PalWorld-NetCrack/libs/SDKLibrary/SDK/BP_BackWeaponBase_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

28 lines
1001 B
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x10 (0x2F8 - 0x2E8)
// BlueprintGeneratedClass BP_BackWeaponBase.BP_BackWeaponBase_C
class ABP_BackWeaponBase_C : public APalBackWeaponBase
{
public:
class USkeletalMeshComponent* MainMesh; // 0x2E8(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
class USceneComponent* DefaultSceneRoot; // 0x2F0(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
static class UClass* StaticClass();
static class ABP_BackWeaponBase_C* GetDefaultObj();
};
}