PalWorld-NetCrack/libs/SDKLibrary/SDK/WBP_InventoryEquipment_PalIcon_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

31 lines
1.7 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x18 (0x290 - 0x278)
// WidgetBlueprintGeneratedClass WBP_InventoryEquipment_PalIcon.WBP_InventoryEquipment_PalIcon_C
class UWBP_InventoryEquipment_PalIcon_C : public UUserWidget
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x278(0x8)(ZeroConstructor, Transient, DuplicateTransient)
class UImage* IconPal; // 0x280(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UMaterialInstanceDynamic* DynamicMaterial; // 0x288(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
static class UClass* StaticClass();
static class UWBP_InventoryEquipment_PalIcon_C* GetDefaultObj();
void Setup(class FName IconId);
void ExecuteUbergraph_WBP_InventoryEquipment_PalIcon(int32 EntryPoint, class FName K2Node_CustomEvent_IconId, const struct FPalDataTableRowName_PalMonsterData& K2Node_MakeStruct_PalDataTableRowName_PalMonsterData, TSoftObjectPtr<class UTexture2D> CallFunc_GetPalIconInfoByCharacterID_outIcon, bool CallFunc_GetPalIconInfoByCharacterID_outIsRare, bool CallFunc_GetPalIconInfoByCharacterID_outIsBoss);
};
}