mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 10:57:16 +09:00
- Adjusted SDK UGameViewportClient class members and padding - Created helper function to get local player - precompile headers for SDK - SDK made into a static library ( single compile as its never changed )
36 lines
1019 B
C++
36 lines
1019 B
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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namespace Params
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{
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//---------------------------------------------------------------------------------------------------------------------
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// PARAMETERS
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//---------------------------------------------------------------------------------------------------------------------
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// 0x10 (0x10 - 0x0)
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// Function Qos.QosBeaconClient.ServerQosRequest
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struct AQosBeaconClient_ServerQosRequest_Params
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{
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public:
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class FString InSessionId; // 0x0(0x10)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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// 0x1 (0x1 - 0x0)
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// Function Qos.QosBeaconClient.ClientQosResponse
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struct AQosBeaconClient_ClientQosResponse_Params
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{
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public:
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enum class EQosResponseType Response; // 0x0(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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}
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}
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