PalWorld-NetCrack/libs/SDKLibrary/SDK/BP_ThrowCaptureObjectBase_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

32 lines
1.3 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x14 (0x3AC - 0x398)
// BlueprintGeneratedClass BP_ThrowCaptureObjectBase.BP_ThrowCaptureObjectBase_C
class ABP_ThrowCaptureObjectBase_C : public ABP_ThrowObjectBase_C
{
public:
FMulticastInlineDelegateProperty_ OnCaptureStarted; // 0x398(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
int32 CaptureLevel; // 0x3A8(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
static class UClass* StaticClass();
static class ABP_ThrowCaptureObjectBase_C* GetDefaultObj();
void GetBodyClass(class UClass** bodyClass);
void GetCaptureLevel(int32* Level);
void SetCaptureLevel(int32 Level);
void OnCaptureStarted__DelegateSignature(class AActor* CreatedBodyActor, class UPalIndividualCharacterHandle* TagretHandle, bool IsBonus);
};
}