PalWorld-NetCrack/libs/SDKLibrary/SDK/BP_ActionSoundReaction_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

31 lines
1.1 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x10 (0x148 - 0x138)
// BlueprintGeneratedClass BP_ActionSoundReaction.BP_ActionSoundReaction_C
class UBP_ActionSoundReaction_C : public UPalActionBase
{
public:
uint8 Pad_2E88[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
struct FPointerToUberGraphFrame UberGraphFrame; // 0x140(0x8)(ZeroConstructor, Transient, DuplicateTransient)
static class UClass* StaticClass();
static class UBP_ActionSoundReaction_C* GetDefaultObj();
void OnBeginAction();
void OnEndAction();
void ExecuteUbergraph_BP_ActionSoundReaction(int32 EntryPoint, class UPalBattleManager* CallFunc_GetBattleManager_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue);
};
}