PalWorld-NetCrack/libs/SDKLibrary/SDK/Overlay_structs.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

31 lines
1.5 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// ENUMS
//---------------------------------------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------------------------------------
// STRUCTS
//---------------------------------------------------------------------------------------------------------------------
// 0x30 (0x30 - 0x0)
// ScriptStruct Overlay.OverlayItem
struct FOverlayItem
{
public:
struct FTimespan StartTime; // 0x0(0x8)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FTimespan EndTime; // 0x8(0x8)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString Text; // 0x10(0x10)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D Position; // 0x20(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
}