PalWorld-NetCrack/libs/SDKLibrary/SDK/BP_CharaCreNameEditWindowDispatchParameter_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

29 lines
1.2 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x31 (0x69 - 0x38)
// BlueprintGeneratedClass BP_CharaCreNameEditWindowDispatchParameter.BP_CharaCreNameEditWindowDispatchParameter_C
class UBP_CharaCreNameEditWindowDispatchParameter_C : public UPalHUDDispatchParameterBase
{
public:
class FText InName; // 0x38(0x18)(Edit, BlueprintVisible, ExposeOnSpawn)
class FText OutName; // 0x50(0x18)(Edit, BlueprintVisible, DisableEditOnInstance)
bool ForPlayer; // 0x68(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash)
static class UClass* StaticClass();
static class UBP_CharaCreNameEditWindowDispatchParameter_C* GetDefaultObj();
};
}