PalWorld-NetCrack/libs/SDKLibrary/SDK/BP_HUDDispatchParameter_WorldNameInput_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

28 lines
1.0 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x20 (0x58 - 0x38)
// BlueprintGeneratedClass BP_HUDDispatchParameter_WorldNameInput.BP_HUDDispatchParameter_WorldNameInput_C
class UBP_HUDDispatchParameter_WorldNameInput_C : public UPalHUDDispatchParameterBase
{
public:
class FString DefaultInputName; // 0x38(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, HasGetValueTypeHash)
class FString OutString; // 0x48(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, HasGetValueTypeHash)
static class UClass* StaticClass();
static class UBP_HUDDispatchParameter_WorldNameInput_C* GetDefaultObj();
};
}