PalWorld-NetCrack/libs/SDKLibrary/SDK/BP_MeleeWeaponBase_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

33 lines
1.2 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x10 (0x548 - 0x538)
// BlueprintGeneratedClass BP_MeleeWeaponBase.BP_MeleeWeaponBase_C
class ABP_MeleeWeaponBase_C : public APalWeaponBase
{
public:
class USkeletalMeshComponent* SkeletalMesh; // 0x538(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
class USceneComponent* DefaultSceneRoot; // 0x540(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
static class UClass* StaticClass();
static class ABP_MeleeWeaponBase_C* GetDefaultObj();
bool SeekRightHandOpen();
bool SeekLeftHandOpen();
struct FTransform GetLeftHandTransform(const struct FTransform& CallFunc_GetSocketTransform_ReturnValue);
bool IsUseLeftHandAttach();
class FName GetEquipSocketName();
};
}