PalWorld-NetCrack/libs/SDKLibrary/SDK/BP_PalBossBattleManager_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

30 lines
1.4 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x8 (0x218 - 0x210)
// BlueprintGeneratedClass BP_PalBossBattleManager.BP_PalBossBattleManager_C
class UBP_PalBossBattleManager_C : public UPalBossBattleManager
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x210(0x8)(ZeroConstructor, Transient, DuplicateTransient)
static class UClass* StaticClass();
static class UBP_PalBossBattleManager_C* GetDefaultObj();
void DisableSky(bool Activce, class APPSkyCreator* Sky, int32 Temp_int_Loop_Counter_Variable, TArray<class USceneComponent*>& CallFunc_K2_GetComponentsByClass_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, int32 Temp_int_Array_Index_Variable, class USceneComponent* CallFunc_Array_Get_Item);
void DisableSkyCreator(bool Disable);
void ExecuteUbergraph_BP_PalBossBattleManager(int32 EntryPoint, class APPSkyCreator* CallFunc_GetActorOfClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool K2Node_Event_Disable, bool CallFunc_Not_PreBool_ReturnValue);
};
}