mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
- Adjusted SDK UGameViewportClient class members and padding - Created helper function to get local player - precompile headers for SDK - SDK made into a static library ( single compile as its never changed )
29 lines
729 B
C++
29 lines
729 B
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x0 (0x28 - 0x28)
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// Class AndroidFileServer.AndroidFileServerBPLibrary
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class UAndroidFileServerBPLibrary : public UBlueprintFunctionLibrary
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{
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public:
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static class UClass* StaticClass();
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static class UAndroidFileServerBPLibrary* GetDefaultObj();
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bool StopFileServer(bool bUSB, bool bNetwork);
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bool StartFileServer(bool bUSB, bool bNetwork, int32 Port);
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enum class EAFSActiveType IsFileServerRunning();
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};
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}
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