PalWorld-NetCrack/libs/SDKLibrary/SDK/BP_VisualEffect_CameraVignette_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

27 lines
994 B
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x0 (0xA0 - 0xA0)
// BlueprintGeneratedClass BP_VisualEffect_CameraVignette.BP_VisualEffect_CameraVignette_C
class UBP_VisualEffect_CameraVignette_C : public UBP_VisualEffect_CameraBase_C
{
public:
static class UClass* StaticClass();
static class UBP_VisualEffect_CameraVignette_C* GetDefaultObj();
void UpdateEffectValue(double WeightValue, double MaxValue, double DefaultValue, class AActor* CallFunc_GetOwner_ReturnValue, double CallFunc_Subtract_DoubleDouble_ReturnValue, class UPalCharacterCameraComponent* CallFunc_GetComponentByClass_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue, float K2Node_SetFieldsInStruct_VignetteIntensity_ImplicitCast);
};
}