PalWorld-NetCrack/libs/SDKLibrary/SDK/BP_PalSaveGameManager_functions.cpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

45 lines
1.0 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_PalSaveGameManager.BP_PalSaveGameManager_C
// (None)
class UClass* UBP_PalSaveGameManager_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_PalSaveGameManager_C");
return Clss;
}
// BP_PalSaveGameManager_C BP_PalSaveGameManager.Default__BP_PalSaveGameManager_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_PalSaveGameManager_C* UBP_PalSaveGameManager_C::GetDefaultObj()
{
static class UBP_PalSaveGameManager_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_PalSaveGameManager_C*>(UBP_PalSaveGameManager_C::StaticClass()->DefaultObject);
return Default;
}
}