mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-28 18:37:16 +09:00
121 lines
9.3 KiB
C++
121 lines
9.3 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// BlueprintGeneratedClass AnimNotify_AkEvent.AnimNotify_AkEvent_C
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// (None)
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class UClass* UAnimNotify_AkEvent_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("AnimNotify_AkEvent_C");
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return Clss;
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}
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// AnimNotify_AkEvent_C AnimNotify_AkEvent.Default__AnimNotify_AkEvent_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class UAnimNotify_AkEvent_C* UAnimNotify_AkEvent_C::GetDefaultObj()
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{
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static class UAnimNotify_AkEvent_C* Default = nullptr;
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if (!Default)
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Default = static_cast<UAnimNotify_AkEvent_C*>(UAnimNotify_AkEvent_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function AnimNotify_AkEvent.AnimNotify_AkEvent_C.Received_Notify
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// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, Const)
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// Parameters:
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// class USkeletalMeshComponent* MeshComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// class UAnimSequenceBase* Animation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// struct FAnimNotifyEventReference EventReference (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// FDelegateProperty_ Temp_delegate_Variable (ConstParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_K2_GetComponentLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsDead_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AActor* CallFunc_FindOwnerActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UObject* K2Node_DynamicCast_AsAnimation_Editor_Preview_Actor (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// TArray<struct FAkExternalSourceInfo>Temp_struct_Variable (ConstParm, ReferenceParm)
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// bool CallFunc_PlayAkEventSoundByActor_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AActor* CallFunc_GetOwner_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class FString CallFunc_GetDisplayName_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
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// class FString CallFunc_GetDisplayName_ReturnValue_1 (ZeroConstructor, HasGetValueTypeHash)
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// class FString CallFunc_Concat_StrStr_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
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// class FString CallFunc_Concat_StrStr_ReturnValue_1 (ZeroConstructor, HasGetValueTypeHash)
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// class FString CallFunc_Concat_StrStr_ReturnValue_2 (ZeroConstructor, HasGetValueTypeHash)
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// class FString CallFunc_Concat_StrStr_ReturnValue_3 (ZeroConstructor, HasGetValueTypeHash)
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// class FName CallFunc_Conv_StringToName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_GetAkComponent_ComponentCreated (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UAkComponent* CallFunc_GetAkComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_PostAkEvent_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_PostEventAtLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool UAnimNotify_AkEvent_C::Received_Notify(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation, struct FAnimNotifyEventReference& EventReference, FDelegateProperty_ Temp_delegate_Variable, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue, const struct FVector& CallFunc_K2_GetComponentLocation_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsDead_ReturnValue, class AActor* CallFunc_FindOwnerActor_ReturnValue, class UObject* K2Node_DynamicCast_AsAnimation_Editor_Preview_Actor, bool K2Node_DynamicCast_bSuccess, class AActor* CallFunc_GetOwner_ReturnValue, TArray<struct FAkExternalSourceInfo>& Temp_struct_Variable, bool CallFunc_PlayAkEventSoundByActor_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_1, const class FString& CallFunc_GetDisplayName_ReturnValue, const class FString& CallFunc_GetDisplayName_ReturnValue_1, const class FString& CallFunc_Concat_StrStr_ReturnValue, const class FString& CallFunc_Concat_StrStr_ReturnValue_1, const class FString& CallFunc_Concat_StrStr_ReturnValue_2, const class FString& CallFunc_Concat_StrStr_ReturnValue_3, class FName CallFunc_Conv_StringToName_ReturnValue, bool CallFunc_GetAkComponent_ComponentCreated, class UAkComponent* CallFunc_GetAkComponent_ReturnValue, int32 CallFunc_PostAkEvent_ReturnValue, int32 CallFunc_PostEventAtLocation_ReturnValue, bool CallFunc_IsValid_ReturnValue_1)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("AnimNotify_AkEvent_C", "Received_Notify");
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Params::UAnimNotify_AkEvent_C_Received_Notify_Params Parms{};
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Parms.MeshComp = MeshComp;
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Parms.Animation = Animation;
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Parms.EventReference = EventReference;
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Parms.Temp_delegate_Variable = Temp_delegate_Variable;
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Parms.CallFunc_FindOwnerPalCharacter_ReturnValue = CallFunc_FindOwnerPalCharacter_ReturnValue;
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Parms.CallFunc_K2_GetComponentLocation_ReturnValue = CallFunc_K2_GetComponentLocation_ReturnValue;
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Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
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Parms.CallFunc_IsDead_ReturnValue = CallFunc_IsDead_ReturnValue;
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Parms.CallFunc_FindOwnerActor_ReturnValue = CallFunc_FindOwnerActor_ReturnValue;
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Parms.K2Node_DynamicCast_AsAnimation_Editor_Preview_Actor = K2Node_DynamicCast_AsAnimation_Editor_Preview_Actor;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue;
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Parms.Temp_struct_Variable = Temp_struct_Variable;
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Parms.CallFunc_PlayAkEventSoundByActor_ReturnValue = CallFunc_PlayAkEventSoundByActor_ReturnValue;
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Parms.CallFunc_GetOwner_ReturnValue_1 = CallFunc_GetOwner_ReturnValue_1;
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Parms.CallFunc_GetDisplayName_ReturnValue = CallFunc_GetDisplayName_ReturnValue;
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Parms.CallFunc_GetDisplayName_ReturnValue_1 = CallFunc_GetDisplayName_ReturnValue_1;
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Parms.CallFunc_Concat_StrStr_ReturnValue = CallFunc_Concat_StrStr_ReturnValue;
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Parms.CallFunc_Concat_StrStr_ReturnValue_1 = CallFunc_Concat_StrStr_ReturnValue_1;
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Parms.CallFunc_Concat_StrStr_ReturnValue_2 = CallFunc_Concat_StrStr_ReturnValue_2;
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Parms.CallFunc_Concat_StrStr_ReturnValue_3 = CallFunc_Concat_StrStr_ReturnValue_3;
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Parms.CallFunc_Conv_StringToName_ReturnValue = CallFunc_Conv_StringToName_ReturnValue;
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Parms.CallFunc_GetAkComponent_ComponentCreated = CallFunc_GetAkComponent_ComponentCreated;
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Parms.CallFunc_GetAkComponent_ReturnValue = CallFunc_GetAkComponent_ReturnValue;
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Parms.CallFunc_PostAkEvent_ReturnValue = CallFunc_PostAkEvent_ReturnValue;
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Parms.CallFunc_PostEventAtLocation_ReturnValue = CallFunc_PostEventAtLocation_ReturnValue;
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Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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}
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