PalWorld-NetCrack/libs/SDKLibrary/SDK/BP_AIAction_Sleep_InNightWildPal_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

30 lines
1.7 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x8 (0x188 - 0x180)
// BlueprintGeneratedClass BP_AIAction_Sleep_InNightWildPal.BP_AIAction_Sleep_InNightWildPal_C
class UBP_AIAction_Sleep_InNightWildPal_C : public UBP_AIAction_Sleep_C
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x180(0x8)(ZeroConstructor, Transient, DuplicateTransient)
static class UClass* StaticClass();
static class UBP_AIAction_Sleep_InNightWildPal_C* GetDefaultObj();
void OnSquadMemberDeadEvent(const struct FPalDeadInfo& DeadInbfo);
void ActionTick(class APawn* ControlledPawn, float DeltaSeconds);
void ExecuteUbergraph_BP_AIAction_Sleep_InNightWildPal(int32 EntryPoint, class APawn* K2Node_Event_ControlledPawn, float K2Node_Event_DeltaSeconds, class APalAIController* CallFunc_GetPalAIController_ReturnValue, class UPalTimeManager* CallFunc_GetTimeManager_ReturnValue, TScriptInterface<class IBPI_GetPalAIBlackboard_C> K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard, bool K2Node_DynamicCast_bSuccess, float CallFunc_GetCurrentPalWorldHoursFloat_ReturnValue, class UBP_PalAIBlackboard_Common_C* CallFunc_GetLeaderBB_LeaderPalBrackboard, bool CallFunc_Greater_DoubleDouble_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_Less_DoubleDouble_ReturnValue, bool CallFunc_BooleanAND_ReturnValue, double CallFunc_Greater_DoubleDouble_A_ImplicitCast, double CallFunc_Less_DoubleDouble_A_ImplicitCast);
};
}