PalWorld-NetCrack/libs/SDKLibrary/SDK/BP_AINPC_CombatMeleeState_StepAttack_parameters.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

38 lines
2.4 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
namespace Params
{
//---------------------------------------------------------------------------------------------------------------------
// PARAMETERS
//---------------------------------------------------------------------------------------------------------------------
// 0x128 (0x128 - 0x0)
// Function BP_AINPC_CombatMeleeState_StepAttack.BP_AINPC_CombatMeleeState_StepAttack_C.ExecuteUbergraph_BP_AINPC_CombatMeleeState_StepAttack
struct UBP_AINPC_CombatMeleeState_StepAttack_C_ExecuteUbergraph_BP_AINPC_CombatMeleeState_StepAttack_Params
{
public:
int32 EntryPoint; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2FFA[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
class AActor* CallFunc_GetTargetActor_TargetActor; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat; // 0x10(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
uint8 Pad_3003[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
struct FActionDynamicParameter K2Node_MakeStruct_ActionDynamicParameter; // 0x20(0xE0)(None)
class UPalActionComponent* CallFunc_GetBodyActionComponentRef_ActionComp; // 0x100(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_1; // 0x108(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
class UPalActionBase* CallFunc_PlayActionParameter_ReturnValue; // 0x110(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class AController* CallFunc_GetController_ReturnValue; // 0x118(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class APalCharacter* CallFunc_GetSelfActor_SelfActor; // 0x120(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
};
}
}