
Parms.Listeners = Listeners;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkComponent.SetGameObjectRadius
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float In_outerRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float In_innerRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkComponent::SetGameObjectRadius(float In_outerRadius, float In_innerRadius)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkComponent", "SetGameObjectRadius");
Params::UAkComponent_SetGameObjectRadius_Params Parms{};
Parms.In_outerRadius = In_outerRadius;
Parms.In_innerRadius = In_innerRadius;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkComponent.SetEarlyReflectionsVolume
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// float SendVolume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkComponent::SetEarlyReflectionsVolume(float SendVolume)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkComponent", "SetEarlyReflectionsVolume");
Params::UAkComponent_SetEarlyReflectionsVolume_Params Parms{};
Parms.SendVolume = SendVolume;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkComponent.SetEarlyReflectionsAuxBus
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// class FString AuxBusName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkComponent::SetEarlyReflectionsAuxBus(const class FString& AuxBusName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkComponent", "SetEarlyReflectionsAuxBus");
Params::UAkComponent_SetEarlyReflectionsAuxBus_Params Parms{};
Parms.AuxBusName = AuxBusName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkComponent.SetAttenuationScalingFactor
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkComponent::SetAttenuationScalingFactor(float Value)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkComponent", "SetAttenuationScalingFactor");
Params::UAkComponent_SetAttenuationScalingFactor_Params Parms{};
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkComponent.PostTrigger
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// class UAkTrigger* TriggerValue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString Trigger (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkComponent::PostTrigger(class UAkTrigger* TriggerValue, const class FString& Trigger)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkComponent", "PostTrigger");
Params::UAkComponent_PostTrigger_Params Parms{};
Parms.TriggerValue = TriggerValue;
Parms.Trigger = Trigger;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkComponent.PostAssociatedAkEventAndWaitForEndAsync
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// int32 PlayingID (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FAkExternalSourceInfo>ExternalSources (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, AdvancedDisplay, NativeAccessSpecifierPublic)
// struct FLatentActionInfo LatentInfo (Parm, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)
void UAkComponent::PostAssociatedAkEventAndWaitForEndAsync(int32* PlayingID, TArray<struct FAkExternalSourceInfo>& ExternalSources, const struct FLatentActionInfo& LatentInfo)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkComponent", "PostAssociatedAkEventAndWaitForEndAsync");
Params::UAkComponent_PostAssociatedAkEventAndWaitForEndAsync_Params Parms{};
Parms.ExternalSources = ExternalSources;
Parms.LatentInfo = LatentInfo;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (PlayingID != nullptr)
*PlayingID = Parms.PlayingID;
}
// Function AkAudio.AkComponent.PostAssociatedAkEventAndWaitForEnd
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// TArray<struct FAkExternalSourceInfo>ExternalSources (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// struct FLatentActionInfo LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UAkComponent::PostAssociatedAkEventAndWaitForEnd(TArray<struct FAkExternalSourceInfo>& ExternalSources, const struct FLatentActionInfo& LatentInfo)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkComponent", "PostAssociatedAkEventAndWaitForEnd");
Params::UAkComponent_PostAssociatedAkEventAndWaitForEnd_Params Parms{};
Parms.ExternalSources = ExternalSources;
Parms.LatentInfo = LatentInfo;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkComponent.PostAkEventByName
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// class FString In_EventName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UAkComponent::PostAkEventByName(const class FString& In_EventName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkComponent", "PostAkEventByName");
Params::UAkComponent_PostAkEventByName_Params Parms{};
Parms.In_EventName = In_EventName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkComponent.PostAkEventAndWaitForEndAsync
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UAkAudioEvent* AkEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 PlayingID (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FAkExternalSourceInfo>ExternalSources (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, AdvancedDisplay, NativeAccessSpecifierPublic)
// struct FLatentActionInfo LatentInfo (Parm, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)
void UAkComponent::PostAkEventAndWaitForEndAsync(class UAkAudioEvent* AkEvent, int32* PlayingID, TArray<struct FAkExternalSourceInfo>& ExternalSources, const struct FLatentActionInfo& LatentInfo)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkComponent", "PostAkEventAndWaitForEndAsync");
Params::UAkComponent_PostAkEventAndWaitForEndAsync_Params Parms{};
Parms.AkEvent = AkEvent;
Parms.ExternalSources = ExternalSources;
Parms.LatentInfo = LatentInfo;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (PlayingID != nullptr)
*PlayingID = Parms.PlayingID;
}
// Function AkAudio.AkComponent.PostAkEventAndWaitForEnd
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UAkAudioEvent* AkEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString In_EventName (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FAkExternalSourceInfo>ExternalSources (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, AdvancedDisplay, NativeAccessSpecifierPublic)
// struct FLatentActionInfo LatentInfo (Parm, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UAkComponent::PostAkEventAndWaitForEnd(class UAkAudioEvent* AkEvent, const class FString& In_EventName, TArray<struct FAkExternalSourceInfo>& ExternalSources, const struct FLatentActionInfo& LatentInfo)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkComponent", "PostAkEventAndWaitForEnd");
Params::UAkComponent_PostAkEventAndWaitForEnd_Params Parms{};
Parms.AkEvent = AkEvent;
Parms.In_EventName = In_EventName;
Parms.ExternalSources = ExternalSources;
Parms.LatentInfo = LatentInfo;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkComponent.GetAttenuationRadius
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UAkComponent::GetAttenuationRadius()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkComponent", "GetAttenuationRadius");
Params::UAkComponent_GetAttenuationRadius_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class AkAudio.AkAudioInputComponent
// (SceneComponent)
class UClass* UAkAudioInputComponent::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkAudioInputComponent");
return Clss;
}
// AkAudioInputComponent AkAudio.Default__AkAudioInputComponent
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkAudioInputComponent* UAkAudioInputComponent::GetDefaultObj()
{
static class UAkAudioInputComponent* Default = nullptr;
if (!Default)
Default = static_cast<UAkAudioInputComponent*>(UAkAudioInputComponent::StaticClass()->DefaultObject);
return Default;
}
// Function AkAudio.AkAudioInputComponent.PostAssociatedAudioInputEvent
// (BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UAkAudioInputComponent::PostAssociatedAudioInputEvent()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkAudioInputComponent", "PostAssociatedAudioInputEvent");
Params::UAkAudioInputComponent_PostAssociatedAudioInputEvent_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class AkAudio.AkAuxBus
// (None)
class UClass* UAkAuxBus::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkAuxBus");
return Clss;
}
// AkAuxBus AkAudio.Default__AkAuxBus
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkAuxBus* UAkAuxBus::GetDefaultObj()
{
static class UAkAuxBus* Default = nullptr;
if (!Default)
Default = static_cast<UAkAuxBus*>(UAkAuxBus::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkCheckBox
// (None)
class UClass* UAkCheckBox::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkCheckBox");
return Clss;
}
// AkCheckBox AkAudio.Default__AkCheckBox
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkCheckBox* UAkCheckBox::GetDefaultObj()
{
static class UAkCheckBox* Default = nullptr;
if (!Default)
Default = static_cast<UAkCheckBox*>(UAkCheckBox::StaticClass()->DefaultObject);
return Default;
}
// Function AkAudio.AkCheckBox.SetIsChecked
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool InIsChecked (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkCheckBox::SetIsChecked(bool InIsChecked)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkCheckBox", "SetIsChecked");
Params::UAkCheckBox_SetIsChecked_Params Parms{};
Parms.InIsChecked = InIsChecked;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkCheckBox.SetCheckedState
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class ECheckBoxState InCheckedState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkCheckBox::SetCheckedState(enum class ECheckBoxState InCheckedState)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkCheckBox", "SetCheckedState");
Params::UAkCheckBox_SetCheckedState_Params Parms{};
Parms.InCheckedState = InCheckedState;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkCheckBox.SetAkItemId
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FGuid ItemId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkCheckBox::SetAkItemId(struct FGuid& ItemId)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkCheckBox", "SetAkItemId");
Params::UAkCheckBox_SetAkItemId_Params Parms{};
Parms.ItemId = ItemId;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkCheckBox.SetAkBoolProperty
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FString ItemProperty (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkCheckBox::SetAkBoolProperty(const class FString& ItemProperty)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkCheckBox", "SetAkBoolProperty");
Params::UAkCheckBox_SetAkBoolProperty_Params Parms{};
Parms.ItemProperty = ItemProperty;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkCheckBox.IsPressed
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAkCheckBox::IsPressed()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkCheckBox", "IsPressed");
Params::UAkCheckBox_IsPressed_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkCheckBox.IsChecked
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAkCheckBox::IsChecked()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkCheckBox", "IsChecked");
Params::UAkCheckBox_IsChecked_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkCheckBox.GetCheckedState
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// enum class ECheckBoxState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class ECheckBoxState UAkCheckBox::GetCheckedState()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkCheckBox", "GetCheckedState");
Params::UAkCheckBox_GetCheckedState_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkCheckBox.GetAkProperty
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FString ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UAkCheckBox::GetAkProperty()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkCheckBox", "GetAkProperty");
Params::UAkCheckBox_GetAkProperty_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkCheckBox.GetAkItemId
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FGuid ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGuid UAkCheckBox::GetAkItemId()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkCheckBox", "GetAkItemId");
Params::UAkCheckBox_GetAkItemId_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class AkAudio.DrawPortalComponent
// (SceneComponent, PrimitiveComponent)
class UClass* UDrawPortalComponent::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("DrawPortalComponent");
return Clss;
}
// DrawPortalComponent AkAudio.Default__DrawPortalComponent
// (Public, ClassDefaultObject, ArchetypeObject)
class UDrawPortalComponent* UDrawPortalComponent::GetDefaultObj()
{
static class UDrawPortalComponent* Default = nullptr;
if (!Default)
Default = static_cast<UDrawPortalComponent*>(UDrawPortalComponent::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.DrawRoomComponent
// (SceneComponent, PrimitiveComponent)
class UClass* UDrawRoomComponent::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("DrawRoomComponent");
return Clss;
}
// DrawRoomComponent AkAudio.Default__DrawRoomComponent
// (Public, ClassDefaultObject, ArchetypeObject)
class UDrawRoomComponent* UDrawRoomComponent::GetDefaultObj()
{
static class UDrawRoomComponent* Default = nullptr;
if (!Default)
Default = static_cast<UDrawRoomComponent*>(UDrawRoomComponent::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkFolder
// (None)
class UClass* UAkFolder::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkFolder");
return Clss;
}
// AkFolder AkAudio.Default__AkFolder
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkFolder* UAkFolder::GetDefaultObj()
{
static class UAkFolder* Default = nullptr;
if (!Default)
Default = static_cast<UAkFolder*>(UAkFolder::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkGameplayStatics
// (None)
class UClass* UAkGameplayStatics::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkGameplayStatics");
return Clss;
}
// AkGameplayStatics AkAudio.Default__AkGameplayStatics
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkGameplayStatics* UAkGameplayStatics::GetDefaultObj()
{
static class UAkGameplayStatics* Default = nullptr;
if (!Default)
Default = static_cast<UAkGameplayStatics*>(UAkGameplayStatics::StaticClass()->DefaultObject);
return Default;
}
// Function AkAudio.AkGameplayStatics.UseReverbVolumes
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
// bool InUseReverbVolumes (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkGameplayStatics::UseReverbVolumes(bool InUseReverbVolumes, class AActor* Actor)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "UseReverbVolumes");
Params::UAkGameplayStatics_UseReverbVolumes_Params Parms{};
Parms.InUseReverbVolumes = InUseReverbVolumes;
Parms.Actor = Actor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkGameplayStatics.UseEarlyReflections
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAkAuxBus* AuxBus (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Order (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float BusSendGain (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float MaxPathLength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool SpotReflectors (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString AuxBusName (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkGameplayStatics::UseEarlyReflections(class AActor* Actor, class UAkAuxBus* AuxBus, int32 Order, float BusSendGain, float MaxPathLength, bool SpotReflectors, const class FString& AuxBusName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "UseEarlyReflections");
Params::UAkGameplayStatics_UseEarlyReflections_Params Parms{};
Parms.Actor = Actor;
Parms.AuxBus = AuxBus;
Parms.Order = Order;
Parms.BusSendGain = BusSendGain;
Parms.MaxPathLength = MaxPathLength;
Parms.SpotReflectors = SpotReflectors;
Parms.AuxBusName = AuxBusName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkGameplayStatics.UnloadBankByName
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
// class FString BankName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkGameplayStatics::UnloadBankByName(const class FString& BankName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "UnloadBankByName");
Params::UAkGameplayStatics_UnloadBankByName_Params Parms{};
Parms.BankName = BankName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkGameplayStatics.UnloadBankAsync
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UAkAudioBank* Bank (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// FDelegateProperty_ BankUnloadedCallback (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkGameplayStatics::UnloadBankAsync(class UAkAudioBank* Bank, FDelegateProperty_& BankUnloadedCallback)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "UnloadBankAsync");
Params::UAkGameplayStatics_UnloadBankAsync_Params Parms{};
Parms.Bank = Bank;
Parms.BankUnloadedCallback = BankUnloadedCallback;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkGameplayStatics.UnloadBank
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UAkAudioBank* Bank (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString BankName (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FLatentActionInfo LatentInfo (Parm, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkGameplayStatics::UnloadBank(class UAkAudioBank* Bank, const class FString& BankName, const struct FLatentActionInfo& LatentInfo, class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "UnloadBank");
Params::UAkGameplayStatics_UnloadBank_Params Parms{};
Parms.Bank = Bank;
Parms.BankName = BankName;
Parms.LatentInfo = LatentInfo;
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkGameplayStatics.StopProfilerCapture
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
void UAkGameplayStatics::StopProfilerCapture()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "StopProfilerCapture");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkGameplayStatics.StopOutputCapture
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
void UAkGameplayStatics::StopOutputCapture()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "StopOutputCapture");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkGameplayStatics.StopAllAmbientSounds
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkGameplayStatics::StopAllAmbientSounds(class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "StopAllAmbientSounds");
Params::UAkGameplayStatics_StopAllAmbientSounds_Params Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkGameplayStatics.StopAll
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
void UAkGameplayStatics::StopAll()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "StopAll");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkGameplayStatics.StopActor
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkGameplayStatics::StopActor(class AActor* Actor)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "StopActor");
Params::UAkGameplayStatics_StopActor_Params Parms{};
Parms.Actor = Actor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkGameplayStatics.StartProfilerCapture
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
// class FString Filename (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkGameplayStatics::StartProfilerCapture(const class FString& Filename)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "StartProfilerCapture");
Params::UAkGameplayStatics_StartProfilerCapture_Params Parms{};
Parms.Filename = Filename;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkGameplayStatics.StartOutputCapture
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
// class FString Filename (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkGameplayStatics::StartOutputCapture(const class FString& Filename)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "StartOutputCapture");
Params::UAkGameplayStatics_StartOutputCapture_Params Parms{};
Parms.Filename = Filename;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkGameplayStatics.StartAllAmbientSounds
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkGameplayStatics::StartAllAmbientSounds(class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "StartAllAmbientSounds");
Params::UAkGameplayStatics_StartAllAmbientSounds_Params Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkGameplayStatics.SpawnAkComponentAtLocation
// (Final, BlueprintCosmetic, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAkAudioEvent* AkEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator Orientation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool AutoPost (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString EventName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool AutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAkComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAkComponent* UAkGameplayStatics::SpawnAkComponentAtLocation(class UObject* WorldContextObject, class UAkAudioEvent* AkEvent, const struct FVector& Location, const struct FRotator& Orientation, bool AutoPost, const class FString& EventName, bool AutoDestroy)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "SpawnAkComponentAtLocation");
Params::UAkGameplayStatics_SpawnAkComponentAtLocation_Params Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.AkEvent = AkEvent;
Parms.Location = Location;
Parms.Orientation = Orientation;
Parms.AutoPost = AutoPost;
Parms.EventName = EventName;
Parms.AutoDestroy = AutoDestroy;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkGameplayStatics.SetSwitch
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UAkSwitchValue* SwitchValue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName SwitchGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName SwitchState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkGameplayStatics::SetSwitch(class UAkSwitchValue* SwitchValue, class AActor* Actor, class FName SwitchGroup, class FName SwitchState)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "SetSwitch");
Params::UAkGameplayStatics_SetSwitch_Params Parms{};
Parms.SwitchValue = SwitchValue;
Parms.Actor = Actor;
Parms.SwitchGroup = SwitchGroup;
Parms.SwitchState = SwitchState;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkGameplayStatics.SetState
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UAkStateValue* StateValue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName StateGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkGameplayStatics::SetState(class UAkStateValue* StateValue, class FName StateGroup, class FName State)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "SetState");
Params::UAkGameplayStatics_SetState_Params Parms{};
Parms.StateValue = StateValue;
Parms.StateGroup = StateGroup;
Parms.State = State;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkGameplayStatics.SetSpeakerAngles
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// TArray<float> SpeakerAngles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// float HeightAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString DeviceShareset (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkGameplayStatics::SetSpeakerAngles(TArray<float>& SpeakerAngles, float HeightAngle, const class FString& DeviceShareset)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "SetSpeakerAngles");
Params::UAkGameplayStatics_SetSpeakerAngles_Params Parms{};
Parms.SpeakerAngles = SpeakerAngles;
Parms.HeightAngle = HeightAngle;
Parms.DeviceShareset = DeviceShareset;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkGameplayStatics.SetRTPCValue
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UAkRtpc* RTPCValue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 InterpolationTimeMs (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName RTPC (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkGameplayStatics::SetRTPCValue(class UAkRtpc* RTPCValue, float Value, int32 InterpolationTimeMs, class AActor* Actor, class FName RTPC)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "SetRTPCValue");
Params::UAkGameplayStatics_SetRTPCValue_Params Parms{};
Parms.RTPCValue = RTPCValue;
Parms.Value = Value;
Parms.InterpolationTimeMs = InterpolationTimeMs;
Parms.Actor = Actor;
Parms.RTPC = RTPC;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkGameplayStatics.SetReflectionsOrder
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// int32 Order (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool RefreshPaths (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkGameplayStatics::SetReflectionsOrder(int32 Order, bool RefreshPaths)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "SetReflectionsOrder");
Params::UAkGameplayStatics_SetReflectionsOrder_Params Parms{};
Parms.Order = Order;
Parms.RefreshPaths = RefreshPaths;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkGameplayStatics.SetPortalToPortalObstruction
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UAkPortalComponent* PortalComponent0 (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAkPortalComponent* PortalComponent1 (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ObstructionValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkGameplayStatics::SetPortalToPortalObstruction(class UAkPortalComponent* PortalComponent0, class UAkPortalComponent* PortalComponent1, float ObstructionValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "SetPortalToPortalObstruction");
Params::UAkGameplayStatics_SetPortalToPortalObstruction_Params Parms{};
Parms.PortalComponent0 = PortalComponent0;
Parms.PortalComponent1 = PortalComponent1;
Parms.ObstructionValue = ObstructionValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkGameplayStatics.SetPortalObstructionAndOcclusion
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UAkPortalComponent* PortalComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ObstructionValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float OcclusionValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkGameplayStatics::SetPortalObstructionAndOcclusion(class UAkPortalComponent* PortalComponent, float ObstructionValue, float OcclusionValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "SetPortalObstructionAndOcclusion");
Params::UAkGameplayStatics_SetPortalObstructionAndOcclusion_Params Parms{};
Parms.PortalComponent = PortalComponent;
Parms.ObstructionValue = ObstructionValue;
Parms.OcclusionValue = OcclusionValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkGameplayStatics.SetPanningRule
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// enum class EPanningRule PanRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkGameplayStatics::SetPanningRule(enum class EPanningRule PanRule)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "SetPanningRule");
Params::UAkGameplayStatics_SetPanningRule_Params Parms{};
Parms.PanRule = PanRule;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkGameplayStatics.SetOutputBusVolume
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
// float BusVolume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkGameplayStatics::SetOutputBusVolume(float BusVolume, class AActor* Actor)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "SetOutputBusVolume");
Params::UAkGameplayStatics_SetOutputBusVolume_Params Parms{};
Parms.BusVolume = BusVolume;
Parms.Actor = Actor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkGameplayStatics.SetOcclusionScalingFactor
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// float ScalingFactor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkGameplayStatics::SetOcclusionScalingFactor(float ScalingFactor)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "SetOcclusionScalingFactor");
Params::UAkGameplayStatics_SetOcclusionScalingFactor_Params Parms{};
Parms.ScalingFactor = ScalingFactor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkGameplayStatics.SetOcclusionRefreshInterval
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
// float RefreshInterval (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkGameplayStatics::SetOcclusionRefreshInterval(float RefreshInterval, class AActor* Actor)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "SetOcclusionRefreshInterval");
Params::UAkGameplayStatics_SetOcclusionRefreshInterval_Params Parms{};
Parms.RefreshInterval = RefreshInterval;
Parms.Actor = Actor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkGameplayStatics.SetMultiplePositions
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UAkComponent* GameObjectAkComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FTransform> Positions (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
// enum class EAkMultiPositionType MultiPositionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkGameplayStatics::SetMultiplePositions(class UAkComponent* GameObjectAkComponent, const TArray<struct FTransform>& Positions, enum class EAkMultiPositionType MultiPositionType)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "SetMultiplePositions");
Params::UAkGameplayStatics_SetMultiplePositions_Params Parms{};
Parms.GameObjectAkComponent = GameObjectAkComponent;
Parms.Positions = Positions;
Parms.MultiPositionType = MultiPositionType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkGameplayStatics.SetMultipleChannelMaskEmitterPositions
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UAkComponent* GameObjectAkComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FAkChannelMask> ChannelMasks (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
// TArray<struct FTransform> Positions (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
// enum class EAkMultiPositionType MultiPositionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkGameplayStatics::SetMultipleChannelMaskEmitterPositions(class UAkComponent* GameObjectAkComponent, const TArray<struct FAkChannelMask>& ChannelMasks, const TArray<struct FTransform>& Positions, enum class EAkMultiPositionType MultiPositionType)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "SetMultipleChannelMaskEmitterPositions");
Params::UAkGameplayStatics_SetMultipleChannelMaskEmitterPositions_Params Parms{};
Parms.GameObjectAkComponent = GameObjectAkComponent;
Parms.ChannelMasks = ChannelMasks;
Parms.Positions = Positions;
Parms.MultiPositionType = MultiPositionType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkGameplayStatics.SetMultipleChannelEmitterPositions
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UAkComponent* GameObjectAkComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<enum class EAkChannelConfiguration>ChannelMasks (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
// TArray<struct FTransform> Positions (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
// enum class EAkMultiPositionType MultiPositionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkGameplayStatics::SetMultipleChannelEmitterPositions(class UAkComponent* GameObjectAkComponent, const TArray<enum class EAkChannelConfiguration>& ChannelMasks, const TArray<struct FTransform>& Positions, enum class EAkMultiPositionType MultiPositionType)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "SetMultipleChannelEmitterPositions");
Params::UAkGameplayStatics_SetMultipleChannelEmitterPositions_Params Parms{};
Parms.GameObjectAkComponent = GameObjectAkComponent;
Parms.ChannelMasks = ChannelMasks;
Parms.Positions = Positions;
Parms.MultiPositionType = MultiPositionType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkGameplayStatics.SetGameObjectToPortalObstruction
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UAkComponent* GameObjectAkComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAkPortalComponent* PortalComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ObstructionValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkGameplayStatics::SetGameObjectToPortalObstruction(class UAkComponent* GameObjectAkComponent, class UAkPortalComponent* PortalComponent, float ObstructionValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "SetGameObjectToPortalObstruction");
Params::UAkGameplayStatics_SetGameObjectToPortalObstruction_Params Parms{};
Parms.GameObjectAkComponent = GameObjectAkComponent;
Parms.PortalComponent = PortalComponent;
Parms.ObstructionValue = ObstructionValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkGameplayStatics.SetCurrentAudioCultureAsync
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class FString AudioCulture (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// FDelegateProperty_ Completed (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkGameplayStatics::SetCurrentAudioCultureAsync(const class FString& AudioCulture, FDelegateProperty_& Completed)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "SetCurrentAudioCultureAsync");
Params::UAkGameplayStatics_SetCurrentAudioCultureAsync_Params Parms{};
Parms.AudioCulture = AudioCulture;
Parms.Completed = Completed;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkGameplayStatics.SetCurrentAudioCulture
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class FString AudioCulture (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FLatentActionInfo LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic)
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkGameplayStatics::SetCurrentAudioCulture(const class FString& AudioCulture, const struct FLatentActionInfo& LatentInfo, class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "SetCurrentAudioCulture");
Params::UAkGameplayStatics_SetCurrentAudioCulture_Params Parms{};
Parms.AudioCulture = AudioCulture;
Parms.LatentInfo = LatentInfo;
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkGameplayStatics.SetBusConfig
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class FString BusName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class EAkChannelConfiguration ChannelConfiguration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkGameplayStatics::SetBusConfig(const class FString& BusName, enum class EAkChannelConfiguration ChannelConfiguration)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "SetBusConfig");
Params::UAkGameplayStatics_SetBusConfig_Params Parms{};
Parms.BusName = BusName;
Parms.ChannelConfiguration = ChannelConfiguration;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkGameplayStatics.ResetRTPCValue
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UAkRtpc* RTPCValue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 InterpolationTimeMs (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName RTPC (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkGameplayStatics::ResetRTPCValue(class UAkRtpc* RTPCValue, int32 InterpolationTimeMs, class AActor* Actor, class FName RTPC)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "ResetRTPCValue");
Params::UAkGameplayStatics_ResetRTPCValue_Params Parms{};
Parms.RTPCValue = RTPCValue;
Parms.InterpolationTimeMs = InterpolationTimeMs;
Parms.Actor = Actor;
Parms.RTPC = RTPC;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkGameplayStatics.ReplaceMainOutput
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FAkOutputSettings MainOutputSettings (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UAkGameplayStatics::ReplaceMainOutput(struct FAkOutputSettings& MainOutputSettings)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "ReplaceMainOutput");
Params::UAkGameplayStatics_ReplaceMainOutput_Params Parms{};
Parms.MainOutputSettings = MainOutputSettings;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkGameplayStatics.PostTrigger
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UAkTrigger* TriggerValue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName Trigger (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkGameplayStatics::PostTrigger(class UAkTrigger* TriggerValue, class AActor* Actor, class FName Trigger)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "PostTrigger");
Params::UAkGameplayStatics_PostTrigger_Params Parms{};
Parms.TriggerValue = TriggerValue;
Parms.Actor = Actor;
Parms.Trigger = Trigger;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkGameplayStatics.PostEventByName
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
// class FString EventName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bStopWhenAttachedToDestroyed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkGameplayStatics::PostEventByName(const class FString& EventName, class AActor* Actor, bool bStopWhenAttachedToDestroyed)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "PostEventByName");
Params::UAkGameplayStatics_PostEventByName_Params Parms{};
Parms.EventName = EventName;
Parms.Actor = Actor;
Parms.bStopWhenAttachedToDestroyed = bStopWhenAttachedToDestroyed;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkGameplayStatics.PostEventAttached
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UAkAudioEvent* AkEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName AttachPointName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bStopWhenAttachedToDestroyed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString EventName (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UAkGameplayStatics::PostEventAttached(class UAkAudioEvent* AkEvent, class AActor* Actor, class FName AttachPointName, bool bStopWhenAttachedToDestroyed, const class FString& EventName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "PostEventAttached");
Params::UAkGameplayStatics_PostEventAttached_Params Parms{};
Parms.AkEvent = AkEvent;
Parms.Actor = Actor;
Parms.AttachPointName = AttachPointName;
Parms.bStopWhenAttachedToDestroyed = bStopWhenAttachedToDestroyed;
Parms.EventName = EventName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkGameplayStatics.PostEventAtLocationByName
// (Final, BlueprintCosmetic, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class FString EventName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator Orientation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkGameplayStatics::PostEventAtLocationByName(const class FString& EventName, const struct FVector& Location, const struct FRotator& Orientation, class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "PostEventAtLocationByName");
Params::UAkGameplayStatics_PostEventAtLocationByName_Params Parms{};
Parms.EventName = EventName;
Parms.Location = Location;
Parms.Orientation = Orientation;
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkGameplayStatics.PostEventAtLocation
// (Final, BlueprintCosmetic, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UAkAudioEvent* AkEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator Orientation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// class FString EventName (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UAkGameplayStatics::PostEventAtLocation(class UAkAudioEvent* AkEvent, const struct FVector& Location, const struct FRotator& Orientation, const class FString& EventName, class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "PostEventAtLocation");
Params::UAkGameplayStatics_PostEventAtLocation_Params Parms{};
Parms.AkEvent = AkEvent;
Parms.Location = Location;
Parms.Orientation = Orientation;
Parms.EventName = EventName;
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkGameplayStatics.PostEvent
// (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UAkAudioEvent* AkEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 CallbackMask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// FDelegateProperty_ PostEventCallback (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FAkExternalSourceInfo>ExternalSources (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, AdvancedDisplay, NativeAccessSpecifierPublic)
// bool bStopWhenAttachedToDestroyed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString EventName (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UAkGameplayStatics::PostEvent(class UAkAudioEvent* AkEvent, class AActor* Actor, int32 CallbackMask, FDelegateProperty_& PostEventCallback, TArray<struct FAkExternalSourceInfo>& ExternalSources, bool bStopWhenAttachedToDestroyed, const class FString& EventName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "PostEvent");
Params::UAkGameplayStatics_PostEvent_Params Parms{};
Parms.AkEvent = AkEvent;
Parms.Actor = Actor;
Parms.CallbackMask = CallbackMask;
Parms.PostEventCallback = PostEventCallback;
Parms.ExternalSources = ExternalSources;
Parms.bStopWhenAttachedToDestroyed = bStopWhenAttachedToDestroyed;
Parms.EventName = EventName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkGameplayStatics.PostAndWaitForEndOfEventAsync
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UAkAudioEvent* AkEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 PlayingID (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bStopWhenAttachedToDestroyed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FAkExternalSourceInfo>ExternalSources (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, AdvancedDisplay, NativeAccessSpecifierPublic)
// struct FLatentActionInfo LatentInfo (Parm, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)
void UAkGameplayStatics::PostAndWaitForEndOfEventAsync(class UAkAudioEvent* AkEvent, class AActor* Actor, int32* PlayingID, bool bStopWhenAttachedToDestroyed, TArray<struct FAkExternalSourceInfo>& ExternalSources, const struct FLatentActionInfo& LatentInfo)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "PostAndWaitForEndOfEventAsync");
Params::UAkGameplayStatics_PostAndWaitForEndOfEventAsync_Params Parms{};
Parms.AkEvent = AkEvent;
Parms.Actor = Actor;
Parms.bStopWhenAttachedToDestroyed = bStopWhenAttachedToDestroyed;
Parms.ExternalSources = ExternalSources;
Parms.LatentInfo = LatentInfo;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (PlayingID != nullptr)
*PlayingID = Parms.PlayingID;
}
// Function AkAudio.AkGameplayStatics.PostAndWaitForEndOfEvent
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UAkAudioEvent* AkEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bStopWhenAttachedToDestroyed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FAkExternalSourceInfo>ExternalSources (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, AdvancedDisplay, NativeAccessSpecifierPublic)
// class FString EventName (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FLatentActionInfo LatentInfo (Parm, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UAkGameplayStatics::PostAndWaitForEndOfEvent(class UAkAudioEvent* AkEvent, class AActor* Actor, bool bStopWhenAttachedToDestroyed, TArray<struct FAkExternalSourceInfo>& ExternalSources, const class FString& EventName, const struct FLatentActionInfo& LatentInfo)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "PostAndWaitForEndOfEvent");
Params::UAkGameplayStatics_PostAndWaitForEndOfEvent_Params Parms{};
Parms.AkEvent = AkEvent;
Parms.Actor = Actor;
Parms.bStopWhenAttachedToDestroyed = bStopWhenAttachedToDestroyed;
Parms.ExternalSources = ExternalSources;
Parms.EventName = EventName;
Parms.LatentInfo = LatentInfo;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkGameplayStatics.LoadInitBank
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
void UAkGameplayStatics::LoadInitBank()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "LoadInitBank");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkGameplayStatics.LoadBanks
// (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// TArray<class UAkAudioBank*> SoundBanks (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// bool SynchronizeSoundBanks (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkGameplayStatics::LoadBanks(TArray<class UAkAudioBank*>& SoundBanks, bool SynchronizeSoundBanks)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "LoadBanks");
Params::UAkGameplayStatics_LoadBanks_Params Parms{};
Parms.SoundBanks = SoundBanks;
Parms.SynchronizeSoundBanks = SynchronizeSoundBanks;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkGameplayStatics.LoadBankByName
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
// class FString BankName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkGameplayStatics::LoadBankByName(const class FString& BankName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "LoadBankByName");
Params::UAkGameplayStatics_LoadBankByName_Params Parms{};
Parms.BankName = BankName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkGameplayStatics.LoadBankAsync
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UAkAudioBank* Bank (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// FDelegateProperty_ BankLoadedCallback (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkGameplayStatics::LoadBankAsync(class UAkAudioBank* Bank, FDelegateProperty_& BankLoadedCallback)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "LoadBankAsync");
Params::UAkGameplayStatics_LoadBankAsync_Params Parms{};
Parms.Bank = Bank;
Parms.BankLoadedCallback = BankLoadedCallback;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkGameplayStatics.LoadBank
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UAkAudioBank* Bank (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString BankName (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FLatentActionInfo LatentInfo (Parm, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkGameplayStatics::LoadBank(class UAkAudioBank* Bank, const class FString& BankName, const struct FLatentActionInfo& LatentInfo, class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "LoadBank");
Params::UAkGameplayStatics_LoadBank_Params Parms{};
Parms.Bank = Bank;
Parms.BankName = BankName;
Parms.LatentInfo = LatentInfo;
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkGameplayStatics.IsGame
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAkGameplayStatics::IsGame(class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "IsGame");
Params::UAkGameplayStatics_IsGame_Params Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkGameplayStatics.IsEditor
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAkGameplayStatics::IsEditor()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "IsEditor");
Params::UAkGameplayStatics_IsEditor_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkGameplayStatics.GetSpeakerAngles
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// TArray<float> SpeakerAngles (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
// float HeightAngle (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString DeviceShareset (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkGameplayStatics::GetSpeakerAngles(TArray<float>* SpeakerAngles, float* HeightAngle, const class FString& DeviceShareset)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "GetSpeakerAngles");
Params::UAkGameplayStatics_GetSpeakerAngles_Params Parms{};
Parms.DeviceShareset = DeviceShareset;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (SpeakerAngles != nullptr)
*SpeakerAngles = std::move(Parms.SpeakerAngles);
if (HeightAngle != nullptr)
*HeightAngle = Parms.HeightAngle;
}
// Function AkAudio.AkGameplayStatics.GetRTPCValue
// (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UAkRtpc* RTPCValue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 PlayingID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class ERTPCValueType InputValueType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class ERTPCValueType OutputValueType (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName RTPC (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkGameplayStatics::GetRTPCValue(class UAkRtpc* RTPCValue, int32 PlayingID, enum class ERTPCValueType InputValueType, float* Value, enum class ERTPCValueType* OutputValueType, class AActor* Actor, class FName RTPC)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "GetRTPCValue");
Params::UAkGameplayStatics_GetRTPCValue_Params Parms{};
Parms.RTPCValue = RTPCValue;
Parms.PlayingID = PlayingID;
Parms.InputValueType = InputValueType;
Parms.Actor = Actor;
Parms.RTPC = RTPC;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Value != nullptr)
*Value = Parms.Value;
if (OutputValueType != nullptr)
*OutputValueType = Parms.OutputValueType;
}
// Function AkAudio.AkGameplayStatics.GetOcclusionScalingFactor
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UAkGameplayStatics::GetOcclusionScalingFactor()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "GetOcclusionScalingFactor");
Params::UAkGameplayStatics_GetOcclusionScalingFactor_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkGameplayStatics.GetCurrentAudioCulture
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UAkGameplayStatics::GetCurrentAudioCulture()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "GetCurrentAudioCulture");
Params::UAkGameplayStatics_GetCurrentAudioCulture_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkGameplayStatics.GetAvailableAudioCultures
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// TArray<class FString> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class FString> UAkGameplayStatics::GetAvailableAudioCultures()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "GetAvailableAudioCultures");
Params::UAkGameplayStatics_GetAvailableAudioCultures_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkGameplayStatics.GetAkMediaAssetUserData
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UAkMediaAsset* Instance (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UClass* Type (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UObject* UAkGameplayStatics::GetAkMediaAssetUserData(class UAkMediaAsset* Instance, class UClass* Type)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "GetAkMediaAssetUserData");
Params::UAkGameplayStatics_GetAkMediaAssetUserData_Params Parms{};
Parms.Instance = Instance;
Parms.Type = Type;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkGameplayStatics.GetAkComponent
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class USceneComponent* AttachToComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ComponentCreated (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName AttachPointName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class EAttachLocation LocationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAkComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAkComponent* UAkGameplayStatics::GetAkComponent(class USceneComponent* AttachToComponent, bool* ComponentCreated, class FName AttachPointName, const struct FVector& Location, enum class EAttachLocation LocationType)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "GetAkComponent");
Params::UAkGameplayStatics_GetAkComponent_Params Parms{};
Parms.AttachToComponent = AttachToComponent;
Parms.AttachPointName = AttachPointName;
Parms.Location = Location;
Parms.LocationType = LocationType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (ComponentCreated != nullptr)
*ComponentCreated = Parms.ComponentCreated;
return Parms.ReturnValue;
}
// Function AkAudio.AkGameplayStatics.GetAkAudioTypeUserData
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UAkAudioType* Instance (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UClass* Type (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UObject* UAkGameplayStatics::GetAkAudioTypeUserData(class UAkAudioType* Instance, class UClass* Type)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "GetAkAudioTypeUserData");
Params::UAkGameplayStatics_GetAkAudioTypeUserData_Params Parms{};
Parms.Instance = Instance;
Parms.Type = Type;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkGameplayStatics.ExecuteActionOnPlayingID
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
// enum class EAkActionOnEventType ActionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 PlayingID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 TransitionDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class EAkCurveInterpolation FadeCurve (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkGameplayStatics::ExecuteActionOnPlayingID(enum class EAkActionOnEventType ActionType, int32 PlayingID, int32 TransitionDuration, enum class EAkCurveInterpolation FadeCurve)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "ExecuteActionOnPlayingID");
Params::UAkGameplayStatics_ExecuteActionOnPlayingID_Params Parms{};
Parms.ActionType = ActionType;
Parms.PlayingID = PlayingID;
Parms.TransitionDuration = TransitionDuration;
Parms.FadeCurve = FadeCurve;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkGameplayStatics.ExecuteActionOnEvent
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UAkAudioEvent* AkEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class EAkActionOnEventType ActionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 TransitionDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class EAkCurveInterpolation FadeCurve (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 PlayingID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkGameplayStatics::ExecuteActionOnEvent(class UAkAudioEvent* AkEvent, enum class EAkActionOnEventType ActionType, class AActor* Actor, int32 TransitionDuration, enum class EAkCurveInterpolation FadeCurve, int32 PlayingID)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "ExecuteActionOnEvent");
Params::UAkGameplayStatics_ExecuteActionOnEvent_Params Parms{};
Parms.AkEvent = AkEvent;
Parms.ActionType = ActionType;
Parms.Actor = Actor;
Parms.TransitionDuration = TransitionDuration;
Parms.FadeCurve = FadeCurve;
Parms.PlayingID = PlayingID;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkGameplayStatics.ClearBanks
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
void UAkGameplayStatics::ClearBanks()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "ClearBanks");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkGameplayStatics.CancelEventCallback
// (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// FDelegateProperty_ PostEventCallback (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkGameplayStatics::CancelEventCallback(FDelegateProperty_& PostEventCallback)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "CancelEventCallback");
Params::UAkGameplayStatics_CancelEventCallback_Params Parms{};
Parms.PostEventCallback = PostEventCallback;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkGameplayStatics.AddOutputCaptureMarker
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
// class FString MarkerText (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkGameplayStatics::AddOutputCaptureMarker(const class FString& MarkerText)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGameplayStatics", "AddOutputCaptureMarker");
Params::UAkGameplayStatics_AddOutputCaptureMarker_Params Parms{};
Parms.MarkerText = MarkerText;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class AkAudio.AkCallbackInfo
// (None)
class UClass* UAkCallbackInfo::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkCallbackInfo");
return Clss;
}
// AkCallbackInfo AkAudio.Default__AkCallbackInfo
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkCallbackInfo* UAkCallbackInfo::GetDefaultObj()
{
static class UAkCallbackInfo* Default = nullptr;
if (!Default)
Default = static_cast<UAkCallbackInfo*>(UAkCallbackInfo::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkEventCallbackInfo
// (None)
class UClass* UAkEventCallbackInfo::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkEventCallbackInfo");
return Clss;
}
// AkEventCallbackInfo AkAudio.Default__AkEventCallbackInfo
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkEventCallbackInfo* UAkEventCallbackInfo::GetDefaultObj()
{
static class UAkEventCallbackInfo* Default = nullptr;
if (!Default)
Default = static_cast<UAkEventCallbackInfo*>(UAkEventCallbackInfo::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkMIDIEventCallbackInfo
// (None)
class UClass* UAkMIDIEventCallbackInfo::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkMIDIEventCallbackInfo");
return Clss;
}
// AkMIDIEventCallbackInfo AkAudio.Default__AkMIDIEventCallbackInfo
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkMIDIEventCallbackInfo* UAkMIDIEventCallbackInfo::GetDefaultObj()
{
static class UAkMIDIEventCallbackInfo* Default = nullptr;
if (!Default)
Default = static_cast<UAkMIDIEventCallbackInfo*>(UAkMIDIEventCallbackInfo::StaticClass()->DefaultObject);
return Default;
}
// Function AkAudio.AkMIDIEventCallbackInfo.GetType
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EAkMidiEventType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class EAkMidiEventType UAkMIDIEventCallbackInfo::GetType()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkMIDIEventCallbackInfo", "GetType");
Params::UAkMIDIEventCallbackInfo_GetType_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkMIDIEventCallbackInfo.GetProgramChange
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FAkMidiProgramChange AsProgramChange (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAkMIDIEventCallbackInfo::GetProgramChange(struct FAkMidiProgramChange* AsProgramChange)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkMIDIEventCallbackInfo", "GetProgramChange");
Params::UAkMIDIEventCallbackInfo_GetProgramChange_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (AsProgramChange != nullptr)
*AsProgramChange = std::move(Parms.AsProgramChange);
return Parms.ReturnValue;
}
// Function AkAudio.AkMIDIEventCallbackInfo.GetPitchBend
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FAkMidiPitchBend AsPitchBend (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAkMIDIEventCallbackInfo::GetPitchBend(struct FAkMidiPitchBend* AsPitchBend)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkMIDIEventCallbackInfo", "GetPitchBend");
Params::UAkMIDIEventCallbackInfo_GetPitchBend_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (AsPitchBend != nullptr)
*AsPitchBend = std::move(Parms.AsPitchBend);
return Parms.ReturnValue;
}
// Function AkAudio.AkMIDIEventCallbackInfo.GetNoteOn
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FAkMidiNoteOnOff AsNoteOn (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAkMIDIEventCallbackInfo::GetNoteOn(struct FAkMidiNoteOnOff* AsNoteOn)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkMIDIEventCallbackInfo", "GetNoteOn");
Params::UAkMIDIEventCallbackInfo_GetNoteOn_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (AsNoteOn != nullptr)
*AsNoteOn = std::move(Parms.AsNoteOn);
return Parms.ReturnValue;
}
// Function AkAudio.AkMIDIEventCallbackInfo.GetNoteOff
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FAkMidiNoteOnOff AsNoteOff (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAkMIDIEventCallbackInfo::GetNoteOff(struct FAkMidiNoteOnOff* AsNoteOff)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkMIDIEventCallbackInfo", "GetNoteOff");
Params::UAkMIDIEventCallbackInfo_GetNoteOff_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (AsNoteOff != nullptr)
*AsNoteOff = std::move(Parms.AsNoteOff);
return Parms.ReturnValue;
}
// Function AkAudio.AkMIDIEventCallbackInfo.GetNoteAftertouch
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FAkMidiNoteAftertouch AsNoteAftertouch (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAkMIDIEventCallbackInfo::GetNoteAftertouch(struct FAkMidiNoteAftertouch* AsNoteAftertouch)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkMIDIEventCallbackInfo", "GetNoteAftertouch");
Params::UAkMIDIEventCallbackInfo_GetNoteAftertouch_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (AsNoteAftertouch != nullptr)
*AsNoteAftertouch = std::move(Parms.AsNoteAftertouch);
return Parms.ReturnValue;
}
// Function AkAudio.AkMIDIEventCallbackInfo.GetGeneric
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FAkMidiGeneric AsGeneric (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAkMIDIEventCallbackInfo::GetGeneric(struct FAkMidiGeneric* AsGeneric)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkMIDIEventCallbackInfo", "GetGeneric");
Params::UAkMIDIEventCallbackInfo_GetGeneric_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (AsGeneric != nullptr)
*AsGeneric = std::move(Parms.AsGeneric);
return Parms.ReturnValue;
}
// Function AkAudio.AkMIDIEventCallbackInfo.GetChannelAftertouch
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FAkMidiChannelAftertouch AsChannelAftertouch (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAkMIDIEventCallbackInfo::GetChannelAftertouch(struct FAkMidiChannelAftertouch* AsChannelAftertouch)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkMIDIEventCallbackInfo", "GetChannelAftertouch");
Params::UAkMIDIEventCallbackInfo_GetChannelAftertouch_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (AsChannelAftertouch != nullptr)
*AsChannelAftertouch = std::move(Parms.AsChannelAftertouch);
return Parms.ReturnValue;
}
// Function AkAudio.AkMIDIEventCallbackInfo.GetChannel
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 UAkMIDIEventCallbackInfo::GetChannel()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkMIDIEventCallbackInfo", "GetChannel");
Params::UAkMIDIEventCallbackInfo_GetChannel_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkMIDIEventCallbackInfo.GetCc
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FAkMidiCc AsCc (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAkMIDIEventCallbackInfo::GetCc(struct FAkMidiCc* AsCc)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkMIDIEventCallbackInfo", "GetCc");
Params::UAkMIDIEventCallbackInfo_GetCc_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (AsCc != nullptr)
*AsCc = std::move(Parms.AsCc);
return Parms.ReturnValue;
}
// Class AkAudio.AkMarkerCallbackInfo
// (None)
class UClass* UAkMarkerCallbackInfo::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkMarkerCallbackInfo");
return Clss;
}
// AkMarkerCallbackInfo AkAudio.Default__AkMarkerCallbackInfo
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkMarkerCallbackInfo* UAkMarkerCallbackInfo::GetDefaultObj()
{
static class UAkMarkerCallbackInfo* Default = nullptr;
if (!Default)
Default = static_cast<UAkMarkerCallbackInfo*>(UAkMarkerCallbackInfo::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkDurationCallbackInfo
// (None)
class UClass* UAkDurationCallbackInfo::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkDurationCallbackInfo");
return Clss;
}
// AkDurationCallbackInfo AkAudio.Default__AkDurationCallbackInfo
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkDurationCallbackInfo* UAkDurationCallbackInfo::GetDefaultObj()
{
static class UAkDurationCallbackInfo* Default = nullptr;
if (!Default)
Default = static_cast<UAkDurationCallbackInfo*>(UAkDurationCallbackInfo::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkMusicSyncCallbackInfo
// (None)
class UClass* UAkMusicSyncCallbackInfo::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkMusicSyncCallbackInfo");
return Clss;
}
// AkMusicSyncCallbackInfo AkAudio.Default__AkMusicSyncCallbackInfo
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkMusicSyncCallbackInfo* UAkMusicSyncCallbackInfo::GetDefaultObj()
{
static class UAkMusicSyncCallbackInfo* Default = nullptr;
if (!Default)
Default = static_cast<UAkMusicSyncCallbackInfo*>(UAkMusicSyncCallbackInfo::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkGeometryComponent
// (SceneComponent)
class UClass* UAkGeometryComponent::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkGeometryComponent");
return Clss;
}
// AkGeometryComponent AkAudio.Default__AkGeometryComponent
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkGeometryComponent* UAkGeometryComponent::GetDefaultObj()
{
static class UAkGeometryComponent* Default = nullptr;
if (!Default)
Default = static_cast<UAkGeometryComponent*>(UAkGeometryComponent::StaticClass()->DefaultObject);
return Default;
}
// Function AkAudio.AkGeometryComponent.UpdateGeometry
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UAkGeometryComponent::UpdateGeometry()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGeometryComponent", "UpdateGeometry");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkGeometryComponent.SendGeometry
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UAkGeometryComponent::SendGeometry()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGeometryComponent", "SendGeometry");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkGeometryComponent.RemoveGeometry
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UAkGeometryComponent::RemoveGeometry()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGeometryComponent", "RemoveGeometry");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkGeometryComponent.ConvertMesh
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UAkGeometryComponent::ConvertMesh()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkGeometryComponent", "ConvertMesh");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Class AkAudio.AkGroupValue
// (None)
class UClass* UAkGroupValue::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkGroupValue");
return Clss;
}
// AkGroupValue AkAudio.Default__AkGroupValue
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkGroupValue* UAkGroupValue::GetDefaultObj()
{
static class UAkGroupValue* Default = nullptr;
if (!Default)
Default = static_cast<UAkGroupValue*>(UAkGroupValue::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkHololensInitializationSettings
// (None)
class UClass* UAkHololensInitializationSettings::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkHololensInitializationSettings");
return Clss;
}
// AkHololensInitializationSettings AkAudio.Default__AkHololensInitializationSettings
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkHololensInitializationSettings* UAkHololensInitializationSettings::GetDefaultObj()
{
static class UAkHololensInitializationSettings* Default = nullptr;
if (!Default)
Default = static_cast<UAkHololensInitializationSettings*>(UAkHololensInitializationSettings::StaticClass()->DefaultObject);
return Default;
}
// Function AkAudio.AkHololensInitializationSettings.MigrateMultiCoreRendering
// (Final, Native, Public)
// Parameters:
// bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkHololensInitializationSettings::MigrateMultiCoreRendering(bool NewValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkHololensInitializationSettings", "MigrateMultiCoreRendering");
Params::UAkHololensInitializationSettings_MigrateMultiCoreRendering_Params Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class AkAudio.AkHololensPlatformInfo
// (None)
class UClass* UAkHololensPlatformInfo::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkHololensPlatformInfo");
return Clss;
}
// AkHololensPlatformInfo AkAudio.Default__AkHololensPlatformInfo
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkHololensPlatformInfo* UAkHololensPlatformInfo::GetDefaultObj()
{
static class UAkHololensPlatformInfo* Default = nullptr;
if (!Default)
Default = static_cast<UAkHololensPlatformInfo*>(UAkHololensPlatformInfo::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkInitBankAssetData
// (None)
class UClass* UAkInitBankAssetData::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkInitBankAssetData");
return Clss;
}
// AkInitBankAssetData AkAudio.Default__AkInitBankAssetData
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkInitBankAssetData* UAkInitBankAssetData::GetDefaultObj()
{
static class UAkInitBankAssetData* Default = nullptr;
if (!Default)
Default = static_cast<UAkInitBankAssetData*>(UAkInitBankAssetData::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkInitBank
// (None)
class UClass* UAkInitBank::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkInitBank");
return Clss;
}
// AkInitBank AkAudio.Default__AkInitBank
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkInitBank* UAkInitBank::GetDefaultObj()
{
static class UAkInitBank* Default = nullptr;
if (!Default)
Default = static_cast<UAkInitBank*>(UAkInitBank::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkIOSInitializationSettings
// (None)
class UClass* UAkIOSInitializationSettings::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkIOSInitializationSettings");
return Clss;
}
// AkIOSInitializationSettings AkAudio.Default__AkIOSInitializationSettings
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkIOSInitializationSettings* UAkIOSInitializationSettings::GetDefaultObj()
{
static class UAkIOSInitializationSettings* Default = nullptr;
if (!Default)
Default = static_cast<UAkIOSInitializationSettings*>(UAkIOSInitializationSettings::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkIOSPlatformInfo
// (None)
class UClass* UAkIOSPlatformInfo::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkIOSPlatformInfo");
return Clss;
}
// AkIOSPlatformInfo AkAudio.Default__AkIOSPlatformInfo
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkIOSPlatformInfo* UAkIOSPlatformInfo::GetDefaultObj()
{
static class UAkIOSPlatformInfo* Default = nullptr;
if (!Default)
Default = static_cast<UAkIOSPlatformInfo*>(UAkIOSPlatformInfo::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkItemBoolPropertiesConv
// (None)
class UClass* UAkItemBoolPropertiesConv::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkItemBoolPropertiesConv");
return Clss;
}
// AkItemBoolPropertiesConv AkAudio.Default__AkItemBoolPropertiesConv
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkItemBoolPropertiesConv* UAkItemBoolPropertiesConv::GetDefaultObj()
{
static class UAkItemBoolPropertiesConv* Default = nullptr;
if (!Default)
Default = static_cast<UAkItemBoolPropertiesConv*>(UAkItemBoolPropertiesConv::StaticClass()->DefaultObject);
return Default;
}
// Function AkAudio.AkItemBoolPropertiesConv.Conv_FAkBoolPropertyToControlToText
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FAkBoolPropertyToControl INAkBoolPropertyToControl (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UAkItemBoolPropertiesConv::Conv_FAkBoolPropertyToControlToText(struct FAkBoolPropertyToControl& INAkBoolPropertyToControl)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkItemBoolPropertiesConv", "Conv_FAkBoolPropertyToControlToText");
Params::UAkItemBoolPropertiesConv_Conv_FAkBoolPropertyToControlToText_Params Parms{};
Parms.INAkBoolPropertyToControl = INAkBoolPropertyToControl;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkItemBoolPropertiesConv.Conv_FAkBoolPropertyToControlToString
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FAkBoolPropertyToControl INAkBoolPropertyToControl (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UAkItemBoolPropertiesConv::Conv_FAkBoolPropertyToControlToString(struct FAkBoolPropertyToControl& INAkBoolPropertyToControl)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkItemBoolPropertiesConv", "Conv_FAkBoolPropertyToControlToString");
Params::UAkItemBoolPropertiesConv_Conv_FAkBoolPropertyToControlToString_Params Parms{};
Parms.INAkBoolPropertyToControl = INAkBoolPropertyToControl;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class AkAudio.AkItemBoolProperties
// (None)
class UClass* UAkItemBoolProperties::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkItemBoolProperties");
return Clss;
}
// AkItemBoolProperties AkAudio.Default__AkItemBoolProperties
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkItemBoolProperties* UAkItemBoolProperties::GetDefaultObj()
{
static class UAkItemBoolProperties* Default = nullptr;
if (!Default)
Default = static_cast<UAkItemBoolProperties*>(UAkItemBoolProperties::StaticClass()->DefaultObject);
return Default;
}
// Function AkAudio.AkItemBoolProperties.SetSearchText
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// class FString NewText (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkItemBoolProperties::SetSearchText(const class FString& NewText)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkItemBoolProperties", "SetSearchText");
Params::UAkItemBoolProperties_SetSearchText_Params Parms{};
Parms.NewText = NewText;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkItemBoolProperties.GetSelectedProperty
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UAkItemBoolProperties::GetSelectedProperty()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkItemBoolProperties", "GetSelectedProperty");
Params::UAkItemBoolProperties_GetSelectedProperty_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkItemBoolProperties.GetSearchText
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UAkItemBoolProperties::GetSearchText()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkItemBoolProperties", "GetSearchText");
Params::UAkItemBoolProperties_GetSearchText_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class AkAudio.AkItemPropertiesConv
// (None)
class UClass* UAkItemPropertiesConv::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkItemPropertiesConv");
return Clss;
}
// AkItemPropertiesConv AkAudio.Default__AkItemPropertiesConv
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkItemPropertiesConv* UAkItemPropertiesConv::GetDefaultObj()
{
static class UAkItemPropertiesConv* Default = nullptr;
if (!Default)
Default = static_cast<UAkItemPropertiesConv*>(UAkItemPropertiesConv::StaticClass()->DefaultObject);
return Default;
}
// Function AkAudio.AkItemPropertiesConv.Conv_FAkPropertyToControlToText
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FAkPropertyToControl INAkPropertyToControl (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UAkItemPropertiesConv::Conv_FAkPropertyToControlToText(struct FAkPropertyToControl& INAkPropertyToControl)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkItemPropertiesConv", "Conv_FAkPropertyToControlToText");
Params::UAkItemPropertiesConv_Conv_FAkPropertyToControlToText_Params Parms{};
Parms.INAkPropertyToControl = INAkPropertyToControl;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkItemPropertiesConv.Conv_FAkPropertyToControlToString
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FAkPropertyToControl INAkPropertyToControl (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UAkItemPropertiesConv::Conv_FAkPropertyToControlToString(struct FAkPropertyToControl& INAkPropertyToControl)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkItemPropertiesConv", "Conv_FAkPropertyToControlToString");
Params::UAkItemPropertiesConv_Conv_FAkPropertyToControlToString_Params Parms{};
Parms.INAkPropertyToControl = INAkPropertyToControl;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class AkAudio.AkItemProperties
// (None)
class UClass* UAkItemProperties::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkItemProperties");
return Clss;
}
// AkItemProperties AkAudio.Default__AkItemProperties
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkItemProperties* UAkItemProperties::GetDefaultObj()
{
static class UAkItemProperties* Default = nullptr;
if (!Default)
Default = static_cast<UAkItemProperties*>(UAkItemProperties::StaticClass()->DefaultObject);
return Default;
}
// Function AkAudio.AkItemProperties.SetSearchText
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// class FString NewText (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkItemProperties::SetSearchText(const class FString& NewText)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkItemProperties", "SetSearchText");
Params::UAkItemProperties_SetSearchText_Params Parms{};
Parms.NewText = NewText;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkItemProperties.GetSelectedProperty
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UAkItemProperties::GetSelectedProperty()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkItemProperties", "GetSelectedProperty");
Params::UAkItemProperties_GetSelectedProperty_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkItemProperties.GetSearchText
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UAkItemProperties::GetSearchText()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkItemProperties", "GetSearchText");
Params::UAkItemProperties_GetSearchText_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class AkAudio.AkLateReverbComponent
// (SceneComponent)
class UClass* UAkLateReverbComponent::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkLateReverbComponent");
return Clss;
}
// AkLateReverbComponent AkAudio.Default__AkLateReverbComponent
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkLateReverbComponent* UAkLateReverbComponent::GetDefaultObj()
{
static class UAkLateReverbComponent* Default = nullptr;
if (!Default)
Default = static_cast<UAkLateReverbComponent*>(UAkLateReverbComponent::StaticClass()->DefaultObject);
return Default;
}
// Function AkAudio.AkLateReverbComponent.AssociateAkTextureSetComponent
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UAkAcousticTextureSetComponent*TextureSetComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkLateReverbComponent::AssociateAkTextureSetComponent(class UAkAcousticTextureSetComponent* TextureSetComponent)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkLateReverbComponent", "AssociateAkTextureSetComponent");
Params::UAkLateReverbComponent_AssociateAkTextureSetComponent_Params Parms{};
Parms.TextureSetComponent = TextureSetComponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class AkAudio.AkLinuxInitializationSettings
// (None)
class UClass* UAkLinuxInitializationSettings::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkLinuxInitializationSettings");
return Clss;
}
// AkLinuxInitializationSettings AkAudio.Default__AkLinuxInitializationSettings
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkLinuxInitializationSettings* UAkLinuxInitializationSettings::GetDefaultObj()
{
static class UAkLinuxInitializationSettings* Default = nullptr;
if (!Default)
Default = static_cast<UAkLinuxInitializationSettings*>(UAkLinuxInitializationSettings::StaticClass()->DefaultObject);
return Default;
}
// Function AkAudio.AkLinuxInitializationSettings.MigrateMultiCoreRendering
// (Final, Native, Public)
// Parameters:
// bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkLinuxInitializationSettings::MigrateMultiCoreRendering(bool NewValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkLinuxInitializationSettings", "MigrateMultiCoreRendering");
Params::UAkLinuxInitializationSettings_MigrateMultiCoreRendering_Params Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class AkAudio.AkLinuxPlatformInfo
// (None)
class UClass* UAkLinuxPlatformInfo::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkLinuxPlatformInfo");
return Clss;
}
// AkLinuxPlatformInfo AkAudio.Default__AkLinuxPlatformInfo
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkLinuxPlatformInfo* UAkLinuxPlatformInfo::GetDefaultObj()
{
static class UAkLinuxPlatformInfo* Default = nullptr;
if (!Default)
Default = static_cast<UAkLinuxPlatformInfo*>(UAkLinuxPlatformInfo::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkMacInitializationSettings
// (None)
class UClass* UAkMacInitializationSettings::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkMacInitializationSettings");
return Clss;
}
// AkMacInitializationSettings AkAudio.Default__AkMacInitializationSettings
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkMacInitializationSettings* UAkMacInitializationSettings::GetDefaultObj()
{
static class UAkMacInitializationSettings* Default = nullptr;
if (!Default)
Default = static_cast<UAkMacInitializationSettings*>(UAkMacInitializationSettings::StaticClass()->DefaultObject);
return Default;
}
// Function AkAudio.AkMacInitializationSettings.MigrateMultiCoreRendering
// (Final, Native, Public)
// Parameters:
// bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkMacInitializationSettings::MigrateMultiCoreRendering(bool NewValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkMacInitializationSettings", "MigrateMultiCoreRendering");
Params::UAkMacInitializationSettings_MigrateMultiCoreRendering_Params Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class AkAudio.AkMacPlatformInfo
// (None)
class UClass* UAkMacPlatformInfo::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkMacPlatformInfo");
return Clss;
}
// AkMacPlatformInfo AkAudio.Default__AkMacPlatformInfo
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkMacPlatformInfo* UAkMacPlatformInfo::GetDefaultObj()
{
static class UAkMacPlatformInfo* Default = nullptr;
if (!Default)
Default = static_cast<UAkMacPlatformInfo*>(UAkMacPlatformInfo::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkMediaAssetData
// (None)
class UClass* UAkMediaAssetData::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkMediaAssetData");
return Clss;
}
// AkMediaAssetData AkAudio.Default__AkMediaAssetData
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkMediaAssetData* UAkMediaAssetData::GetDefaultObj()
{
static class UAkMediaAssetData* Default = nullptr;
if (!Default)
Default = static_cast<UAkMediaAssetData*>(UAkMediaAssetData::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkMediaAsset
// (None)
class UClass* UAkMediaAsset::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkMediaAsset");
return Clss;
}
// AkMediaAsset AkAudio.Default__AkMediaAsset
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkMediaAsset* UAkMediaAsset::GetDefaultObj()
{
static class UAkMediaAsset* Default = nullptr;
if (!Default)
Default = static_cast<UAkMediaAsset*>(UAkMediaAsset::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkLocalizedMediaAsset
// (None)
class UClass* UAkLocalizedMediaAsset::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkLocalizedMediaAsset");
return Clss;
}
// AkLocalizedMediaAsset AkAudio.Default__AkLocalizedMediaAsset
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkLocalizedMediaAsset* UAkLocalizedMediaAsset::GetDefaultObj()
{
static class UAkLocalizedMediaAsset* Default = nullptr;
if (!Default)
Default = static_cast<UAkLocalizedMediaAsset*>(UAkLocalizedMediaAsset::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkExternalMediaAsset
// (None)
class UClass* UAkExternalMediaAsset::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkExternalMediaAsset");
return Clss;
}
// AkExternalMediaAsset AkAudio.Default__AkExternalMediaAsset
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkExternalMediaAsset* UAkExternalMediaAsset::GetDefaultObj()
{
static class UAkExternalMediaAsset* Default = nullptr;
if (!Default)
Default = static_cast<UAkExternalMediaAsset*>(UAkExternalMediaAsset::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkPlatformInitialisationSettingsBase
// (None)
class UClass* IAkPlatformInitialisationSettingsBase::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkPlatformInitialisationSettingsBase");
return Clss;
}
// AkPlatformInitialisationSettingsBase AkAudio.Default__AkPlatformInitialisationSettingsBase
// (Public, ClassDefaultObject, ArchetypeObject)
class IAkPlatformInitialisationSettingsBase* IAkPlatformInitialisationSettingsBase::GetDefaultObj()
{
static class IAkPlatformInitialisationSettingsBase* Default = nullptr;
if (!Default)
Default = static_cast<IAkPlatformInitialisationSettingsBase*>(IAkPlatformInitialisationSettingsBase::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkPS4InitializationSettings
// (None)
class UClass* UAkPS4InitializationSettings::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkPS4InitializationSettings");
return Clss;
}
// AkPS4InitializationSettings AkAudio.Default__AkPS4InitializationSettings
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkPS4InitializationSettings* UAkPS4InitializationSettings::GetDefaultObj()
{
static class UAkPS4InitializationSettings* Default = nullptr;
if (!Default)
Default = static_cast<UAkPS4InitializationSettings*>(UAkPS4InitializationSettings::StaticClass()->DefaultObject);
return Default;
}
// Function AkAudio.AkPS4InitializationSettings.MigrateMultiCoreRendering
// (Final, Native, Public)
// Parameters:
// bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkPS4InitializationSettings::MigrateMultiCoreRendering(bool NewValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkPS4InitializationSettings", "MigrateMultiCoreRendering");
Params::UAkPS4InitializationSettings_MigrateMultiCoreRendering_Params Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class AkAudio.AkPS4PlatformInfo
// (None)
class UClass* UAkPS4PlatformInfo::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkPS4PlatformInfo");
return Clss;
}
// AkPS4PlatformInfo AkAudio.Default__AkPS4PlatformInfo
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkPS4PlatformInfo* UAkPS4PlatformInfo::GetDefaultObj()
{
static class UAkPS4PlatformInfo* Default = nullptr;
if (!Default)
Default = static_cast<UAkPS4PlatformInfo*>(UAkPS4PlatformInfo::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkReverbVolume
// (Actor)
class UClass* AAkReverbVolume::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkReverbVolume");
return Clss;
}
// AkReverbVolume AkAudio.Default__AkReverbVolume
// (Public, ClassDefaultObject, ArchetypeObject)
class AAkReverbVolume* AAkReverbVolume::GetDefaultObj()
{
static class AAkReverbVolume* Default = nullptr;
if (!Default)
Default = static_cast<AAkReverbVolume*>(AAkReverbVolume::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkRoomComponent
// (SceneComponent)
class UClass* UAkRoomComponent::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkRoomComponent");
return Clss;
}
// AkRoomComponent AkAudio.Default__AkRoomComponent
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkRoomComponent* UAkRoomComponent::GetDefaultObj()
{
static class UAkRoomComponent* Default = nullptr;
if (!Default)
Default = static_cast<UAkRoomComponent*>(UAkRoomComponent::StaticClass()->DefaultObject);
return Default;
}
// Function AkAudio.AkRoomComponent.SetGeometryComponent
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UAkAcousticTextureSetComponent*TextureSetComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkRoomComponent::SetGeometryComponent(class UAkAcousticTextureSetComponent* TextureSetComponent)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkRoomComponent", "SetGeometryComponent");
Params::UAkRoomComponent_SetGeometryComponent_Params Parms{};
Parms.TextureSetComponent = TextureSetComponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkRoomComponent.GetPrimitiveParent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UPrimitiveComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPrimitiveComponent* UAkRoomComponent::GetPrimitiveParent()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkRoomComponent", "GetPrimitiveParent");
Params::UAkRoomComponent_GetPrimitiveParent_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class AkAudio.AkRtpc
// (None)
class UClass* UAkRtpc::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkRtpc");
return Clss;
}
// AkRtpc AkAudio.Default__AkRtpc
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkRtpc* UAkRtpc::GetDefaultObj()
{
static class UAkRtpc* Default = nullptr;
if (!Default)
Default = static_cast<UAkRtpc*>(UAkRtpc::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkSettings
// (None)
class UClass* UAkSettings::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkSettings");
return Clss;
}
// AkSettings AkAudio.Default__AkSettings
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkSettings* UAkSettings::GetDefaultObj()
{
static class UAkSettings* Default = nullptr;
if (!Default)
Default = static_cast<UAkSettings*>(UAkSettings::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkSettingsPerUser
// (None)
class UClass* UAkSettingsPerUser::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkSettingsPerUser");
return Clss;
}
// AkSettingsPerUser AkAudio.Default__AkSettingsPerUser
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkSettingsPerUser* UAkSettingsPerUser::GetDefaultObj()
{
static class UAkSettingsPerUser* Default = nullptr;
if (!Default)
Default = static_cast<UAkSettingsPerUser*>(UAkSettingsPerUser::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkSlider
// (None)
class UClass* UAkSlider::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkSlider");
return Clss;
}
// AkSlider AkAudio.Default__AkSlider
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkSlider* UAkSlider::GetDefaultObj()
{
static class UAkSlider* Default = nullptr;
if (!Default)
Default = static_cast<UAkSlider*>(UAkSlider::StaticClass()->DefaultObject);
return Default;
}
// Function AkAudio.AkSlider.SetValue
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkSlider::SetValue(float InValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkSlider", "SetValue");
Params::UAkSlider_SetValue_Params Parms{};
Parms.InValue = InValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkSlider.SetStepSize
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkSlider::SetStepSize(float InValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkSlider", "SetStepSize");
Params::UAkSlider_SetStepSize_Params Parms{};
Parms.InValue = InValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkSlider.SetSliderHandleColor
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FLinearColor InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkSlider::SetSliderHandleColor(const struct FLinearColor& InValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkSlider", "SetSliderHandleColor");
Params::UAkSlider_SetSliderHandleColor_Params Parms{};
Parms.InValue = InValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkSlider.SetSliderBarColor
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FLinearColor InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkSlider::SetSliderBarColor(const struct FLinearColor& InValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkSlider", "SetSliderBarColor");
Params::UAkSlider_SetSliderBarColor_Params Parms{};
Parms.InValue = InValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkSlider.SetLocked
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkSlider::SetLocked(bool InValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkSlider", "SetLocked");
Params::UAkSlider_SetLocked_Params Parms{};
Parms.InValue = InValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkSlider.SetIndentHandle
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkSlider::SetIndentHandle(bool InValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkSlider", "SetIndentHandle");
Params::UAkSlider_SetIndentHandle_Params Parms{};
Parms.InValue = InValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkSlider.SetAkSliderItemProperty
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FString ItemProperty (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkSlider::SetAkSliderItemProperty(const class FString& ItemProperty)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkSlider", "SetAkSliderItemProperty");
Params::UAkSlider_SetAkSliderItemProperty_Params Parms{};
Parms.ItemProperty = ItemProperty;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkSlider.SetAkSliderItemId
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FGuid ItemId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkSlider::SetAkSliderItemId(struct FGuid& ItemId)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkSlider", "SetAkSliderItemId");
Params::UAkSlider_SetAkSliderItemId_Params Parms{};
Parms.ItemId = ItemId;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkSlider.GetValue
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UAkSlider::GetValue()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkSlider", "GetValue");
Params::UAkSlider_GetValue_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkSlider.GetAkSliderItemProperty
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FString ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UAkSlider::GetAkSliderItemProperty()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkSlider", "GetAkSliderItemProperty");
Params::UAkSlider_GetAkSliderItemProperty_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkSlider.GetAkSliderItemId
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FGuid ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGuid UAkSlider::GetAkSliderItemId()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkSlider", "GetAkSliderItemId");
Params::UAkSlider_GetAkSliderItemId_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class AkAudio.AkSpatialAudioVolume
// (Actor)
class UClass* AAkSpatialAudioVolume::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkSpatialAudioVolume");
return Clss;
}
// AkSpatialAudioVolume AkAudio.Default__AkSpatialAudioVolume
// (Public, ClassDefaultObject, ArchetypeObject)
class AAkSpatialAudioVolume* AAkSpatialAudioVolume::GetDefaultObj()
{
static class AAkSpatialAudioVolume* Default = nullptr;
if (!Default)
Default = static_cast<AAkSpatialAudioVolume*>(AAkSpatialAudioVolume::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkSpotReflector
// (Actor)
class UClass* AAkSpotReflector::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkSpotReflector");
return Clss;
}
// AkSpotReflector AkAudio.Default__AkSpotReflector
// (Public, ClassDefaultObject, ArchetypeObject)
class AAkSpotReflector* AAkSpotReflector::GetDefaultObj()
{
static class AAkSpotReflector* Default = nullptr;
if (!Default)
Default = static_cast<AAkSpotReflector*>(AAkSpotReflector::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkStateValue
// (None)
class UClass* UAkStateValue::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkStateValue");
return Clss;
}
// AkStateValue AkAudio.Default__AkStateValue
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkStateValue* UAkStateValue::GetDefaultObj()
{
static class UAkStateValue* Default = nullptr;
if (!Default)
Default = static_cast<UAkStateValue*>(UAkStateValue::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkSubmixInputComponent
// (SceneComponent)
class UClass* UAkSubmixInputComponent::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkSubmixInputComponent");
return Clss;
}
// AkSubmixInputComponent AkAudio.Default__AkSubmixInputComponent
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkSubmixInputComponent* UAkSubmixInputComponent::GetDefaultObj()
{
static class UAkSubmixInputComponent* Default = nullptr;
if (!Default)
Default = static_cast<UAkSubmixInputComponent*>(UAkSubmixInputComponent::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkSurfaceReflectorSetComponent
// (SceneComponent)
class UClass* UAkSurfaceReflectorSetComponent::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkSurfaceReflectorSetComponent");
return Clss;
}
// AkSurfaceReflectorSetComponent AkAudio.Default__AkSurfaceReflectorSetComponent
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkSurfaceReflectorSetComponent* UAkSurfaceReflectorSetComponent::GetDefaultObj()
{
static class UAkSurfaceReflectorSetComponent* Default = nullptr;
if (!Default)
Default = static_cast<UAkSurfaceReflectorSetComponent*>(UAkSurfaceReflectorSetComponent::StaticClass()->DefaultObject);
return Default;
}
// Function AkAudio.AkSurfaceReflectorSetComponent.UpdateSurfaceReflectorSet
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UAkSurfaceReflectorSetComponent::UpdateSurfaceReflectorSet()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkSurfaceReflectorSetComponent", "UpdateSurfaceReflectorSet");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkSurfaceReflectorSetComponent.SendSurfaceReflectorSet
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UAkSurfaceReflectorSetComponent::SendSurfaceReflectorSet()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkSurfaceReflectorSetComponent", "SendSurfaceReflectorSet");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkSurfaceReflectorSetComponent.RemoveSurfaceReflectorSet
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UAkSurfaceReflectorSetComponent::RemoveSurfaceReflectorSet()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkSurfaceReflectorSetComponent", "RemoveSurfaceReflectorSet");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Class AkAudio.AkSwitchInitializationSettings
// (None)
class UClass* UAkSwitchInitializationSettings::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkSwitchInitializationSettings");
return Clss;
}
// AkSwitchInitializationSettings AkAudio.Default__AkSwitchInitializationSettings
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkSwitchInitializationSettings* UAkSwitchInitializationSettings::GetDefaultObj()
{
static class UAkSwitchInitializationSettings* Default = nullptr;
if (!Default)
Default = static_cast<UAkSwitchInitializationSettings*>(UAkSwitchInitializationSettings::StaticClass()->DefaultObject);
return Default;
}
// Function AkAudio.AkSwitchInitializationSettings.MigrateMultiCoreRendering
// (Final, Native, Public)
// Parameters:
// bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkSwitchInitializationSettings::MigrateMultiCoreRendering(bool NewValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkSwitchInitializationSettings", "MigrateMultiCoreRendering");
Params::UAkSwitchInitializationSettings_MigrateMultiCoreRendering_Params Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class AkAudio.AkSwitchPlatformInfo
// (None)
class UClass* UAkSwitchPlatformInfo::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkSwitchPlatformInfo");
return Clss;
}
// AkSwitchPlatformInfo AkAudio.Default__AkSwitchPlatformInfo
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkSwitchPlatformInfo* UAkSwitchPlatformInfo::GetDefaultObj()
{
static class UAkSwitchPlatformInfo* Default = nullptr;
if (!Default)
Default = static_cast<UAkSwitchPlatformInfo*>(UAkSwitchPlatformInfo::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkSwitchValue
// (None)
class UClass* UAkSwitchValue::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkSwitchValue");
return Clss;
}
// AkSwitchValue AkAudio.Default__AkSwitchValue
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkSwitchValue* UAkSwitchValue::GetDefaultObj()
{
static class UAkSwitchValue* Default = nullptr;
if (!Default)
Default = static_cast<UAkSwitchValue*>(UAkSwitchValue::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkTrigger
// (None)
class UClass* UAkTrigger::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkTrigger");
return Clss;
}
// AkTrigger AkAudio.Default__AkTrigger
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkTrigger* UAkTrigger::GetDefaultObj()
{
static class UAkTrigger* Default = nullptr;
if (!Default)
Default = static_cast<UAkTrigger*>(UAkTrigger::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkTVOSInitializationSettings
// (None)
class UClass* UAkTVOSInitializationSettings::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkTVOSInitializationSettings");
return Clss;
}
// AkTVOSInitializationSettings AkAudio.Default__AkTVOSInitializationSettings
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkTVOSInitializationSettings* UAkTVOSInitializationSettings::GetDefaultObj()
{
static class UAkTVOSInitializationSettings* Default = nullptr;
if (!Default)
Default = static_cast<UAkTVOSInitializationSettings*>(UAkTVOSInitializationSettings::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkTVOSPlatformInfo
// (None)
class UClass* UAkTVOSPlatformInfo::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkTVOSPlatformInfo");
return Clss;
}
// AkTVOSPlatformInfo AkAudio.Default__AkTVOSPlatformInfo
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkTVOSPlatformInfo* UAkTVOSPlatformInfo::GetDefaultObj()
{
static class UAkTVOSPlatformInfo* Default = nullptr;
if (!Default)
Default = static_cast<UAkTVOSPlatformInfo*>(UAkTVOSPlatformInfo::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkWaapiCalls
// (None)
class UClass* UAkWaapiCalls::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkWaapiCalls");
return Clss;
}
// AkWaapiCalls AkAudio.Default__AkWaapiCalls
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkWaapiCalls* UAkWaapiCalls::GetDefaultObj()
{
static class UAkWaapiCalls* Default = nullptr;
if (!Default)
Default = static_cast<UAkWaapiCalls*>(UAkWaapiCalls::StaticClass()->DefaultObject);
return Default;
}
// Function AkAudio.AkWaapiCalls.Unsubscribe
// (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FAkWaapiSubscriptionId SubscriptionId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// bool UnsubscriptionDone (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FAKWaapiJsonObject ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FAKWaapiJsonObject UAkWaapiCalls::Unsubscribe(struct FAkWaapiSubscriptionId& SubscriptionId, bool* UnsubscriptionDone)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkWaapiCalls", "Unsubscribe");
Params::UAkWaapiCalls_Unsubscribe_Params Parms{};
Parms.SubscriptionId = SubscriptionId;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (UnsubscriptionDone != nullptr)
*UnsubscriptionDone = Parms.UnsubscriptionDone;
return Parms.ReturnValue;
}
// Function AkAudio.AkWaapiCalls.SubscribeToWaapi
// (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FAkWaapiUri WaapiUri (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FAKWaapiJsonObject WaapiOptions (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// FDelegateProperty_ Callback (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FAkWaapiSubscriptionId SubscriptionId (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic)
// bool SubscriptionDone (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FAKWaapiJsonObject ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FAKWaapiJsonObject UAkWaapiCalls::SubscribeToWaapi(struct FAkWaapiUri& WaapiUri, struct FAKWaapiJsonObject& WaapiOptions, FDelegateProperty_& Callback, struct FAkWaapiSubscriptionId* SubscriptionId, bool* SubscriptionDone)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkWaapiCalls", "SubscribeToWaapi");
Params::UAkWaapiCalls_SubscribeToWaapi_Params Parms{};
Parms.WaapiUri = WaapiUri;
Parms.WaapiOptions = WaapiOptions;
Parms.Callback = Callback;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (SubscriptionId != nullptr)
*SubscriptionId = std::move(Parms.SubscriptionId);
if (SubscriptionDone != nullptr)
*SubscriptionDone = Parms.SubscriptionDone;
return Parms.ReturnValue;
}
// Function AkAudio.AkWaapiCalls.SetSubscriptionID
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FAkWaapiSubscriptionId Subscription (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// int32 ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkWaapiCalls::SetSubscriptionID(struct FAkWaapiSubscriptionId& Subscription, int32 ID)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkWaapiCalls", "SetSubscriptionID");
Params::UAkWaapiCalls_SetSubscriptionID_Params Parms{};
Parms.Subscription = Subscription;
Parms.ID = ID;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkWaapiCalls.RegisterWaapiProjectLoadedCallback
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// FDelegateProperty_ Callback (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAkWaapiCalls::RegisterWaapiProjectLoadedCallback(FDelegateProperty_& Callback)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkWaapiCalls", "RegisterWaapiProjectLoadedCallback");
Params::UAkWaapiCalls_RegisterWaapiProjectLoadedCallback_Params Parms{};
Parms.Callback = Callback;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkWaapiCalls.RegisterWaapiConnectionLostCallback
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// FDelegateProperty_ Callback (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAkWaapiCalls::RegisterWaapiConnectionLostCallback(FDelegateProperty_& Callback)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkWaapiCalls", "RegisterWaapiConnectionLostCallback");
Params::UAkWaapiCalls_RegisterWaapiConnectionLostCallback_Params Parms{};
Parms.Callback = Callback;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkWaapiCalls.GetSubscriptionID
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FAkWaapiSubscriptionId Subscription (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UAkWaapiCalls::GetSubscriptionID(struct FAkWaapiSubscriptionId& Subscription)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkWaapiCalls", "GetSubscriptionID");
Params::UAkWaapiCalls_GetSubscriptionID_Params Parms{};
Parms.Subscription = Subscription;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkWaapiCalls.Conv_FAkWaapiSubscriptionIdToText
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FAkWaapiSubscriptionId INAkWaapiSubscriptionId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UAkWaapiCalls::Conv_FAkWaapiSubscriptionIdToText(struct FAkWaapiSubscriptionId& INAkWaapiSubscriptionId)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkWaapiCalls", "Conv_FAkWaapiSubscriptionIdToText");
Params::UAkWaapiCalls_Conv_FAkWaapiSubscriptionIdToText_Params Parms{};
Parms.INAkWaapiSubscriptionId = INAkWaapiSubscriptionId;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkWaapiCalls.Conv_FAkWaapiSubscriptionIdToString
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FAkWaapiSubscriptionId INAkWaapiSubscriptionId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UAkWaapiCalls::Conv_FAkWaapiSubscriptionIdToString(struct FAkWaapiSubscriptionId& INAkWaapiSubscriptionId)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkWaapiCalls", "Conv_FAkWaapiSubscriptionIdToString");
Params::UAkWaapiCalls_Conv_FAkWaapiSubscriptionIdToString_Params Parms{};
Parms.INAkWaapiSubscriptionId = INAkWaapiSubscriptionId;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkWaapiCalls.CallWaapi
// (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FAkWaapiUri WaapiUri (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FAKWaapiJsonObject WaapiArgs (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FAKWaapiJsonObject WaapiOptions (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FAKWaapiJsonObject ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FAKWaapiJsonObject UAkWaapiCalls::CallWaapi(struct FAkWaapiUri& WaapiUri, struct FAKWaapiJsonObject& WaapiArgs, struct FAKWaapiJsonObject& WaapiOptions)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkWaapiCalls", "CallWaapi");
Params::UAkWaapiCalls_CallWaapi_Params Parms{};
Parms.WaapiUri = WaapiUri;
Parms.WaapiArgs = WaapiArgs;
Parms.WaapiOptions = WaapiOptions;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class AkAudio.SAkWaapiFieldNamesConv
// (None)
class UClass* USAkWaapiFieldNamesConv::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("SAkWaapiFieldNamesConv");
return Clss;
}
// SAkWaapiFieldNamesConv AkAudio.Default__SAkWaapiFieldNamesConv
// (Public, ClassDefaultObject, ArchetypeObject)
class USAkWaapiFieldNamesConv* USAkWaapiFieldNamesConv::GetDefaultObj()
{
static class USAkWaapiFieldNamesConv* Default = nullptr;
if (!Default)
Default = static_cast<USAkWaapiFieldNamesConv*>(USAkWaapiFieldNamesConv::StaticClass()->DefaultObject);
return Default;
}
// Function AkAudio.SAkWaapiFieldNamesConv.Conv_FAkWaapiFieldNamesToText
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FAkWaapiFieldNames INAkWaapiFieldNames (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText USAkWaapiFieldNamesConv::Conv_FAkWaapiFieldNamesToText(struct FAkWaapiFieldNames& INAkWaapiFieldNames)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SAkWaapiFieldNamesConv", "Conv_FAkWaapiFieldNamesToText");
Params::USAkWaapiFieldNamesConv_Conv_FAkWaapiFieldNamesToText_Params Parms{};
Parms.INAkWaapiFieldNames = INAkWaapiFieldNames;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.SAkWaapiFieldNamesConv.Conv_FAkWaapiFieldNamesToString
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FAkWaapiFieldNames INAkWaapiFieldNames (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString USAkWaapiFieldNamesConv::Conv_FAkWaapiFieldNamesToString(struct FAkWaapiFieldNames& INAkWaapiFieldNames)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SAkWaapiFieldNamesConv", "Conv_FAkWaapiFieldNamesToString");
Params::USAkWaapiFieldNamesConv_Conv_FAkWaapiFieldNamesToString_Params Parms{};
Parms.INAkWaapiFieldNames = INAkWaapiFieldNames;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class AkAudio.AkWaapiJsonManager
// (None)
class UClass* UAkWaapiJsonManager::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkWaapiJsonManager");
return Clss;
}
// AkWaapiJsonManager AkAudio.Default__AkWaapiJsonManager
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkWaapiJsonManager* UAkWaapiJsonManager::GetDefaultObj()
{
static class UAkWaapiJsonManager* Default = nullptr;
if (!Default)
Default = static_cast<UAkWaapiJsonManager*>(UAkWaapiJsonManager::StaticClass()->DefaultObject);
return Default;
}
// Function AkAudio.AkWaapiJsonManager.SetStringField
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FAkWaapiFieldNames FieldName (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class FString FieldValue (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FAKWaapiJsonObject Target (Parm, NativeAccessSpecifierPublic)
// struct FAKWaapiJsonObject ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FAKWaapiJsonObject UAkWaapiJsonManager::SetStringField(struct FAkWaapiFieldNames& FieldName, const class FString& FieldValue, const struct FAKWaapiJsonObject& Target)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkWaapiJsonManager", "SetStringField");
Params::UAkWaapiJsonManager_SetStringField_Params Parms{};
Parms.FieldName = FieldName;
Parms.FieldValue = FieldValue;
Parms.Target = Target;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkWaapiJsonManager.SetObjectField
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FAkWaapiFieldNames FieldName (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FAKWaapiJsonObject FieldValue (Parm, NativeAccessSpecifierPublic)
// struct FAKWaapiJsonObject Target (Parm, NativeAccessSpecifierPublic)
// struct FAKWaapiJsonObject ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FAKWaapiJsonObject UAkWaapiJsonManager::SetObjectField(struct FAkWaapiFieldNames& FieldName, const struct FAKWaapiJsonObject& FieldValue, const struct FAKWaapiJsonObject& Target)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkWaapiJsonManager", "SetObjectField");
Params::UAkWaapiJsonManager_SetObjectField_Params Parms{};
Parms.FieldName = FieldName;
Parms.FieldValue = FieldValue;
Parms.Target = Target;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkWaapiJsonManager.SetNumberField
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FAkWaapiFieldNames FieldName (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// float FieldValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FAKWaapiJsonObject Target (Parm, NativeAccessSpecifierPublic)
// struct FAKWaapiJsonObject ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FAKWaapiJsonObject UAkWaapiJsonManager::SetNumberField(struct FAkWaapiFieldNames& FieldName, float FieldValue, const struct FAKWaapiJsonObject& Target)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkWaapiJsonManager", "SetNumberField");
Params::UAkWaapiJsonManager_SetNumberField_Params Parms{};
Parms.FieldName = FieldName;
Parms.FieldValue = FieldValue;
Parms.Target = Target;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkWaapiJsonManager.SetBoolField
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FAkWaapiFieldNames FieldName (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// bool FieldValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FAKWaapiJsonObject Target (Parm, NativeAccessSpecifierPublic)
// struct FAKWaapiJsonObject ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FAKWaapiJsonObject UAkWaapiJsonManager::SetBoolField(struct FAkWaapiFieldNames& FieldName, bool FieldValue, const struct FAKWaapiJsonObject& Target)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkWaapiJsonManager", "SetBoolField");
Params::UAkWaapiJsonManager_SetBoolField_Params Parms{};
Parms.FieldName = FieldName;
Parms.FieldValue = FieldValue;
Parms.Target = Target;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkWaapiJsonManager.SetArrayStringFields
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FAkWaapiFieldNames FieldName (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// TArray<class FString> FieldStringValues (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// struct FAKWaapiJsonObject Target (Parm, NativeAccessSpecifierPublic)
// struct FAKWaapiJsonObject ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FAKWaapiJsonObject UAkWaapiJsonManager::SetArrayStringFields(struct FAkWaapiFieldNames& FieldName, TArray<class FString>& FieldStringValues, const struct FAKWaapiJsonObject& Target)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkWaapiJsonManager", "SetArrayStringFields");
Params::UAkWaapiJsonManager_SetArrayStringFields_Params Parms{};
Parms.FieldName = FieldName;
Parms.FieldStringValues = FieldStringValues;
Parms.Target = Target;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkWaapiJsonManager.SetArrayObjectFields
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FAkWaapiFieldNames FieldName (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// TArray<struct FAKWaapiJsonObject> FieldObjectValues (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// struct FAKWaapiJsonObject Target (Parm, NativeAccessSpecifierPublic)
// struct FAKWaapiJsonObject ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FAKWaapiJsonObject UAkWaapiJsonManager::SetArrayObjectFields(struct FAkWaapiFieldNames& FieldName, TArray<struct FAKWaapiJsonObject>& FieldObjectValues, const struct FAKWaapiJsonObject& Target)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkWaapiJsonManager", "SetArrayObjectFields");
Params::UAkWaapiJsonManager_SetArrayObjectFields_Params Parms{};
Parms.FieldName = FieldName;
Parms.FieldObjectValues = FieldObjectValues;
Parms.Target = Target;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkWaapiJsonManager.GetStringField
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FAkWaapiFieldNames FieldName (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FAKWaapiJsonObject Target (Parm, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UAkWaapiJsonManager::GetStringField(struct FAkWaapiFieldNames& FieldName, const struct FAKWaapiJsonObject& Target)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkWaapiJsonManager", "GetStringField");
Params::UAkWaapiJsonManager_GetStringField_Params Parms{};
Parms.FieldName = FieldName;
Parms.Target = Target;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkWaapiJsonManager.GetObjectField
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FAkWaapiFieldNames FieldName (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FAKWaapiJsonObject Target (Parm, NativeAccessSpecifierPublic)
// struct FAKWaapiJsonObject ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FAKWaapiJsonObject UAkWaapiJsonManager::GetObjectField(struct FAkWaapiFieldNames& FieldName, const struct FAKWaapiJsonObject& Target)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkWaapiJsonManager", "GetObjectField");
Params::UAkWaapiJsonManager_GetObjectField_Params Parms{};
Parms.FieldName = FieldName;
Parms.Target = Target;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkWaapiJsonManager.GetNumberField
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FAkWaapiFieldNames FieldName (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FAKWaapiJsonObject Target (Parm, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UAkWaapiJsonManager::GetNumberField(struct FAkWaapiFieldNames& FieldName, const struct FAKWaapiJsonObject& Target)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkWaapiJsonManager", "GetNumberField");
Params::UAkWaapiJsonManager_GetNumberField_Params Parms{};
Parms.FieldName = FieldName;
Parms.Target = Target;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkWaapiJsonManager.GetIntegerField
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FAkWaapiFieldNames FieldName (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FAKWaapiJsonObject Target (Parm, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UAkWaapiJsonManager::GetIntegerField(struct FAkWaapiFieldNames& FieldName, const struct FAKWaapiJsonObject& Target)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkWaapiJsonManager", "GetIntegerField");
Params::UAkWaapiJsonManager_GetIntegerField_Params Parms{};
Parms.FieldName = FieldName;
Parms.Target = Target;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkWaapiJsonManager.GetBoolField
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FAkWaapiFieldNames FieldName (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FAKWaapiJsonObject Target (Parm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAkWaapiJsonManager::GetBoolField(struct FAkWaapiFieldNames& FieldName, const struct FAKWaapiJsonObject& Target)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkWaapiJsonManager", "GetBoolField");
Params::UAkWaapiJsonManager_GetBoolField_Params Parms{};
Parms.FieldName = FieldName;
Parms.Target = Target;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkWaapiJsonManager.GetArrayField
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FAkWaapiFieldNames FieldName (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FAKWaapiJsonObject Target (Parm, NativeAccessSpecifierPublic)
// TArray<struct FAKWaapiJsonObject> ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<struct FAKWaapiJsonObject> UAkWaapiJsonManager::GetArrayField(struct FAkWaapiFieldNames& FieldName, const struct FAKWaapiJsonObject& Target)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkWaapiJsonManager", "GetArrayField");
Params::UAkWaapiJsonManager_GetArrayField_Params Parms{};
Parms.FieldName = FieldName;
Parms.Target = Target;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkWaapiJsonManager.Conv_FAKWaapiJsonObjectToText
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FAKWaapiJsonObject INAKWaapiJsonObject (Parm, NativeAccessSpecifierPublic)
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UAkWaapiJsonManager::Conv_FAKWaapiJsonObjectToText(const struct FAKWaapiJsonObject& INAKWaapiJsonObject)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkWaapiJsonManager", "Conv_FAKWaapiJsonObjectToText");
Params::UAkWaapiJsonManager_Conv_FAKWaapiJsonObjectToText_Params Parms{};
Parms.INAKWaapiJsonObject = INAKWaapiJsonObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkWaapiJsonManager.Conv_FAKWaapiJsonObjectToString
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FAKWaapiJsonObject INAKWaapiJsonObject (Parm, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UAkWaapiJsonManager::Conv_FAKWaapiJsonObjectToString(const struct FAKWaapiJsonObject& INAKWaapiJsonObject)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkWaapiJsonManager", "Conv_FAKWaapiJsonObjectToString");
Params::UAkWaapiJsonManager_Conv_FAKWaapiJsonObjectToString_Params Parms{};
Parms.INAKWaapiJsonObject = INAKWaapiJsonObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class AkAudio.AkWaapiUriConv
// (None)
class UClass* UAkWaapiUriConv::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkWaapiUriConv");
return Clss;
}
// AkWaapiUriConv AkAudio.Default__AkWaapiUriConv
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkWaapiUriConv* UAkWaapiUriConv::GetDefaultObj()
{
static class UAkWaapiUriConv* Default = nullptr;
if (!Default)
Default = static_cast<UAkWaapiUriConv*>(UAkWaapiUriConv::StaticClass()->DefaultObject);
return Default;
}
// Function AkAudio.AkWaapiUriConv.Conv_FAkWaapiUriToText
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FAkWaapiUri INAkWaapiUri (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UAkWaapiUriConv::Conv_FAkWaapiUriToText(struct FAkWaapiUri& INAkWaapiUri)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkWaapiUriConv", "Conv_FAkWaapiUriToText");
Params::UAkWaapiUriConv_Conv_FAkWaapiUriToText_Params Parms{};
Parms.INAkWaapiUri = INAkWaapiUri;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkWaapiUriConv.Conv_FAkWaapiUriToString
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FAkWaapiUri INAkWaapiUri (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UAkWaapiUriConv::Conv_FAkWaapiUriToString(struct FAkWaapiUri& INAkWaapiUri)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkWaapiUriConv", "Conv_FAkWaapiUriToString");
Params::UAkWaapiUriConv_Conv_FAkWaapiUriToString_Params Parms{};
Parms.INAkWaapiUri = INAkWaapiUri;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class AkAudio.AkWindowsInitializationSettings
// (None)
class UClass* UAkWindowsInitializationSettings::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkWindowsInitializationSettings");
return Clss;
}
// AkWindowsInitializationSettings AkAudio.Default__AkWindowsInitializationSettings
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkWindowsInitializationSettings* UAkWindowsInitializationSettings::GetDefaultObj()
{
static class UAkWindowsInitializationSettings* Default = nullptr;
if (!Default)
Default = static_cast<UAkWindowsInitializationSettings*>(UAkWindowsInitializationSettings::StaticClass()->DefaultObject);
return Default;
}
// Function AkAudio.AkWindowsInitializationSettings.MigrateMultiCoreRendering
// (Final, Native, Public)
// Parameters:
// bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkWindowsInitializationSettings::MigrateMultiCoreRendering(bool NewValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkWindowsInitializationSettings", "MigrateMultiCoreRendering");
Params::UAkWindowsInitializationSettings_MigrateMultiCoreRendering_Params Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class AkAudio.AkWin32PlatformInfo
// (None)
class UClass* UAkWin32PlatformInfo::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkWin32PlatformInfo");
return Clss;
}
// AkWin32PlatformInfo AkAudio.Default__AkWin32PlatformInfo
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkWin32PlatformInfo* UAkWin32PlatformInfo::GetDefaultObj()
{
static class UAkWin32PlatformInfo* Default = nullptr;
if (!Default)
Default = static_cast<UAkWin32PlatformInfo*>(UAkWin32PlatformInfo::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkWin64PlatformInfo
// (None)
class UClass* UAkWin64PlatformInfo::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkWin64PlatformInfo");
return Clss;
}
// AkWin64PlatformInfo AkAudio.Default__AkWin64PlatformInfo
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkWin64PlatformInfo* UAkWin64PlatformInfo::GetDefaultObj()
{
static class UAkWin64PlatformInfo* Default = nullptr;
if (!Default)
Default = static_cast<UAkWin64PlatformInfo*>(UAkWin64PlatformInfo::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkWindowsPlatformInfo
// (None)
class UClass* UAkWindowsPlatformInfo::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkWindowsPlatformInfo");
return Clss;
}
// AkWindowsPlatformInfo AkAudio.Default__AkWindowsPlatformInfo
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkWindowsPlatformInfo* UAkWindowsPlatformInfo::GetDefaultObj()
{
static class UAkWindowsPlatformInfo* Default = nullptr;
if (!Default)
Default = static_cast<UAkWindowsPlatformInfo*>(UAkWindowsPlatformInfo::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkWinGDKInitializationSettings
// (None)
class UClass* UAkWinGDKInitializationSettings::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkWinGDKInitializationSettings");
return Clss;
}
// AkWinGDKInitializationSettings AkAudio.Default__AkWinGDKInitializationSettings
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkWinGDKInitializationSettings* UAkWinGDKInitializationSettings::GetDefaultObj()
{
static class UAkWinGDKInitializationSettings* Default = nullptr;
if (!Default)
Default = static_cast<UAkWinGDKInitializationSettings*>(UAkWinGDKInitializationSettings::StaticClass()->DefaultObject);
return Default;
}
// Function AkAudio.AkWinGDKInitializationSettings.MigrateMultiCoreRendering
// (Final, Native, Public)
// Parameters:
// bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkWinGDKInitializationSettings::MigrateMultiCoreRendering(bool NewValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkWinGDKInitializationSettings", "MigrateMultiCoreRendering");
Params::UAkWinGDKInitializationSettings_MigrateMultiCoreRendering_Params Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class AkAudio.AkWinAnvilInitializationSettings
// (None)
class UClass* UAkWinAnvilInitializationSettings::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkWinAnvilInitializationSettings");
return Clss;
}
// AkWinAnvilInitializationSettings AkAudio.Default__AkWinAnvilInitializationSettings
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkWinAnvilInitializationSettings* UAkWinAnvilInitializationSettings::GetDefaultObj()
{
static class UAkWinAnvilInitializationSettings* Default = nullptr;
if (!Default)
Default = static_cast<UAkWinAnvilInitializationSettings*>(UAkWinAnvilInitializationSettings::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkWinGDKPlatformInfo
// (None)
class UClass* UAkWinGDKPlatformInfo::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkWinGDKPlatformInfo");
return Clss;
}
// AkWinGDKPlatformInfo AkAudio.Default__AkWinGDKPlatformInfo
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkWinGDKPlatformInfo* UAkWinGDKPlatformInfo::GetDefaultObj()
{
static class UAkWinGDKPlatformInfo* Default = nullptr;
if (!Default)
Default = static_cast<UAkWinGDKPlatformInfo*>(UAkWinGDKPlatformInfo::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkWinAnvilPlatformInfo
// (None)
class UClass* UAkWinAnvilPlatformInfo::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkWinAnvilPlatformInfo");
return Clss;
}
// AkWinAnvilPlatformInfo AkAudio.Default__AkWinAnvilPlatformInfo
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkWinAnvilPlatformInfo* UAkWinAnvilPlatformInfo::GetDefaultObj()
{
static class UAkWinAnvilPlatformInfo* Default = nullptr;
if (!Default)
Default = static_cast<UAkWinAnvilPlatformInfo*>(UAkWinAnvilPlatformInfo::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkWwiseTree
// (None)
class UClass* UAkWwiseTree::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkWwiseTree");
return Clss;
}
// AkWwiseTree AkAudio.Default__AkWwiseTree
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkWwiseTree* UAkWwiseTree::GetDefaultObj()
{
static class UAkWwiseTree* Default = nullptr;
if (!Default)
Default = static_cast<UAkWwiseTree*>(UAkWwiseTree::StaticClass()->DefaultObject);
return Default;
}
// Function AkAudio.AkWwiseTree.SetSearchText
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// class FString NewText (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkWwiseTree::SetSearchText(const class FString& NewText)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkWwiseTree", "SetSearchText");
Params::UAkWwiseTree_SetSearchText_Params Parms{};
Parms.NewText = NewText;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AkAudio.AkWwiseTree.GetSelectedItem
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FAkWwiseObjectDetails ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FAkWwiseObjectDetails UAkWwiseTree::GetSelectedItem()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkWwiseTree", "GetSelectedItem");
Params::UAkWwiseTree_GetSelectedItem_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.AkWwiseTree.GetSearchText
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UAkWwiseTree::GetSearchText()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkWwiseTree", "GetSearchText");
Params::UAkWwiseTree_GetSearchText_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class AkAudio.AkWwiseTreeSelector
// (None)
class UClass* UAkWwiseTreeSelector::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkWwiseTreeSelector");
return Clss;
}
// AkWwiseTreeSelector AkAudio.Default__AkWwiseTreeSelector
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkWwiseTreeSelector* UAkWwiseTreeSelector::GetDefaultObj()
{
static class UAkWwiseTreeSelector* Default = nullptr;
if (!Default)
Default = static_cast<UAkWwiseTreeSelector*>(UAkWwiseTreeSelector::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkXboxOneGDKInitializationSettings
// (None)
class UClass* UAkXboxOneGDKInitializationSettings::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkXboxOneGDKInitializationSettings");
return Clss;
}
// AkXboxOneGDKInitializationSettings AkAudio.Default__AkXboxOneGDKInitializationSettings
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkXboxOneGDKInitializationSettings* UAkXboxOneGDKInitializationSettings::GetDefaultObj()
{
static class UAkXboxOneGDKInitializationSettings* Default = nullptr;
if (!Default)
Default = static_cast<UAkXboxOneGDKInitializationSettings*>(UAkXboxOneGDKInitializationSettings::StaticClass()->DefaultObject);
return Default;
}
// Function AkAudio.AkXboxOneGDKInitializationSettings.MigrateMultiCoreRendering
// (Final, Native, Public)
// Parameters:
// bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkXboxOneGDKInitializationSettings::MigrateMultiCoreRendering(bool NewValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkXboxOneGDKInitializationSettings", "MigrateMultiCoreRendering");
Params::UAkXboxOneGDKInitializationSettings_MigrateMultiCoreRendering_Params Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class AkAudio.AkXboxOneAnvilInitializationSettings
// (None)
class UClass* UAkXboxOneAnvilInitializationSettings::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkXboxOneAnvilInitializationSettings");
return Clss;
}
// AkXboxOneAnvilInitializationSettings AkAudio.Default__AkXboxOneAnvilInitializationSettings
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkXboxOneAnvilInitializationSettings* UAkXboxOneAnvilInitializationSettings::GetDefaultObj()
{
static class UAkXboxOneAnvilInitializationSettings* Default = nullptr;
if (!Default)
Default = static_cast<UAkXboxOneAnvilInitializationSettings*>(UAkXboxOneAnvilInitializationSettings::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkXB1InitializationSettings
// (None)
class UClass* UAkXB1InitializationSettings::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkXB1InitializationSettings");
return Clss;
}
// AkXB1InitializationSettings AkAudio.Default__AkXB1InitializationSettings
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkXB1InitializationSettings* UAkXB1InitializationSettings::GetDefaultObj()
{
static class UAkXB1InitializationSettings* Default = nullptr;
if (!Default)
Default = static_cast<UAkXB1InitializationSettings*>(UAkXB1InitializationSettings::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkXboxOneGDKPlatformInfo
// (None)
class UClass* UAkXboxOneGDKPlatformInfo::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkXboxOneGDKPlatformInfo");
return Clss;
}
// AkXboxOneGDKPlatformInfo AkAudio.Default__AkXboxOneGDKPlatformInfo
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkXboxOneGDKPlatformInfo* UAkXboxOneGDKPlatformInfo::GetDefaultObj()
{
static class UAkXboxOneGDKPlatformInfo* Default = nullptr;
if (!Default)
Default = static_cast<UAkXboxOneGDKPlatformInfo*>(UAkXboxOneGDKPlatformInfo::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkXboxOneAnvilPlatformInfo
// (None)
class UClass* UAkXboxOneAnvilPlatformInfo::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkXboxOneAnvilPlatformInfo");
return Clss;
}
// AkXboxOneAnvilPlatformInfo AkAudio.Default__AkXboxOneAnvilPlatformInfo
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkXboxOneAnvilPlatformInfo* UAkXboxOneAnvilPlatformInfo::GetDefaultObj()
{
static class UAkXboxOneAnvilPlatformInfo* Default = nullptr;
if (!Default)
Default = static_cast<UAkXboxOneAnvilPlatformInfo*>(UAkXboxOneAnvilPlatformInfo::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkXB1PlatformInfo
// (None)
class UClass* UAkXB1PlatformInfo::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkXB1PlatformInfo");
return Clss;
}
// AkXB1PlatformInfo AkAudio.Default__AkXB1PlatformInfo
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkXB1PlatformInfo* UAkXB1PlatformInfo::GetDefaultObj()
{
static class UAkXB1PlatformInfo* Default = nullptr;
if (!Default)
Default = static_cast<UAkXB1PlatformInfo*>(UAkXB1PlatformInfo::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkXboxOneInitializationSettings
// (None)
class UClass* UAkXboxOneInitializationSettings::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkXboxOneInitializationSettings");
return Clss;
}
// AkXboxOneInitializationSettings AkAudio.Default__AkXboxOneInitializationSettings
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkXboxOneInitializationSettings* UAkXboxOneInitializationSettings::GetDefaultObj()
{
static class UAkXboxOneInitializationSettings* Default = nullptr;
if (!Default)
Default = static_cast<UAkXboxOneInitializationSettings*>(UAkXboxOneInitializationSettings::StaticClass()->DefaultObject);
return Default;
}
// Function AkAudio.AkXboxOneInitializationSettings.MigrateMultiCoreRendering
// (Final, Native, Public)
// Parameters:
// bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkXboxOneInitializationSettings::MigrateMultiCoreRendering(bool NewValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkXboxOneInitializationSettings", "MigrateMultiCoreRendering");
Params::UAkXboxOneInitializationSettings_MigrateMultiCoreRendering_Params Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class AkAudio.AkXboxOnePlatformInfo
// (None)
class UClass* UAkXboxOnePlatformInfo::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkXboxOnePlatformInfo");
return Clss;
}
// AkXboxOnePlatformInfo AkAudio.Default__AkXboxOnePlatformInfo
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkXboxOnePlatformInfo* UAkXboxOnePlatformInfo::GetDefaultObj()
{
static class UAkXboxOnePlatformInfo* Default = nullptr;
if (!Default)
Default = static_cast<UAkXboxOnePlatformInfo*>(UAkXboxOnePlatformInfo::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkXSXInitializationSettings
// (None)
class UClass* UAkXSXInitializationSettings::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkXSXInitializationSettings");
return Clss;
}
// AkXSXInitializationSettings AkAudio.Default__AkXSXInitializationSettings
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkXSXInitializationSettings* UAkXSXInitializationSettings::GetDefaultObj()
{
static class UAkXSXInitializationSettings* Default = nullptr;
if (!Default)
Default = static_cast<UAkXSXInitializationSettings*>(UAkXSXInitializationSettings::StaticClass()->DefaultObject);
return Default;
}
// Function AkAudio.AkXSXInitializationSettings.MigrateMultiCoreRendering
// (Final, Native, Public)
// Parameters:
// bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAkXSXInitializationSettings::MigrateMultiCoreRendering(bool NewValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AkXSXInitializationSettings", "MigrateMultiCoreRendering");
Params::UAkXSXInitializationSettings_MigrateMultiCoreRendering_Params Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class AkAudio.AkMPXInitializationSettings
// (None)
class UClass* UAkMPXInitializationSettings::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkMPXInitializationSettings");
return Clss;
}
// AkMPXInitializationSettings AkAudio.Default__AkMPXInitializationSettings
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkMPXInitializationSettings* UAkMPXInitializationSettings::GetDefaultObj()
{
static class UAkMPXInitializationSettings* Default = nullptr;
if (!Default)
Default = static_cast<UAkMPXInitializationSettings*>(UAkMPXInitializationSettings::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.AkXSXPlatformInfo
// (None)
class UClass* UAkXSXPlatformInfo::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AkXSXPlatformInfo");
return Clss;
}
// AkXSXPlatformInfo AkAudio.Default__AkXSXPlatformInfo
// (Public, ClassDefaultObject, ArchetypeObject)
class UAkXSXPlatformInfo* UAkXSXPlatformInfo::GetDefaultObj()
{
static class UAkXSXPlatformInfo* Default = nullptr;
if (!Default)
Default = static_cast<UAkXSXPlatformInfo*>(UAkXSXPlatformInfo::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.MovieSceneAkAudioEventSection
// (None)
class UClass* UMovieSceneAkAudioEventSection::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MovieSceneAkAudioEventSection");
return Clss;
}
// MovieSceneAkAudioEventSection AkAudio.Default__MovieSceneAkAudioEventSection
// (Public, Transactional, ClassDefaultObject, ArchetypeObject)
class UMovieSceneAkAudioEventSection* UMovieSceneAkAudioEventSection::GetDefaultObj()
{
static class UMovieSceneAkAudioEventSection* Default = nullptr;
if (!Default)
Default = static_cast<UMovieSceneAkAudioEventSection*>(UMovieSceneAkAudioEventSection::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.MovieSceneAkTrack
// (None)
class UClass* UMovieSceneAkTrack::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MovieSceneAkTrack");
return Clss;
}
// MovieSceneAkTrack AkAudio.Default__MovieSceneAkTrack
// (Public, Transactional, ClassDefaultObject, ArchetypeObject)
class UMovieSceneAkTrack* UMovieSceneAkTrack::GetDefaultObj()
{
static class UMovieSceneAkTrack* Default = nullptr;
if (!Default)
Default = static_cast<UMovieSceneAkTrack*>(UMovieSceneAkTrack::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.MovieSceneAkAudioEventTrack
// (None)
class UClass* UMovieSceneAkAudioEventTrack::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MovieSceneAkAudioEventTrack");
return Clss;
}
// MovieSceneAkAudioEventTrack AkAudio.Default__MovieSceneAkAudioEventTrack
// (Public, Transactional, ClassDefaultObject, ArchetypeObject)
class UMovieSceneAkAudioEventTrack* UMovieSceneAkAudioEventTrack::GetDefaultObj()
{
static class UMovieSceneAkAudioEventTrack* Default = nullptr;
if (!Default)
Default = static_cast<UMovieSceneAkAudioEventTrack*>(UMovieSceneAkAudioEventTrack::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.MovieSceneAkAudioRTPCSection
// (None)
class UClass* UMovieSceneAkAudioRTPCSection::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MovieSceneAkAudioRTPCSection");
return Clss;
}
// MovieSceneAkAudioRTPCSection AkAudio.Default__MovieSceneAkAudioRTPCSection
// (Public, Transactional, ClassDefaultObject, ArchetypeObject)
class UMovieSceneAkAudioRTPCSection* UMovieSceneAkAudioRTPCSection::GetDefaultObj()
{
static class UMovieSceneAkAudioRTPCSection* Default = nullptr;
if (!Default)
Default = static_cast<UMovieSceneAkAudioRTPCSection*>(UMovieSceneAkAudioRTPCSection::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.MovieSceneAkAudioRTPCTrack
// (None)
class UClass* UMovieSceneAkAudioRTPCTrack::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MovieSceneAkAudioRTPCTrack");
return Clss;
}
// MovieSceneAkAudioRTPCTrack AkAudio.Default__MovieSceneAkAudioRTPCTrack
// (Public, Transactional, ClassDefaultObject, ArchetypeObject)
class UMovieSceneAkAudioRTPCTrack* UMovieSceneAkAudioRTPCTrack::GetDefaultObj()
{
static class UMovieSceneAkAudioRTPCTrack* Default = nullptr;
if (!Default)
Default = static_cast<UMovieSceneAkAudioRTPCTrack*>(UMovieSceneAkAudioRTPCTrack::StaticClass()->DefaultObject);
return Default;
}
// Class AkAudio.PostEventAsync
// (None)
class UClass* UPostEventAsync::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("PostEventAsync");
return Clss;
}
// PostEventAsync AkAudio.Default__PostEventAsync
// (Public, ClassDefaultObject, ArchetypeObject)
class UPostEventAsync* UPostEventAsync::GetDefaultObj()
{
static class UPostEventAsync* Default = nullptr;
if (!Default)
Default = static_cast<UPostEventAsync*>(UPostEventAsync::StaticClass()->DefaultObject);
return Default;
}
// Function AkAudio.PostEventAsync.PostEventAsync
// (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAkAudioEvent* AkEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 CallbackMask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// FDelegateProperty_ PostEventCallback (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FAkExternalSourceInfo>ExternalSources (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, AdvancedDisplay, NativeAccessSpecifierPublic)
// bool bStopWhenAttachedToDestroyed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UPostEventAsync* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPostEventAsync* UPostEventAsync::PostEventAsync(class UObject* WorldContextObject, class UAkAudioEvent* AkEvent, class AActor* Actor, int32 CallbackMask, FDelegateProperty_& PostEventCallback, TArray<struct FAkExternalSourceInfo>& ExternalSources, bool bStopWhenAttachedToDestroyed)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PostEventAsync", "PostEventAsync");
Params::UPostEventAsync_PostEventAsync_Params Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.AkEvent = AkEvent;
Parms.Actor = Actor;
Parms.CallbackMask = CallbackMask;
Parms.PostEventCallback = PostEventCallback;
Parms.ExternalSources = ExternalSources;
Parms.bStopWhenAttachedToDestroyed = bStopWhenAttachedToDestroyed;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.PostEventAsync.PollPostEventFuture
// (Final, Native, Private)
// Parameters:
void UPostEventAsync::PollPostEventFuture()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PostEventAsync", "PollPostEventFuture");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Class AkAudio.PostEventAtLocationAsync
// (None)
class UClass* UPostEventAtLocationAsync::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("PostEventAtLocationAsync");
return Clss;
}
// PostEventAtLocationAsync AkAudio.Default__PostEventAtLocationAsync
// (Public, ClassDefaultObject, ArchetypeObject)
class UPostEventAtLocationAsync* UPostEventAtLocationAsync::GetDefaultObj()
{
static class UPostEventAtLocationAsync* Default = nullptr;
if (!Default)
Default = static_cast<UPostEventAtLocationAsync*>(UPostEventAtLocationAsync::StaticClass()->DefaultObject);
return Default;
}
// Function AkAudio.PostEventAtLocationAsync.PostEventAtLocationAsync
// (Final, BlueprintCosmetic, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAkAudioEvent* AkEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator Orientation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// class UPostEventAtLocationAsync* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPostEventAtLocationAsync* UPostEventAtLocationAsync::PostEventAtLocationAsync(class UObject* WorldContextObject, class UAkAudioEvent* AkEvent, const struct FVector& Location, const struct FRotator& Orientation)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PostEventAtLocationAsync", "PostEventAtLocationAsync");
Params::UPostEventAtLocationAsync_PostEventAtLocationAsync_Params Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.AkEvent = AkEvent;
Parms.Location = Location;
Parms.Orientation = Orientation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AkAudio.PostEventAtLocationAsync.PollPostEventFuture
// (Final, Native, Private)
// Parameters:
void UPostEventAtLocationAsync::PollPostEventFuture()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PostEventAtLocationAsync", "PollPostEventFuture");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
}