PalWorld-NetCrack/libs/SDKLibrary/SDK/DLSS_functions.cpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

73 lines
1.4 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// Class DLSS.DLSSOverrideSettings
// (None)
class UClass* UDLSSOverrideSettings::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("DLSSOverrideSettings");
return Clss;
}
// DLSSOverrideSettings DLSS.Default__DLSSOverrideSettings
// (Public, ClassDefaultObject, ArchetypeObject)
class UDLSSOverrideSettings* UDLSSOverrideSettings::GetDefaultObj()
{
static class UDLSSOverrideSettings* Default = nullptr;
if (!Default)
Default = static_cast<UDLSSOverrideSettings*>(UDLSSOverrideSettings::StaticClass()->DefaultObject);
return Default;
}
// Class DLSS.DLSSSettings
// (None)
class UClass* UDLSSSettings::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("DLSSSettings");
return Clss;
}
// DLSSSettings DLSS.Default__DLSSSettings
// (Public, ClassDefaultObject, ArchetypeObject)
class UDLSSSettings* UDLSSSettings::GetDefaultObj()
{
static class UDLSSSettings* Default = nullptr;
if (!Default)
Default = static_cast<UDLSSSettings*>(UDLSSSettings::StaticClass()->DefaultObject);
return Default;
}
}