PalWorld-NetCrack/libs/SDKLibrary/SDK/FacialAnimation_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

30 lines
1.3 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x40 (0xCA0 - 0xC60)
// Class FacialAnimation.AudioCurveSourceComponent
class UAudioCurveSourceComponent : public UAudioComponent
{
public:
uint8 Pad_163A[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
class FName CurveSourceBindingName; // 0xC68(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CurveSyncOffset; // 0xC70(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_163B[0x2C]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UAudioCurveSourceComponent* GetDefaultObj();
};
}