PalWorld-NetCrack/libs/SDKLibrary/SDK/BP_ActionDefenseWait_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

35 lines
2.5 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x20 (0x158 - 0x138)
// BlueprintGeneratedClass BP_ActionDefenseWait.BP_ActionDefenseWait_C
class UBP_ActionDefenseWait_C : public UPalActionBase
{
public:
uint8 Pad_1AE7[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
struct FPointerToUberGraphFrame UberGraphFrame; // 0x140(0x8)(ZeroConstructor, Transient, DuplicateTransient)
enum class EPalGeneralMontageType DefenseMontageType; // 0x148(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_1AE8[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
class UAnimMontage* TempMontage; // 0x150(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
static class UClass* StaticClass();
static class UBP_ActionDefenseWait_C* GetDefaultObj();
void OnBeginAction();
void OnEndAction();
void TickAction(float DeltaTime);
void ExecuteUbergraph_BP_ActionDefenseWait(int32 EntryPoint, bool CallFunc_NotEqual_ByteByte_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, float CallFunc_PlayAnimMontage_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2, bool CallFunc_IsValid_ReturnValue, float K2Node_Event_DeltaTime, bool CallFunc_IsValid_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_2, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_4, class UAnimInstance* CallFunc_GetAnimInstance_ReturnValue, float CallFunc_PlayAnimMontage_ReturnValue_1, bool CallFunc_Montage_IsPlaying_ReturnValue, class UAnimMontage* CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue);
};
}