PalWorld-NetCrack/libs/SDKLibrary/SDK/AnimNotify_AkEvent_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

32 lines
2.8 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x30 (0x68 - 0x38)
// BlueprintGeneratedClass AnimNotify_AkEvent.AnimNotify_AkEvent_C
class UAnimNotify_AkEvent_C : public UAnimNotify
{
public:
class FString Attach_Name; // 0x38(0x10)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash)
class UAkAudioEvent* Event; // 0x48(0x8)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool Follow; // 0x50(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_772[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
class FString EventName; // 0x58(0x10)(Edit, BlueprintVisible, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash)
static class UClass* StaticClass();
static class UAnimNotify_AkEvent_C* GetDefaultObj();
bool Received_Notify(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation, struct FAnimNotifyEventReference& EventReference, FDelegateProperty_ Temp_delegate_Variable, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue, const struct FVector& CallFunc_K2_GetComponentLocation_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsDead_ReturnValue, class AActor* CallFunc_FindOwnerActor_ReturnValue, class UObject* K2Node_DynamicCast_AsAnimation_Editor_Preview_Actor, bool K2Node_DynamicCast_bSuccess, class AActor* CallFunc_GetOwner_ReturnValue, TArray<struct FAkExternalSourceInfo>& Temp_struct_Variable, bool CallFunc_PlayAkEventSoundByActor_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_1, const class FString& CallFunc_GetDisplayName_ReturnValue, const class FString& CallFunc_GetDisplayName_ReturnValue_1, const class FString& CallFunc_Concat_StrStr_ReturnValue, const class FString& CallFunc_Concat_StrStr_ReturnValue_1, const class FString& CallFunc_Concat_StrStr_ReturnValue_2, const class FString& CallFunc_Concat_StrStr_ReturnValue_3, class FName CallFunc_Conv_StringToName_ReturnValue, bool CallFunc_GetAkComponent_ComponentCreated, class UAkComponent* CallFunc_GetAkComponent_ReturnValue, int32 CallFunc_PostAkEvent_ReturnValue, int32 CallFunc_PostEventAtLocation_ReturnValue, bool CallFunc_IsValid_ReturnValue_1);
};
}