PalWorld-NetCrack/libs/SDKLibrary/SDK/ApexDestruction_parameters.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

63 lines
3.9 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
namespace Params
{
//---------------------------------------------------------------------------------------------------------------------
// PARAMETERS
//---------------------------------------------------------------------------------------------------------------------
// 0x8 (0x8 - 0x0)
// Function ApexDestruction.DestructibleComponent.SetDestructibleMesh
struct UDestructibleComponent_SetDestructibleMesh_Params
{
public:
class UDestructibleMesh* NewMesh; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x8 (0x8 - 0x0)
// Function ApexDestruction.DestructibleComponent.GetDestructibleMesh
struct UDestructibleComponent_GetDestructibleMesh_Params
{
public:
class UDestructibleMesh* ReturnValue; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x30 (0x30 - 0x0)
// Function ApexDestruction.DestructibleComponent.ApplyRadiusDamage
struct UDestructibleComponent_ApplyRadiusDamage_Params
{
public:
float BaseDamage; // 0x0(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_59A[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
struct FVector HurtOrigin; // 0x8(0x18)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DamageRadius; // 0x20(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ImpulseStrength; // 0x24(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bFullDamage; // 0x28(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_59B[0x7]; // Fixing Size Of Struct [ Dumper-7 ]
};
// 0x40 (0x40 - 0x0)
// Function ApexDestruction.DestructibleComponent.ApplyDamage
struct UDestructibleComponent_ApplyDamage_Params
{
public:
float DamageAmount; // 0x0(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_59D[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
struct FVector HitLocation; // 0x8(0x18)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector ImpulseDir; // 0x20(0x18)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ImpulseStrength; // 0x38(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_59E[0x4]; // Fixing Size Of Struct [ Dumper-7 ]
};
}
}