PalWorld-NetCrack/libs/SDKLibrary/SDK/AnimationSharing_functions.cpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

428 lines
13 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// Class AnimationSharing.AnimationSharingStateProcessor
// (None)
class UClass* UAnimationSharingStateProcessor::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AnimationSharingStateProcessor");
return Clss;
}
// AnimationSharingStateProcessor AnimationSharing.Default__AnimationSharingStateProcessor
// (Public, ClassDefaultObject, ArchetypeObject)
class UAnimationSharingStateProcessor* UAnimationSharingStateProcessor::GetDefaultObj()
{
static class UAnimationSharingStateProcessor* Default = nullptr;
if (!Default)
Default = static_cast<UAnimationSharingStateProcessor*>(UAnimationSharingStateProcessor::StaticClass()->DefaultObject);
return Default;
}
// Function AnimationSharing.AnimationSharingStateProcessor.ProcessActorState
// (Native, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// int32 OutState (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 CurrentState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 OnDemandState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bShouldProcess (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAnimationSharingStateProcessor::ProcessActorState(int32* OutState, class AActor* InActor, uint8 CurrentState, uint8 OnDemandState, bool* bShouldProcess)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AnimationSharingStateProcessor", "ProcessActorState");
Params::UAnimationSharingStateProcessor_ProcessActorState_Params Parms{};
Parms.InActor = InActor;
Parms.CurrentState = CurrentState;
Parms.OnDemandState = OnDemandState;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutState != nullptr)
*OutState = Parms.OutState;
if (bShouldProcess != nullptr)
*bShouldProcess = Parms.bShouldProcess;
}
// Function AnimationSharing.AnimationSharingStateProcessor.GetAnimationStateEnum
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// class UEnum* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UEnum* UAnimationSharingStateProcessor::GetAnimationStateEnum()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AnimationSharingStateProcessor", "GetAnimationStateEnum");
Params::UAnimationSharingStateProcessor_GetAnimationStateEnum_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class AnimationSharing.AnimSharingStateInstance
// (None)
class UClass* UAnimSharingStateInstance::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AnimSharingStateInstance");
return Clss;
}
// AnimSharingStateInstance AnimationSharing.Default__AnimSharingStateInstance
// (Public, ClassDefaultObject, ArchetypeObject)
class UAnimSharingStateInstance* UAnimSharingStateInstance::GetDefaultObj()
{
static class UAnimSharingStateInstance* Default = nullptr;
if (!Default)
Default = static_cast<UAnimSharingStateInstance*>(UAnimSharingStateInstance::StaticClass()->DefaultObject);
return Default;
}
// Function AnimationSharing.AnimSharingStateInstance.GetInstancedActors
// (Final, Native, Protected, HasOutParams, BlueprintCallable)
// Parameters:
// TArray<class AActor*> Actors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
void UAnimSharingStateInstance::GetInstancedActors(TArray<class AActor*>* Actors)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AnimSharingStateInstance", "GetInstancedActors");
Params::UAnimSharingStateInstance_GetInstancedActors_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Actors != nullptr)
*Actors = std::move(Parms.Actors);
}
// Class AnimationSharing.AnimSharingTransitionInstance
// (None)
class UClass* UAnimSharingTransitionInstance::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AnimSharingTransitionInstance");
return Clss;
}
// AnimSharingTransitionInstance AnimationSharing.Default__AnimSharingTransitionInstance
// (Public, ClassDefaultObject, ArchetypeObject)
class UAnimSharingTransitionInstance* UAnimSharingTransitionInstance::GetDefaultObj()
{
static class UAnimSharingTransitionInstance* Default = nullptr;
if (!Default)
Default = static_cast<UAnimSharingTransitionInstance*>(UAnimSharingTransitionInstance::StaticClass()->DefaultObject);
return Default;
}
// Class AnimationSharing.AnimSharingAdditiveInstance
// (None)
class UClass* UAnimSharingAdditiveInstance::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AnimSharingAdditiveInstance");
return Clss;
}
// AnimSharingAdditiveInstance AnimationSharing.Default__AnimSharingAdditiveInstance
// (Public, ClassDefaultObject, ArchetypeObject)
class UAnimSharingAdditiveInstance* UAnimSharingAdditiveInstance::GetDefaultObj()
{
static class UAnimSharingAdditiveInstance* Default = nullptr;
if (!Default)
Default = static_cast<UAnimSharingAdditiveInstance*>(UAnimSharingAdditiveInstance::StaticClass()->DefaultObject);
return Default;
}
// Class AnimationSharing.AnimSharingInstance
// (None)
class UClass* UAnimSharingInstance::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AnimSharingInstance");
return Clss;
}
// AnimSharingInstance AnimationSharing.Default__AnimSharingInstance
// (Public, ClassDefaultObject, ArchetypeObject)
class UAnimSharingInstance* UAnimSharingInstance::GetDefaultObj()
{
static class UAnimSharingInstance* Default = nullptr;
if (!Default)
Default = static_cast<UAnimSharingInstance*>(UAnimSharingInstance::StaticClass()->DefaultObject);
return Default;
}
// Class AnimationSharing.AnimationSharingManager
// (None)
class UClass* UAnimationSharingManager::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AnimationSharingManager");
return Clss;
}
// AnimationSharingManager AnimationSharing.Default__AnimationSharingManager
// (Public, ClassDefaultObject, ArchetypeObject)
class UAnimationSharingManager* UAnimationSharingManager::GetDefaultObj()
{
static class UAnimationSharingManager* Default = nullptr;
if (!Default)
Default = static_cast<UAnimationSharingManager*>(UAnimationSharingManager::StaticClass()->DefaultObject);
return Default;
}
// Function AnimationSharing.AnimationSharingManager.RegisterActorWithSkeletonBP
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USkeleton* SharingSkeleton (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAnimationSharingManager::RegisterActorWithSkeletonBP(class AActor* InActor, class USkeleton* SharingSkeleton)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AnimationSharingManager", "RegisterActorWithSkeletonBP");
Params::UAnimationSharingManager_RegisterActorWithSkeletonBP_Params Parms{};
Parms.InActor = InActor;
Parms.SharingSkeleton = SharingSkeleton;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AnimationSharing.AnimationSharingManager.GetAnimationSharingManager
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAnimationSharingManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimationSharingManager* UAnimationSharingManager::GetAnimationSharingManager(class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AnimationSharingManager", "GetAnimationSharingManager");
Params::UAnimationSharingManager_GetAnimationSharingManager_Params Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AnimationSharing.AnimationSharingManager.CreateAnimationSharingManager
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAnimationSharingSetup* Setup (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAnimationSharingManager::CreateAnimationSharingManager(class UObject* WorldContextObject, class UAnimationSharingSetup* Setup)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AnimationSharingManager", "CreateAnimationSharingManager");
Params::UAnimationSharingManager_CreateAnimationSharingManager_Params Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Setup = Setup;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AnimationSharing.AnimationSharingManager.AnimationSharingEnabled
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAnimationSharingManager::AnimationSharingEnabled()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AnimationSharingManager", "AnimationSharingEnabled");
Params::UAnimationSharingManager_AnimationSharingEnabled_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class AnimationSharing.AnimationSharingSetup
// (None)
class UClass* UAnimationSharingSetup::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AnimationSharingSetup");
return Clss;
}
// AnimationSharingSetup AnimationSharing.Default__AnimationSharingSetup
// (Public, ClassDefaultObject, ArchetypeObject)
class UAnimationSharingSetup* UAnimationSharingSetup::GetDefaultObj()
{
static class UAnimationSharingSetup* Default = nullptr;
if (!Default)
Default = static_cast<UAnimationSharingSetup*>(UAnimationSharingSetup::StaticClass()->DefaultObject);
return Default;
}
}