PalWorld-NetCrack/libs/SDKLibrary/SDK/BP_Glider_Item_Base_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

27 lines
793 B
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x8 (0x320 - 0x318)
// BlueprintGeneratedClass BP_Glider_Item_Base.BP_Glider_Item_Base_C
class ABP_Glider_Item_Base_C : public ABP_GliderObjectBase_C
{
public:
class USkeletalMeshComponent* SkeletalMesh; // 0x318(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
static class UClass* StaticClass();
static class ABP_Glider_Item_Base_C* GetDefaultObj();
};
}