PalWorld-NetCrack/libs/SDKLibrary/SDK/BP_GliderObjectBase_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

32 lines
1.3 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x10 (0x318 - 0x308)
// BlueprintGeneratedClass BP_GliderObjectBase.BP_GliderObjectBase_C
class ABP_GliderObjectBase_C : public APalGliderObject
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x308(0x8)(ZeroConstructor, Transient, DuplicateTransient)
class USceneComponent* DefaultSceneRoot; // 0x310(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
static class UClass* StaticClass();
static class ABP_GliderObjectBase_C* GetDefaultObj();
void ReceiveBeginPlay();
void OnStartGliding();
void OnEndGliding();
void ExecuteUbergraph_BP_GliderObjectBase(int32 EntryPoint, class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalGliderComponent* CallFunc_GetComponentByClass_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1);
};
}