mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
- Adjusted SDK UGameViewportClient class members and padding - Created helper function to get local player - precompile headers for SDK - SDK made into a static library ( single compile as its never changed )
27 lines
724 B
C++
27 lines
724 B
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x50 (0x78 - 0x28)
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// Class AnimationCore.AnimationDataSourceRegistry
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class UAnimationDataSourceRegistry : public UObject
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{
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public:
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TMap<class FName, TWeakObjectPtr<class UObject>> DataSources; // 0x28(0x50)(Transient, UObjectWrapper, NativeAccessSpecifierPrivate)
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static class UClass* StaticClass();
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static class UAnimationDataSourceRegistry* GetDefaultObj();
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};
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}
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