NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

37 lines
1.1 KiB
C++

// pch.h: This is a precompiled header file.
// Files listed below are compiled only once, improving build performance for future builds.
// This also affects IntelliSense performance, including code completion and many code browsing features.
// However, files listed here are ALL re-compiled if any one of them is updated between builds.
// Do not add files here that you will be updating frequently as this negates the performance advantage.
#ifndef PCH_H
#define PCH_H
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// STANDARD LIBRARIES
#include <Windows.h>
#include <TlHelp32.h>
#include <Psapi.h>
#include <iostream>
#include <conio.h>
#include <string>
#include <thread>
#include <vector>
#include <chrono>
// DIRECTX
#include <d3d11.h>
#pragma comment(lib, "d3d11.lib")
// INTERNET
#include <Wininet.h>
#pragma comment(lib, "ws2_32.lib")
#pragma comment(lib, "wininet.lib")
// MINHOOK
#include "libs/MinHook/MinHook.h"
// SDK ( shit takes way to long to compile , now a static library )
#include <SDK.hpp>
#endif //PCH_H