PalWorld-NetCrack/libs/SDKLibrary/SDK/BP_PickaxeBase_functions.cpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

45 lines
964 B
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_PickaxeBase.BP_PickaxeBase_C
// (Actor)
class UClass* ABP_PickaxeBase_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_PickaxeBase_C");
return Clss;
}
// BP_PickaxeBase_C BP_PickaxeBase.Default__BP_PickaxeBase_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class ABP_PickaxeBase_C* ABP_PickaxeBase_C::GetDefaultObj()
{
static class ABP_PickaxeBase_C* Default = nullptr;
if (!Default)
Default = static_cast<ABP_PickaxeBase_C*>(ABP_PickaxeBase_C::StaticClass()->DefaultObject);
return Default;
}
}