PalWorld-NetCrack/libs/SDKLibrary/SDK/BP_AIAction_BaseCampFighterGunner_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

31 lines
1.3 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x8 (0x148 - 0x140)
// BlueprintGeneratedClass BP_AIAction_BaseCampFighterGunner.BP_AIAction_BaseCampFighterGunner_C
class UBP_AIAction_BaseCampFighterGunner_C : public UPalAIActionBaseCampFighter
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x140(0x8)(ZeroConstructor, Transient, DuplicateTransient)
static class UClass* StaticClass();
static class UBP_AIAction_BaseCampFighterGunner_C* GetDefaultObj();
void ChangeActionWait();
void ActionStart(class APawn* ControlledPawn);
void NotifyOrderCommand(enum class EPalMapBaseCampWorkerOrderType OrderType);
void ExecuteUbergraph_BP_AIAction_BaseCampFighterGunner(int32 EntryPoint, class UPawnActionsComponent* CallFunc_GetOwnerComponent_ReturnValue, class APawn* K2Node_Event_ControlledPawn, class UBP_AIAction_BaseCampFighterGunner_Wait_C* CallFunc_SpawnObject_ReturnValue, enum class EPalMapBaseCampWorkerOrderType K2Node_Event_OrderType, bool K2Node_SwitchEnum_CmpSuccess);
};
}