PalWorld-NetCrack/libs/SDKLibrary/SDK/BP_AIAction_Death_SelfDestruct_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

28 lines
906 B
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x50 (0x190 - 0x140)
// BlueprintGeneratedClass BP_AIAction_Death_SelfDestruct.BP_AIAction_Death_SelfDestruct_C
class UBP_AIAction_Death_SelfDestruct_C : public UBP_AIAction_Death_C
{
public:
TMap<enum class EPalWazaID, class UClass*> DeathActionMap; // 0x140(0x50)(Edit, BlueprintVisible, DisableEditOnInstance)
static class UClass* StaticClass();
static class UBP_AIAction_Death_SelfDestruct_C* GetDefaultObj();
void GetDeathActionClass(class UClass** DeathAction, class UClass* CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue);
};
}