PalWorld-NetCrack/libs/SDKLibrary/SDK/BP_Status_Electrical_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

34 lines
1.7 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x13 (0x70 - 0x5D)
// BlueprintGeneratedClass BP_Status_Electrical.BP_Status_Electrical_C
class UBP_Status_Electrical_C : public UBP_Status_WithVisualEffect_C
{
public:
uint8 Pad_2C11[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
struct FPointerToUberGraphFrame UberGraphFrame; // 0x60(0x8)(ZeroConstructor, Transient, DuplicateTransient)
struct FTimerHandle Timer; // 0x68(0x8)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
static class UClass* StaticClass();
static class UBP_Status_Electrical_C* GetDefaultObj();
void PlayElecShockAction(const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class AActor* CallFunc_GetOwner_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_1, class AController* CallFunc_GetController_ReturnValue, bool CallFunc_HasAuthority_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue, bool CallFunc_IsValid_ReturnValue_1);
void OnBeginStatus();
void OnEndStatus();
void OnBeginSomeStatus();
void ExecuteUbergraph_BP_Status_Electrical(int32 EntryPoint, bool CallFunc_HasSelfPalElement_Has);
};
}