PalWorld-NetCrack/libs/SDKLibrary/SDK/BP_PalBossBattleSequencer_parameters.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

37 lines
1.3 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
namespace Params
{
//---------------------------------------------------------------------------------------------------------------------
// PARAMETERS
//---------------------------------------------------------------------------------------------------------------------
// 0x4 (0x4 - 0x0)
// Function BP_PalBossBattleSequencer.BP_PalBossBattleSequencer_C.Tick_ForBP
struct UBP_PalBossBattleSequencer_C_Tick_ForBP_Params
{
public:
float DeltaTime; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0x8 (0x8 - 0x0)
// Function BP_PalBossBattleSequencer.BP_PalBossBattleSequencer_C.ExecuteUbergraph_BP_PalBossBattleSequencer
struct UBP_PalBossBattleSequencer_C_ExecuteUbergraph_BP_PalBossBattleSequencer_Params
{
public:
int32 EntryPoint; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
float K2Node_Event_DeltaTime; // 0x4(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
}
}