PalWorld-NetCrack/libs/SDKLibrary/SDK/WBP_CommonWaiting_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

30 lines
1.4 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x18 (0x420 - 0x408)
// WidgetBlueprintGeneratedClass WBP_CommonWaiting.WBP_CommonWaiting_C
class UWBP_CommonWaiting_C : public UPalUserWidget
{
public:
class UBP_PalTextBlock_C* BP_PalTextBlock_C_17; // 0x408(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UCircularThrobber* CircularThrobber_31; // 0x410(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UImage* Image_14; // 0x418(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
static class UClass* StaticClass();
static class UWBP_CommonWaiting_C* GetDefaultObj();
void SetText(class FText Text);
};
}