mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
- Adjusted SDK UGameViewportClient class members and padding - Created helper function to get local player - precompile headers for SDK - SDK made into a static library ( single compile as its never changed )
428 lines
13 KiB
C++
428 lines
13 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// Class AnimationSharing.AnimationSharingStateProcessor
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// (None)
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class UClass* UAnimationSharingStateProcessor::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("AnimationSharingStateProcessor");
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return Clss;
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}
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// AnimationSharingStateProcessor AnimationSharing.Default__AnimationSharingStateProcessor
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// (Public, ClassDefaultObject, ArchetypeObject)
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class UAnimationSharingStateProcessor* UAnimationSharingStateProcessor::GetDefaultObj()
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{
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static class UAnimationSharingStateProcessor* Default = nullptr;
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if (!Default)
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Default = static_cast<UAnimationSharingStateProcessor*>(UAnimationSharingStateProcessor::StaticClass()->DefaultObject);
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return Default;
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}
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// Function AnimationSharing.AnimationSharingStateProcessor.ProcessActorState
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// (Native, Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// int32 OutState (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// uint8 CurrentState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// uint8 OnDemandState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// bool bShouldProcess (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UAnimationSharingStateProcessor::ProcessActorState(int32* OutState, class AActor* InActor, uint8 CurrentState, uint8 OnDemandState, bool* bShouldProcess)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("AnimationSharingStateProcessor", "ProcessActorState");
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Params::UAnimationSharingStateProcessor_ProcessActorState_Params Parms{};
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Parms.InActor = InActor;
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Parms.CurrentState = CurrentState;
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Parms.OnDemandState = OnDemandState;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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if (OutState != nullptr)
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*OutState = Parms.OutState;
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if (bShouldProcess != nullptr)
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*bShouldProcess = Parms.bShouldProcess;
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}
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// Function AnimationSharing.AnimationSharingStateProcessor.GetAnimationStateEnum
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// (Native, Event, Public, BlueprintEvent)
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// Parameters:
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// class UEnum* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UEnum* UAnimationSharingStateProcessor::GetAnimationStateEnum()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("AnimationSharingStateProcessor", "GetAnimationStateEnum");
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Params::UAnimationSharingStateProcessor_GetAnimationStateEnum_Params Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Class AnimationSharing.AnimSharingStateInstance
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// (None)
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class UClass* UAnimSharingStateInstance::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("AnimSharingStateInstance");
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return Clss;
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}
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// AnimSharingStateInstance AnimationSharing.Default__AnimSharingStateInstance
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// (Public, ClassDefaultObject, ArchetypeObject)
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class UAnimSharingStateInstance* UAnimSharingStateInstance::GetDefaultObj()
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{
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static class UAnimSharingStateInstance* Default = nullptr;
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if (!Default)
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Default = static_cast<UAnimSharingStateInstance*>(UAnimSharingStateInstance::StaticClass()->DefaultObject);
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return Default;
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}
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// Function AnimationSharing.AnimSharingStateInstance.GetInstancedActors
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// (Final, Native, Protected, HasOutParams, BlueprintCallable)
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// Parameters:
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// TArray<class AActor*> Actors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
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void UAnimSharingStateInstance::GetInstancedActors(TArray<class AActor*>* Actors)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("AnimSharingStateInstance", "GetInstancedActors");
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Params::UAnimSharingStateInstance_GetInstancedActors_Params Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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if (Actors != nullptr)
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*Actors = std::move(Parms.Actors);
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}
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// Class AnimationSharing.AnimSharingTransitionInstance
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// (None)
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class UClass* UAnimSharingTransitionInstance::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("AnimSharingTransitionInstance");
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return Clss;
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}
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// AnimSharingTransitionInstance AnimationSharing.Default__AnimSharingTransitionInstance
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// (Public, ClassDefaultObject, ArchetypeObject)
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class UAnimSharingTransitionInstance* UAnimSharingTransitionInstance::GetDefaultObj()
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{
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static class UAnimSharingTransitionInstance* Default = nullptr;
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if (!Default)
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Default = static_cast<UAnimSharingTransitionInstance*>(UAnimSharingTransitionInstance::StaticClass()->DefaultObject);
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return Default;
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}
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// Class AnimationSharing.AnimSharingAdditiveInstance
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// (None)
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class UClass* UAnimSharingAdditiveInstance::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("AnimSharingAdditiveInstance");
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return Clss;
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}
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// AnimSharingAdditiveInstance AnimationSharing.Default__AnimSharingAdditiveInstance
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// (Public, ClassDefaultObject, ArchetypeObject)
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class UAnimSharingAdditiveInstance* UAnimSharingAdditiveInstance::GetDefaultObj()
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{
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static class UAnimSharingAdditiveInstance* Default = nullptr;
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if (!Default)
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Default = static_cast<UAnimSharingAdditiveInstance*>(UAnimSharingAdditiveInstance::StaticClass()->DefaultObject);
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return Default;
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}
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// Class AnimationSharing.AnimSharingInstance
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// (None)
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class UClass* UAnimSharingInstance::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("AnimSharingInstance");
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return Clss;
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}
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// AnimSharingInstance AnimationSharing.Default__AnimSharingInstance
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// (Public, ClassDefaultObject, ArchetypeObject)
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class UAnimSharingInstance* UAnimSharingInstance::GetDefaultObj()
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{
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static class UAnimSharingInstance* Default = nullptr;
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if (!Default)
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Default = static_cast<UAnimSharingInstance*>(UAnimSharingInstance::StaticClass()->DefaultObject);
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return Default;
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}
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// Class AnimationSharing.AnimationSharingManager
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// (None)
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class UClass* UAnimationSharingManager::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("AnimationSharingManager");
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return Clss;
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}
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// AnimationSharingManager AnimationSharing.Default__AnimationSharingManager
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// (Public, ClassDefaultObject, ArchetypeObject)
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class UAnimationSharingManager* UAnimationSharingManager::GetDefaultObj()
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{
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static class UAnimationSharingManager* Default = nullptr;
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if (!Default)
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Default = static_cast<UAnimationSharingManager*>(UAnimationSharingManager::StaticClass()->DefaultObject);
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return Default;
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}
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// Function AnimationSharing.AnimationSharingManager.RegisterActorWithSkeletonBP
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// class USkeleton* SharingSkeleton (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UAnimationSharingManager::RegisterActorWithSkeletonBP(class AActor* InActor, class USkeleton* SharingSkeleton)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("AnimationSharingManager", "RegisterActorWithSkeletonBP");
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Params::UAnimationSharingManager_RegisterActorWithSkeletonBP_Params Parms{};
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Parms.InActor = InActor;
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Parms.SharingSkeleton = SharingSkeleton;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function AnimationSharing.AnimationSharingManager.GetAnimationSharingManager
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// (Final, Native, Static, Public, BlueprintCallable)
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// Parameters:
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// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// class UAnimationSharingManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UAnimationSharingManager* UAnimationSharingManager::GetAnimationSharingManager(class UObject* WorldContextObject)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("AnimationSharingManager", "GetAnimationSharingManager");
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Params::UAnimationSharingManager_GetAnimationSharingManager_Params Parms{};
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Parms.WorldContextObject = WorldContextObject;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function AnimationSharing.AnimationSharingManager.CreateAnimationSharingManager
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// (Final, Native, Static, Public, BlueprintCallable)
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// Parameters:
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// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// class UAnimationSharingSetup* Setup (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool UAnimationSharingManager::CreateAnimationSharingManager(class UObject* WorldContextObject, class UAnimationSharingSetup* Setup)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("AnimationSharingManager", "CreateAnimationSharingManager");
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Params::UAnimationSharingManager_CreateAnimationSharingManager_Params Parms{};
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Parms.WorldContextObject = WorldContextObject;
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Parms.Setup = Setup;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function AnimationSharing.AnimationSharingManager.AnimationSharingEnabled
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// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool UAnimationSharingManager::AnimationSharingEnabled()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("AnimationSharingManager", "AnimationSharingEnabled");
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Params::UAnimationSharingManager_AnimationSharingEnabled_Params Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Class AnimationSharing.AnimationSharingSetup
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// (None)
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class UClass* UAnimationSharingSetup::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("AnimationSharingSetup");
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return Clss;
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}
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// AnimationSharingSetup AnimationSharing.Default__AnimationSharingSetup
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// (Public, ClassDefaultObject, ArchetypeObject)
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class UAnimationSharingSetup* UAnimationSharingSetup::GetDefaultObj()
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{
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static class UAnimationSharingSetup* Default = nullptr;
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if (!Default)
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Default = static_cast<UAnimationSharingSetup*>(UAnimationSharingSetup::StaticClass()->DefaultObject);
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return Default;
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}
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}
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