PalWorld-NetCrack/libs/SDKLibrary/SDK/BP_AIAction_NPCOtomoFollow_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

37 lines
3.6 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x18 (0x170 - 0x158)
// BlueprintGeneratedClass BP_AIAction_NPCOtomoFollow.BP_AIAction_NPCOtomoFollow_C
class UBP_AIAction_NPCOtomoFollow_C : public UBP_AIAction_CanCombatBase_C
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x158(0x8)(ZeroConstructor, Transient, DuplicateTransient)
class AActor* Trainer; // 0x160(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
class APawn* SelfPawn; // 0x168(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
static class UClass* StaticClass();
static class UBP_AIAction_NPCOtomoFollow_C* GetDefaultObj();
void OnFail_9D776B464FB7F1A972DAFDBCCA1BDFFF(enum class EPathFollowingResult MovementResult);
void OnSuccess_9D776B464FB7F1A972DAFDBCCA1BDFFF(enum class EPathFollowingResult MovementResult);
void ActionTick(class APawn* ControlledPawn, float DeltaSeconds);
void ActionStart(class APawn* ControlledPawn);
void ActionPause(class APawn* ControlledPawn);
void ActionAbort(class APawn* ControlledPawn);
void ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult);
void ExecuteUbergraph_BP_AIAction_NPCOtomoFollow(int32 EntryPoint, class AController* CallFunc_GetController_ReturnValue, enum class EPathFollowingResult K2Node_CustomEvent_MovementResult_1, class ABP_MonsterAIController_NPCOtomo_C* K2Node_DynamicCast_AsBP_Monster_AIController_NPCOtomo, bool K2Node_DynamicCast_bSuccess, TScriptInterface<class IBPI_GetPalAIBlackboard_C> K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard, bool K2Node_DynamicCast_bSuccess_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UBP_PalAIBlackboard_Common_C* CallFunc_GetLeaderBB_LeaderPalBrackboard, class APalCharacter* CallFunc_GetSquadLeader_ReturnValue, class AController* CallFunc_GetController_ReturnValue_1, bool CallFunc_IsValid_ReturnValue, class APalAIController* K2Node_DynamicCast_AsPal_AIController, bool K2Node_DynamicCast_bSuccess_2, class UPalHate* CallFunc_GetHateSystem_ReturnValue, class AActor* CallFunc_FindMostHateTarget_ReturnValue, enum class EPathFollowingResult K2Node_CustomEvent_MovementResult, enum class EPathFollowingResult Temp_byte_Variable, class APawn* K2Node_Event_ControlledPawn_4, float K2Node_Event_DeltaSeconds, class APawn* K2Node_Event_ControlledPawn_3, bool CallFunc_IsValid_ReturnValue_1, bool CallFunc_IsNearTwoActorWithRadius_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class APawn* K2Node_Event_ControlledPawn_2, class UAIAsyncTaskBlueprintProxy* CallFunc_CreateMoveToProxyObject_ReturnValue, bool CallFunc_IsValid_ReturnValue_2, class APawn* K2Node_Event_ControlledPawn_1, class AController* CallFunc_GetController_ReturnValue_2, class APawn* K2Node_Event_ControlledPawn, enum class EPawnActionResult K2Node_Event_WithResult, class AController* CallFunc_GetController_ReturnValue_3, class AController* CallFunc_GetController_ReturnValue_4, class ABP_MonsterAIController_NPCOtomo_C* K2Node_DynamicCast_AsBP_Monster_AIController_NPCOtomo_1, bool K2Node_DynamicCast_bSuccess_3);
};
}