PalWorld-NetCrack/libs/SDKLibrary/SDK/BP_AIAction_NPCSpawnOtomo_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

32 lines
1.8 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x11 (0x141 - 0x130)
// BlueprintGeneratedClass BP_AIAction_NPCSpawnOtomo.BP_AIAction_NPCSpawnOtomo_C
class UBP_AIAction_NPCSpawnOtomo_C : public UPalAIActionBase
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x130(0x8)(ZeroConstructor, Transient, DuplicateTransient)
class AActor* TargetActor; // 0x138(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
bool IsRutnMode; // 0x140(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
static class UClass* StaticClass();
static class UBP_AIAction_NPCSpawnOtomo_C* GetDefaultObj();
void ActionStart(class APawn* ControlledPawn);
void ActionTick(class APawn* ControlledPawn, float DeltaSeconds);
void ExecuteUbergraph_BP_AIAction_NPCSpawnOtomo(int32 EntryPoint, bool Temp_bool_Has_Been_Initd_Variable, bool Temp_bool_IsClosed_Variable, class APawn* K2Node_Event_ControlledPawn_1, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue, class APawn* K2Node_Event_ControlledPawn, float K2Node_Event_DeltaSeconds, class UPalActionBase* CallFunc_PlayActionByType_ReturnValue, class APalCharacter* CallFunc_GetCharacter_ReturnValue, class APalCharacter* CallFunc_GetCharacter_ReturnValue_1, bool CallFunc_InFanShap_ReturnValue);
};
}