PalWorld-NetCrack/libs/SDKLibrary/SDK/ImageWriteQueue_parameters.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

31 lines
1.2 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
namespace Params
{
//---------------------------------------------------------------------------------------------------------------------
// PARAMETERS
//---------------------------------------------------------------------------------------------------------------------
// 0x80 (0x80 - 0x0)
// Function ImageWriteQueue.ImageWriteBlueprintLibrary.ExportToDisk
struct UImageWriteBlueprintLibrary_ExportToDisk_Params
{
public:
class UTexture* Texture; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString Filename; // 0x8(0x10)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1BDA[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
struct FImageWriteOptions Options; // 0x20(0x60)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
}
}