PalWorld-NetCrack/libs/SDKLibrary/SDK/SpreadSheetToCsv_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

57 lines
3.5 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0xC8 (0xF0 - 0x28)
// Class SpreadSheetToCsv.SpreadSheetImpoter
class USpreadSheetImpoter : public UObject
{
public:
uint8 Pad_1384[0x10]; // Fixing Size After Last Property [ Dumper-7 ]
FMulticastInlineDelegateProperty_ OnGetResult; // 0x38(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
FMulticastInlineDelegateProperty_ ErrorLogger; // 0x48(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
class UDataTable* TargetDataTable; // 0x58(0x8)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<int32> IgnoreRowIndexes; // 0x60(0x10)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
class FName AutoUniqueIdColumnName; // 0x70(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName RowNameHashColumnName; // 0x78(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class FName> MetaTagText_IgnoreRow; // 0x80(0x10)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
TMap<class FName, class FName> BlueprintName2ObjectPathColumnNameMap; // 0x90(0x50)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
class FName BlueprintNamePrefix; // 0xE0(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bNoticeMessageAtNewRecordImported; // 0xE8(0x1)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_138B[0x7]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class USpreadSheetImpoter* GetDefaultObj();
class FString ToCsvStringForLocalizedText(const class FString& PickCultureName);
class FString ToCsvString();
void PostProcessImport(bool* bAppliedPostProcess);
bool IsExistNewRecord();
class USpreadSheetImpoter* GetRequest(class FName SheetId, class FName SheetName, class FName Key);
bool FromString(const class FString& Data);
class FString CreateSheetUrlString(class FName SheetId, class FName SheetNameId);
class USpreadSheetImpoter* Create();
};
// 0x0 (0x28 - 0x28)
// Class SpreadSheetToCsv.SpreadSheetUtility
class USpreadSheetUtility : public UObject
{
public:
static class UClass* StaticClass();
static class USpreadSheetUtility* GetDefaultObj();
};
}