PalWorld-NetCrack/libs/SDKLibrary/SDK/BP_AIAction_BaseCampFighter_Wait_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

33 lines
2.8 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x8 (0x148 - 0x140)
// BlueprintGeneratedClass BP_AIAction_BaseCampFighter_Wait.BP_AIAction_BaseCampFighter_Wait_C
class UBP_AIAction_BaseCampFighter_Wait_C : public UPalAIActionBaseCampFighterWait
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x140(0x8)(ZeroConstructor, Transient, DuplicateTransient)
static class UClass* StaticClass();
static class UBP_AIAction_BaseCampFighter_Wait_C* GetDefaultObj();
void TickInternal(double DeltaTime, const struct FVector& WaitLocation, class AController* CallFunc_GetController_ReturnValue, class AAIController* K2Node_DynamicCast_AsAIController, bool K2Node_DynamicCast_bSuccess, const struct FVector& CallFunc_TryGetWaitLocation_Location, bool CallFunc_TryGetWaitLocation_ReturnValue, enum class EPathFollowingRequestResult CallFunc_MoveToLocation_ReturnValue, bool K2Node_SwitchEnum_CmpSuccess, bool CallFunc_TrySearchEnemy_ReturnValue);
void LookToOut(double DeltaTime, class APawn* SelfPawn, const struct FVector& BaseCampLocation, const struct FVector& CallFunc_TryGetWaitLocation_Location, bool CallFunc_TryGetWaitLocation_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue_1, class AController* CallFunc_GetController_ReturnValue, class UPalAIActionBaseCampFighter* CallFunc_GetParentFighterAction_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, class UPalBaseCampModel* CallFunc_GetBaseCampBelongTo_ReturnValue, const struct FTransform& CallFunc_GetTransform_ReturnValue, const struct FVector& CallFunc_BreakTransform_Location, const struct FRotator& CallFunc_BreakTransform_Rotation, const struct FVector& CallFunc_BreakTransform_Scale, float CallFunc_GeneralTurn_DeltaTime_ImplicitCast);
void ActionTick(class APawn* ControlledPawn, float DeltaSeconds);
void ActionStart(class APawn* ControlledPawn);
void ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult);
void ExecuteUbergraph_BP_AIAction_BaseCampFighter_Wait(int32 EntryPoint, class APawn* K2Node_Event_ControlledPawn_2, float K2Node_Event_DeltaSeconds, class APawn* K2Node_Event_ControlledPawn_1, class APawn* K2Node_Event_ControlledPawn, enum class EPawnActionResult K2Node_Event_WithResult, class AController* CallFunc_GetController_ReturnValue, double CallFunc_TickInternal_DeltaTime_ImplicitCast);
};
}