PalWorld-NetCrack/libs/SDKLibrary/SDK/BP_Status_StepCoolDown_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

31 lines
1.4 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x10 (0x58 - 0x48)
// BlueprintGeneratedClass BP_Status_StepCoolDown.BP_Status_StepCoolDown_C
class UBP_Status_StepCoolDown_C : public UPalStatusBase
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x48(0x8)(ZeroConstructor, Transient, DuplicateTransient)
double Timer; // 0x50(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
static class UClass* StaticClass();
static class UBP_Status_StepCoolDown_C* GetDefaultObj();
void TickStatus(float DeltaTime);
void OnBeginStatus();
void ExecuteUbergraph_BP_Status_StepCoolDown(int32 EntryPoint, float K2Node_Event_DeltaTime, double CallFunc_Subtract_DoubleDouble_ReturnValue, bool CallFunc_LessEqual_DoubleDouble_ReturnValue, class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, bool CallFunc_IsServer_ReturnValue, double CallFunc_Subtract_DoubleDouble_B_ImplicitCast, double K2Node_VariableSet_Timer_ImplicitCast);
};
}