PalWorld-NetCrack/libs/SDKLibrary/SDK/BP_ActionDiscoveryLookat_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

35 lines
2.3 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x18 (0x150 - 0x138)
// BlueprintGeneratedClass BP_ActionDiscoveryLookat.BP_ActionDiscoveryLookat_C
class UBP_ActionDiscoveryLookat_C : public UPalActionBase
{
public:
uint8 Pad_2DD0[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
struct FPointerToUberGraphFrame UberGraphFrame; // 0x140(0x8)(ZeroConstructor, Transient, DuplicateTransient)
class UNiagaraComponent* Niagra; // 0x148(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash)
static class UClass* StaticClass();
static class UBP_ActionDiscoveryLookat_C* GetDefaultObj();
void TurnToTargetOneFrame();
void OnFinishedFX(class UNiagaraComponent* PSystem);
void OnBeginAction();
void TickAction(float DeltaTime);
void OnEndAction();
void ExecuteUbergraph_BP_ActionDiscoveryLookat(int32 EntryPoint, float K2Node_Event_DeltaTime, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UNiagaraComponent* CallFunc_SpawnSystemAtLocation_ReturnValue, class AActor* CallFunc_GetActionTarget_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3, class AController* CallFunc_GetController_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetPalCharacterMovementComponent_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_4, bool CallFunc_IsDedicatedServer_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetPalCharacterMovementComponent_ReturnValue_1, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_5, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_6, bool CallFunc_IsDedicatedServer_ReturnValue_1);
};
}