PalWorld-NetCrack/libs/SDKLibrary/SDK/BP_ActionTurnToTarget_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

30 lines
1.6 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x10 (0x148 - 0x138)
// BlueprintGeneratedClass BP_ActionTurnToTarget.BP_ActionTurnToTarget_C
class UBP_ActionTurnToTarget_C : public UPalActionBase
{
public:
uint8 Pad_18C2[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
struct FPointerToUberGraphFrame UberGraphFrame; // 0x140(0x8)(ZeroConstructor, Transient, DuplicateTransient)
static class UClass* StaticClass();
static class UBP_ActionTurnToTarget_C* GetDefaultObj();
void TickAction(float DeltaTime);
void ExecuteUbergraph_BP_ActionTurnToTarget(int32 EntryPoint, class AActor* CallFunc_GetActionTarget_ReturnValue, float K2Node_Event_DeltaTime, class AActor* CallFunc_GetActionTarget_ReturnValue_1, bool CallFunc_IsValid_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class AActor* CallFunc_GetActionTarget_ReturnValue_2, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, class AActor* CallFunc_GetActionTarget_ReturnValue_3, bool CallFunc_IsNearTwoPoint_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2, bool CallFunc_InFanShap_ReturnValue);
};
}