PalWorld-NetCrack/libs/SDKLibrary/SDK/WaveTable_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

31 lines
1.4 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x20 (0x48 - 0x28)
// Class WaveTable.WaveTableBank
class UWaveTableBank : public UObject
{
public:
uint8 Pad_1A44[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
enum class EWaveTableResolution Resolution; // 0x30(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bBipolar; // 0x31(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1A45[0x6]; // Fixing Size After Last Property [ Dumper-7 ]
TArray<struct FWaveTableBankEntry> Entries; // 0x38(0x10)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
static class UClass* StaticClass();
static class UWaveTableBank* GetDefaultObj();
};
}