PalWorld-NetCrack/libs/SDKLibrary/SDK/BP_Status_Muddy_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

32 lines
1.3 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0xB (0x68 - 0x5D)
// BlueprintGeneratedClass BP_Status_Muddy.BP_Status_Muddy_C
class UBP_Status_Muddy_C : public UBP_Status_WithVisualEffect_C
{
public:
uint8 Pad_2C66[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
struct FPointerToUberGraphFrame UberGraphFrame; // 0x60(0x8)(ZeroConstructor, Transient, DuplicateTransient)
static class UClass* StaticClass();
static class UBP_Status_Muddy_C* GetDefaultObj();
void OnBeginStatus();
void OnEndStatus();
void _________2();
void ExecuteUbergraph_BP_Status_Muddy(int32 EntryPoint, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class AActor* CallFunc_GetOwner_ReturnValue, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess, class AActor* CallFunc_GetOwner_ReturnValue_1, bool CallFunc_HasSelfPalElement_Has, class APalCharacter* K2Node_DynamicCast_AsPal_Character_1, bool K2Node_DynamicCast_bSuccess_1);
};
}