PalWorld-NetCrack/libs/SDKLibrary/SDK/BP_ShooterAnime_ThrowBase_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

30 lines
1.3 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x18 (0x298 - 0x280)
// BlueprintGeneratedClass BP_ShooterAnime_ThrowBase.BP_ShooterAnime_ThrowBase_C
class UBP_ShooterAnime_ThrowBase_C : public UPalShooterAnimeAssetBase
{
public:
class UAnimMontage* Ride_Fire_Front; // 0x280(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
class UAnimMontage* Ride_Fire_Right; // 0x288(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
class UAnimMontage* Ride_Fire_Left; // 0x290(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
static class UClass* StaticClass();
static class UBP_ShooterAnime_ThrowBase_C* GetDefaultObj();
void ChangeRidePullTriggerAnime(enum class EPalStepAxisType Direction, bool K2Node_SwitchEnum_CmpSuccess);
};
}