PalWorld-NetCrack/libs/SDKLibrary/SDK/BP_NPC_WalkPathPoint_1_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

32 lines
1.6 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x21 (0x2B1 - 0x290)
// BlueprintGeneratedClass BP_NPC_WalkPathPoint_1.BP_NPC_WalkPathPoint_1_C
class ABP_NPC_WalkPathPoint_1_C : public AActor
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x290(0x8)(ZeroConstructor, Transient, DuplicateTransient)
class UStaticMeshComponent* DebugStaticMesh; // 0x298(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
class USceneComponent* DefaultSceneRoot; // 0x2A0(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
double WaitTime; // 0x2A8(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
enum class EPalActionType WaitAction; // 0x2B0(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
static class UClass* StaticClass();
static class ABP_NPC_WalkPathPoint_1_C* GetDefaultObj();
void ExecuteUbergraph_BP_NPC_WalkPathPoint_1(int32 EntryPoint);
};
}